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Ryuu96 said:

Weird that EDGE reviewed Planet of Lana (gave it a 9/10) but nobody else has yet.

I feel like it's happened before where EDGE gets an early review, just because they release on a particular schedule. Developer/publisher would rather they release their review 2 weeks earlier instead of 2 weeks late.


But I don't think it happens very often.



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Not a fan of the song cover.



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

Chad.



Finally got a Xbox Series X! Now all i need is a better TV.



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Was just looking at CMA final conclusion doc to make a comment on the recent article "Cma overstated MS share of cloud gaming" and I think I just found another math/logic error from the CMA.


5.84 The evidence submitted by Microsoft in paragraph 5.77 suggests that currently trying games before downloading them is [] with xCloud users. However the [] noted in the previous paragraph also showed that only [] of consumers who were aware cloud gaming was available on XGPU [].155 We assume respondents mentioning [] would include those who value being able to try games before downloading it.156 We therefore consider this evidence suggests it is unlikely that trying games before downloading is the primary reason people are interested in cloud gaming, despite it being [].

The shares of people are all redacted however it does not matter here. This is a faulty interpretation of a population sample. The CMA basically assumes that respondents not knowing about Xcloud included in GPU would be different than those who know of it (their logic seems to be that user who values trying the game before downloading it would somehow know of Xclouds in greater proportion but that's unsupported by any polls or else.). Unless the sample of people knowing about it was extremely small it should be representative of the overall population being sampled and if it was too small to be representative of the population then it should simply have been discarded. 

This however is only about assessing whats is the current main motivation of Xcloud usage so doubt it amounts to much. But yeah CMA and Math seem to be akin to trying to mix oil and water.

Edit: Even worst than this, CMA seems to assumes people not knowing about cloud gaming are de facto non-users but the UI on Xbox does not make knowledge of it a requirement to use it, it's just there: 

Last edited by EpicRandy - on 16 May 2023





EpicRandy said:

Was just looking at CMA final conclusion doc to make a comment on the recent article "Cma overstated MS share of cloud gaming" and I think I just found another math/logic error from the CMA.


5.84 The evidence submitted by Microsoft in paragraph 5.77 suggests that currently trying games before downloading them is [] with xCloud users. However the [] noted in the previous paragraph also showed that only [] of consumers who were aware cloud gaming was available on XGPU [].155 We assume respondents mentioning [] would include those who value being able to try games before downloading it.156 We therefore consider this evidence suggests it is unlikely that trying games before downloading is the primary reason people are interested in cloud gaming, despite it being [].

The shares of people are all redacted however it does not matter here. This is a faulty interpretation of a population sample. The CMA basically assumes that respondents not knowing about Xcloud included in GPU would be different than those who know of it (their logic seems to be that user who values trying the game before downloading it would somehow know of Xclouds in greater proportion but that's unsupported by any polls or else.). Unless the sample of people knowing about it was extremely small it should be representative of the overall population being sampled and if it was too small to be representative of the population then it should simply have been discarded. 

This however is only about assessing whats is the current main motivation of Xcloud usage so doubt it amounts to much. But yeah CMA and Math seem to be akin to trying to mix oil and water.

Edit: Even worst than this, CMA seems to assumes people not knowing about cloud gaming are de facto non-users but the UI on Xbox does not make knowledge of it a requirement to use it, it's just there: 

Basically the CMA just dismiss anything that does not conform to the way they believe things should be and just toss out data.  Just from my own usage, I do exactly that.  Why would anyone use XCloud and deal with its issues when you can just download the game.  I only use XCloud to test whether or not I like a game enough to download it but I cannot remember ever actually playing a game on it more than 30 mins to determine if I like it enough.  For a lot of games, I can see XCloud as a gift and a curse.  Sometimes you might sample a game and do not give it enough time as it a slow burner.  Either way, the CMA does not like to be wrong I gather so yeah its probably not going to mean much.  They probably blocked the deal because MS hit them with the last math error.  A second time and they will not let MS even do business in the UK.



Ugh, Blizzard announced they are scaling back their original PvE plans for Overwatch 2 that they announced back at BlizzCon 2019. We will no longer get the fully fleshed PvE mode they had planned with talent trees and continuous progression, instead we're just getting seasonal co-op PvE story missions that will play kind of like the one they had for the Halloween event last year. The fans are pretty pissed, Blizzard sure are good at pissing people off sometimes. PvE was supposed to be the main selling point for Overwatch 2 being an actual sequel instead of just an update for Overwatch 1, without the proper PvE mode Overwatch 2 is nothing but a glorified update for the multiplayer; a few new heroes, a few new maps, a new mode that replaced one of the old modes for no real reason, a small graphics update, pretty much everything multiplayer-wise with Overwatch 2 could have just been released through updates for Overwatch 1. Instead now it just feels like Overwatch 2 was an excuse to implement a battlepass system and more expensive microtransactions than Overwatch 1 for reasons of pure greed.

Last edited by shikamaru317 - on 16 May 2023