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The fatal flaw for Dragon Age: The Veilguard wasn't just that it pivoted from single-player to multiplayer and back again. It was that after the second pivot, the team was forced to keep going rather than hit the reset button and take the time to create a new plan. www.bloomberg.com/news/article...

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— Jason Schreier (@jasonschreier.bsky.social) 11 June 2025 at 15:19

The Mass Effect team would have been allowed though I bet, Lol.