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konnichiwa said:
crissindahouse said:

1)Almost no Gamepass game is the reason for what people get Gamepass for. The whole library is the reason. 

2)Then you say you can't imagine people to get Gamepass for it but in the second sentence you say you want smaller games. I doubt they push Gamepass lol. 

And why should GTA be so much more expensive for MS if it won't be played by more people as other games which costs the same? MS doesn't pay 10x as much if they don't expect the effect to be also bigger for Gamepass. 

My theory is that MS doesn't expect many to get Gamepass for GTA but they expect many not to leave Gamepass when they have a game like GTA because when they start it, they will put a lot of time into it. So it's more of a "to hold Gamepass subscribers" move which also gives MS more money to invest in other games to get to the service.

You don't only need new subscribers, you also need to hold your actual subscribers and for them, games which take a lot of time are very good. So yes, that system is also made to let people invest more as just to buy that stupid game^^

1) Why would you say that?  People get the Ubisoft subcription to play Shadows for a month or other ubisoft games in the past when they released.

Similar on gamepass.  It is not rare at all to see people go 'I spend 17 bucks on gamepass for a month so I don't need to pay 79.99 to play Starfield or Call of Duty or The next Doom etc when it releases.

2) Because I can't imagine someone going to be 'hmm should I spend 17 bucks to play GTA or should I spend 9.99$ to own the game hmmm thats difficult' similar I can't imagine a sitatuion as  'Oh I am tired of gamepass and don't want to be subscribed anymore but because they add GTA I stay on it'.

I can't imagine it being cheap to put GTA and see that kind of money goes to smaller projects or other third party stuff like ports of games that are not on xbox, this is exactly what made early gamepass great, you could see money invested in porting of games like the Yakuza franchise, Persona and so many others.

Game Pass has 30m+ subscribers on a consistent basis which implies not a lot of people are doing the "sub for a month then cancel" and despite people saying they do that, it's also not rare to see people say it about Netflix, it doesn't mean the majority of people do it, the majority simply keep their sub running out of laziness or even, a lot of people are happy with the content, despite all the complaints on the internet, Lol. Barely anyone will pay attention to what enters Netflix on a monthly basis.

In addition I'm pretty sure Ubisoft+ has a very small subscriber base and Ubisoft+ is obviously for Ubisoft IP only, the total library is way smaller than Game Pass which makes running out of stuff to play on Game Pass a lot harder, then finally, Ubisoft+ is obviously Ubisoft only titles so it depends on what they release, if we take 2025 then Ubisoft+ will likely have a grand total of around 3 games added to it for the entire year, while Game Pass will have more than a couple dozen at the minimum.

The logic you use for #2 could be used for many games that enter Game Pass, especially indies, in effect you're basically saying it's pointless for Game Pass to add anything which has a value below $20 because they cost less than 1 month of Game Pass...But again, Game Pass comes with hundreds of other games and dozens of titles being added on a monthly basis, it also comes with Xbox Live for Xbox users, Lol.

And again, this is the 1st time GTA V has been added to Game Pass PC as well but I bet if they added it only for Game Pass PC I'd have been seeing complaints here, Lol. But I'll also say again, GTA V has already been in Game Pass before, I'm sure they have the numbers which show to them that actually yeah, GTA V performs well in Game Pass, hence it returning.

This whole thing feels like an odd complaint, to be this hung up on a single game being added to Game Pass, Lol.

Last edited by Ryuu96 - 6 days ago

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konnichiwa said:

1) Why would you say that?  People get the Ubisoft subcription to play Shadows for a month or other ubisoft games in the past when they released.

Where did you get that? Do you have any official numbers to back this off?

I mean, some people make that statement without any other evidence but assumptions to support it. 

Subscriptions are working, which is why everybody is getting their service up and running these days; why do we still doubt that today?



Seems like South of Midnight is getting some very mixed reception, even a xbox centric site like TrueAchievements gave it a 60/100. Hopefully the game still does decently well and the studio doesn't face any repercussions (like layoffs in the future). NoisyPixel also gave it a scathing review giving at a 5.5/10. One thing seems to be the general consensus with most reviews is the focus of style over substance.

Despite its fantastic visuals, superb voice acting, and a gorgeous, intriguing world filled with character and charm, South of Midnight sadly falls flat. A lack of variety in enemy types and some dull combat make combat encounters tedious and frustrating towards the end, whereas the story, which starts off so promising, ultimately gets lost in the hollers along the way. 6/10 - TrueAchievements

South of Midnight feels like a game that wanted to soar but never really left the ground. It’s undeniably gorgeous and hints at a level of creativity that, under better direction, could have led to an unforgettable adventure. However, between the undercooked combat, stilted platforming, and a meandering story that can’t decide on its central theme, it’s tough to recommend without a few asterisks. Hazel deserved more, and so did we. For now, South of Midnight remains a curiosity—worth a glance if you’re keen on its aesthetics or folk-infused premise, but ultimately lacking the cohesion it needs to shine. 5.5/10 - NoisyPixel

Clearly the aim here has been to make something broad, to bring this story and its amplification of southern culture to as many people as possible. But in the process the joy of more rewarding interactivity, or more uniquely defined identity beyond the familiar platforming and fighting patterns, has been lost. So, again, the overwhelming sense here really is one of disappointment. Not that South of Midnight is a disappointing game - far from it - but that it's such a shame for it to get so close to being something so genuinely special. This is a game of just remarkable craft - we've not even mentioned the stop-motion style of animation! It's lovely - and likewise remarkable attention, thought, and care. If only just a little more of that care had been afforded to the playing of it. 3/5 - Eurogamer

The final nail in South of Midnight's gameplay coffin is the lack of solid replay value. There are collectibles to find, sure, but there is no chapter select, so going back to get them means replaying the entire game. And considering how linear and basic the whole thing is, that's not exactly an appealing prospect, even with its short 10-hour runtime. 6/10 GameRant

South of Midnight is a gorgeous adventure with wonderful performances, striking visuals and solid platforming gameplay. Its combat, however, is repetitive and reductive in equal measure, letting the overall package down considerably. 3/5 - VGC


Imaginedvl said:
konnichiwa said:

1) Why would you say that?  People get the Ubisoft subcription to play Shadows for a month or other ubisoft games in the past when they released.

Where did you get that? Do you have any official numbers to back this off?

I mean, some people make that statement without any other evidence but assumptions to support it. 

Subscriptions are working, which is why everybody is getting their service up and running these days; why do we still doubt that today?

I obviously dont' have any numbers but even in this thread we had people posting they would sub to a service for a month to play a game and I don't think it is that rare.

Especially when Ryuu post a MS statement 'Thanks to COD we saw a huge bump in gamepass subs'  

^ I would describe it as 'Thanks to one game (COD) we saw a ton of people get gamepass'  Doesn't mean the majority is leaving after a month that's not what I have been saying.

I just don't see the value of adding GTA because it must be expensive to add to gamepass at the moment same for PC gamepass. 

And I know people will say 'But konni they know what they are doing they have the numbers!!!!'   while at the same posting MS financial statements like 'Our gaming division went down with another 5%'






ice said:

Seems like South of Midnight is getting some very mixed reception, even a xbox centric site like TrueAchievements gave it a 60/100. Hopefully the game still does decently well and the studio doesn't face any repercussions (like layoffs in the future). NoisyPixel also gave it a scathing review giving at a 5.5/10. One thing seems to be the general consensus with most reviews is the focus of style over substance.

Eh, it sits at 78 OpenCritic after 75 reviews, that's a great score for Compulsion and is a significant jump up from their previous releases of 60-63 and a pretty good example of what extra time, funding and support can do for a studio, their first title under Microsoft is a 15-18 point increase in critical reception. It's also a strong average even simply in general for any studio.

Main criticism is that the combat is repetitive (a few don't even say the combat is bad perse, simply repetitive) which Tbh I kind of expected after seeing the gameplay footage before release and I think it's mainly the arena fights people are finding repetitive, in settings you can actually choose what to skip (arena fights, boss fights, etc) so if I find it too repetitive I could skip specifically the arena fights but I doubt I will, aside from the combat, I've seen a lot of glowing praise for the story, music, art, etc.

I've seen a few comparisons to Psychonauts 2 which I absolutely loved and Psychonauts 2 combat wasn't the best, I don't think it was bad, it was more like serviceable and I think that's where some of these comparisons to Psychonauts 2 are coming from. Though the boss fights in Psychonauts 2 were cool. That game ended up being one of my favourites of 21 for the art, level design, story, music, etc.



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konnichiwa said:
Imaginedvl said:

Where did you get that? Do you have any official numbers to back this off?

I mean, some people make that statement without any other evidence but assumptions to support it. 

Subscriptions are working, which is why everybody is getting their service up and running these days; why do we still doubt that today?

I obviously dont' have any numbers but even in this thread we had people posting they would sub to a service for a month to play a game and I don't think it is that rare.

Especially when Ryuu post a MS statement 'Thanks to COD we saw a huge bump in gamepass subs'  

^ I would describe it as 'Thanks to one game (COD) we saw a ton of people get gamepass'  Doesn't mean the majority is leaving after a month that's not what I have been saying.

I just don't see the value of adding GTA because it must be expensive to add to gamepass at the moment same for PC gamepass. 

And I know people will say 'But konni they know what they are doing they have the numbers!!!!'   while at the same posting MS financial statements like 'Our gaming division went down with another 5%'

You've lost me now because saying that people would sub to a service for a month to play a game very much implies that they're then leaving the service after that month, Lol. But you're saying that's not what you're saying, so what are you saying? People are subbing to a service to play a game and then not leaving? Okay...? Lol.

Also "even in this thread" I would rarely use hardcore gaming forums to make an assessment of the wider general public, a mistake that many hardcore gamers make, if we represented the general public then Call of Duty, Roblox, Fifa, Fortnite, etc. Would all flop because all I ever see from forums like this is that those games suck and people shouldn't be playing them, Netflix wouldn't increase in subscribers when everyone in forums says they're cancelling their subscriptions, Lol.

You're making an assumption of GTA V's cost and I bet you would be one of the first to complain if it was GTA V only on PC Game Pass, Lol. GTA V has been popular every time it has been put into Game Pass and it has been put into Game Pass like 3 times now, I'm pretty sure they're not putting it back in (multiple times) for shits and giggles, Lol.

Xbox content and services (aka Game Pass) revenue was up last quarter, PC Game Pass subscriptions were up, Cloud Gaming was up, overall revenue declined because of hardware collapsing but gross margin (aka profits) increased 15% in the More Personal Computing and Gaming was specifically singled out as the driver of that growth.

This seems like a really weird thing to get hung up on, I really don't understand complaining about them adding something to Game Pass, Lmao. Sometimes, I think you guys are never happy, Lol. It'll likely be in Game Pass for 6 months as well, which would mean they will pull it out around October time, likely planning to remove it right before GTA 6 release and yes, I assume Microsoft has the data to show that a lot of people played it in Game Pass the past 3 times it has been in there.

Last edited by Ryuu96 - 6 days ago

The complaint about it costing less than a month of GPU is weird too, it's basically saying that it's pointless to add any game to Game Pass which is currently below $20. That would only make sense if that was literally the only game added into Game Pass for that month and the only game in Game Pass full stop, Lol. Most people aren't subbing for literally only one game.

But I just find the whole discussion odd...We're literally complaining about them adding stuff to Game Pass, Lol.

Last edited by Ryuu96 - 6 days ago



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

A good look into just how f*cked the AAA market is right now. Publishers think Deus Ex is too niche to take on the finacial risk of funding it. Human Revolution and Mankind Divided sold a combined 12m copies between 2011 and 2022, so 11 years of sales for Human Revolution and 6 years of sales for Mankind Divided, probably something like 7m copies for Human Revolution and 5m for Mankind Divided. Publishers now think that a AAA series capable of 5m+ sales is too risky to financially back.



Dues Ex certainly needs another entry. It's such a great franchise.