In 2023, to help finish Dragon Age, BioWare brought in a second, internal team, which was working on the next Mass Effect game. For decades there’d been tension between the two well-established camps, known for their starkly divergent ways of doing things. BioWare developers like to joke that the Dragon Age crew was like a pirate ship, meandering and sometimes traveling off course but eventually reaching the port. In contrast, the Mass Effect group was called the USS Enterprise, after the Star Trek ship, because commands were issued straight down from the top and executed zealously.
As the Mass Effect directors took control, they scoffed that the Dragon Age squad had been doing a shoddy job and began excluding their leaders from pivotal meetings, according to people familiar with the internal friction. Over time, the Mass Effect team went on to overhaul parts of the game and design a number of additional scenes, including a rich, emotional finale that players loved. But even changes that appeared to improve the game stoked the simmering rancor inside BioWare, infuriating Dragon Age leaders who had been told they didn’t have the budget for such big, ambitious swings.
“It always seemed that, when the Mass Effect team made its demands in meetings with EA regarding the resources it needed, it got its way,” said David Gaider, a former lead writer on the Dragon Age franchise who left before development of the new game started. “But Dragon Age always had to fight against headwinds.”
Early testers and Mass Effect leads complained about the game’s snarky tone — a style of video-game storytelling, once ascendant, that was quickly falling out of fashion in pop culture but had been part of Goldman’s vision for the multiplayer game. Worried that Dragon Age could face the same outcome as Forspoken — a recent title that had been hammered over its impertinent banter — BioWare leaders ordered a belated rewrite of the game’s dialogue to make it sound more serious. (In the end, the resulting tonal inconsistencies would only add to the game’s poor reception with fans.)
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I found this part interesting. We heard about clashes between the core Mass Effect team and the Andromeda team too, it seems like they can be a bit rude but they know what they're doing. However EA has favouritism towards the core Mass Effect team so it's easier for them to be arrogant when EA gives them everything but not the Dragon Age team or even the spinoff Andromeda team.
It gives me more optimism for Mass Effect but it didn't have to be like this, Bioware's studios come across like feuding siblings who are complete opposites and the parent only inflames things by having favouritism towards one of the siblings, Lol. Sure, Mass Effect team tried to correct some of the creative mistakes but at the same time, Dragon Age team has to fight for their budget while the Mass Effect team get whatever they want so that's obviously going to constrain the Dragon Age team as well.
Christ is this what will happen if Todd Howard ever splits up Bethesda to work on specific IPs? Lmao.
Bethesda Austin takes over Fallout, Bethesda Maryland takes over Elder Scrolls, and they suddenly start squabbling, Lol.
Last edited by Ryuu96 - on 11 June 2025