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Obsidian said it is happy with Avowed sales so far + The article made it sound very likely they're planning more Avowed. If they're already happy then they'll get a bonus from PlayStation and Switch 🙈 I enjoyed The Outer Worlds but I'm far more interested in Avowed's world and lore so I'd be more happier at more Avowed than The Outer Worlds, that's not to say I won't look forward to both though, Lol. But the Fallout talk makes me worried one of them will receive a bullet and if I had to choose it would be The Outer Worlds.

I think it's likely they stop at #2 either way for The Outer Worlds, only because Obsidian tends to do new stuff, doesn't tend to stick to something for multiple follow-ups, I don't believe they've ever done 3 sequel entries to a franchise, I don't think we can count Avowed as #3 for Pillars of Eternity 1/2, Lol. But if Pillars of Eternity 3 happens then that would be the first.

Pretty impressive Carrie did all this in more like 4-5 years (as the reboot happened 4 years ago), including a team change, and an engine switch from UE4/UE5, Obsidian is damn efficient, with the foundations built it shouldn't take that long for Avowed 2. She made the right choice in going open-zones, I love the world design of each zone and it helps it not feel overwhelming and plays to their strengths.

The original concept of Destiny x Skyrim sounds like a weird ass mix, I bet it was just some live-service slop, Lol.



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“With any game you think, ‘OK, we can’t climb every mountain — which ones are really worth the effort for us?’” Patel said.



Yeah, switching from the Destiny X Skyrim concept to a Narrative RPG akin to something like Mass Effect was probably one of the most important changes they've ever done.

Imagine if they tried to release a game like what they were originally making in this gaming climate!



You called down the thunder, now reap the whirlwind

G2ThaUNiT said:
Imaginedvl said:

Did not see this. 

I'm more excited about the Forgotten Realms show than any new Halo show at this point...
They could do something amazing with the Halo universe but for some reason; they are just doing weird stuff instead; did not hate the Paramount show but it was a bit weird and no going canon was definitely not the best choice imo.

I really like the Forgotten Realms settings (almost all my D&D games are in that settings) ;) I'm kinda hyped by the upcoming live action show.
At this point we do not really know a lot but why not! 



Yikes, I just saw video comparing Avowed to Skyrim for some reason, small details like physics, NPC's schedules, shooting flying birds, etc. These people just don't get that what is essentially a AA game made by 100 devs in modern times can't be compared to Skyrim, a AAA game made by 100 devs in 2011. AAA's take substantially more developers now than they did then, the average AAA dev team is now 300+, and at the upper end of AAA dev team sizes can reach several times that many. Bethesda's latest, Starfield, had an internal development team of 350+ and 500+ including external partners, and still didn't come close to what Skyrim achieved with 100 devs in 2011. Comparing a modern game like Avowed made by 100 devs to Skyrim is just silly. You're just not going to get a Skyrim level of detail in 4 years of development with 100 devs these days.

Last edited by shikamaru317 - 5 hours ago

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shikamaru317 said:

Yikes, I just saw video comparing Avowed to Skyrim for some reason, small details like physics, NPC's schedules, shooting flying birds, etc. These people just don't get that what is essentially a AA game made by 100 devs in modern times can't be compared to Skyrim, a AAA game made by 100 devs in 2011. AAA's take substantially more developers now than they did then, the average AAA dev team is now 300+, and at the upper end of AAA dev team sizes can reach several times that many. Bethesda's latest, Starfield, had an internal development team of 350+ and 500+ including external partners, and still didn't come close to what Skyrim achieved with 100 devs in 2011. Comparing a modern game like Avowed made by 100 devs to Skyrim is just silly. You're just not going to get a Skyrim level of detail in 4 years of development with 100 devs these days.

Not only that, but they’re going for different kinds of RPGs. Skyrim is more going for the simulation, like what Kingdom Come: Deliverance is going for, whereas Avowed is focused more on the narrative like what Mass Effect is going for. You can’t do what Skyrim does in Mass Effect. They’re both RPGs, but the way they go about them is very different.

Another reason why I’ve grown really tired of the comparisons to Elder Scrolls. Avowed is essentially Fantasy Mass Effect.



You called down the thunder, now reap the whirlwind

G2ThaUNiT said:
shikamaru317 said:

Yikes, I just saw video comparing Avowed to Skyrim for some reason, small details like physics, NPC's schedules, shooting flying birds, etc. These people just don't get that what is essentially a AA game made by 100 devs in modern times can't be compared to Skyrim, a AAA game made by 100 devs in 2011. AAA's take substantially more developers now than they did then, the average AAA dev team is now 300+, and at the upper end of AAA dev team sizes can reach several times that many. Bethesda's latest, Starfield, had an internal development team of 350+ and 500+ including external partners, and still didn't come close to what Skyrim achieved with 100 devs in 2011. Comparing a modern game like Avowed made by 100 devs to Skyrim is just silly. You're just not going to get a Skyrim level of detail in 4 years of development with 100 devs these days.

Not only that, but they’re going for different kinds of RPGs. Skyrim is more going for the simulation, like what Kingdom Come: Deliverance is going for, whereas Avowed is focused more on the narrative like what Mass Effect is going for. You can’t do what Skyrim does in Mass Effect. They’re both RPGs, but the way they go about them is very different.

Another reason why I’ve grown really tired of the comparisons to Elder Scrolls. Avowed is essentially Fantasy Mass Effect.

Yeah, Avowed was definitely not designed as a full on simulation RPG like Bethesda makes, like Warhorse makes with Kingdom Come. And while the first Kingdom Come was AA (like 50 devs when they did the Kickstarter in 2014, up to around 100 when it released), the sequel is full on AAA. Kingdom Come Deliverance 2's internal team was up to 250 devs as of Spring last year, larger by release, plus a fair few external development partners. It also took nearly 6 years to make (July 2019-February 2025), compared to just over 4 years on Avowed after it's late 2021 reboot.



You actually think Avowed compares favourably to Mass Effect which released in 2007?

Yeah, I'm done discussing this topic in this thread. I won't be disturbing your mood anymore so don't worry