By using this site, you agree to our Privacy Policy and our Terms of Use. Close


Around the Network
Barozi said:



...to avoid getting banned for inactivity, I may have to resort to comments that are of a lower overall quality and or beneath my moral standards.

Ryuu96 said:

Idas Said:

MLex has a report about the new questionnaire:

Microsoft exclusivity strategies at center stage in EU questions on Activision deal

Microsoft's ability to make Activision Blizzard's content exclusive to its Xbox console, either in full or in part, is at the heart of a new questionnaire from the EU's competition enforcer seeking to drill into the effect of the software giant's $69 billion takeover, MLex has learned.

Assuming that Activision Blizzard's content becomes exclusively available on Xbox, which of the three main console makers — Sony, Microsoft and Nintendo — would have the most attractive content, the European Commission asks in the 91-page questionnaire.

Which "partial" exclusivity strategies would Microsoft have the ability to engage in? Might it degrade the quality of Activision Blizzard content on rival consoles, or might it rather worsen the interoperability of the content with other consoles?

Or could it engage on another strategy such as providing upgrades for Activision Blizzard's titles on Xbox but not on other consoles, raising wholesale prices for rivals, delaying releases or making some features exclusively available on Xbox?

The watchdog said it was worried Microsoft may have the ability and incentive to prevent rivals from distributing Activision Blizzard's games or worsening their terms and conditions of access. It also said it was concerned Microsoft could restrict rival game subscription services or cloud gaming services' access to its games.

The questionnaire also asks how important it is for consoles to offer a full catalog of the most popular games in order to compete. Do they need to have a catalog across multiple genres or even a catalog of shooter games?

More broadly, does Microsoft compete most closely with Sony or Nintendo, or both? Which of the two competes most closely with Microsoft's Xbox in the distribution of console games, or do they both do so equally?

Further questions ask about the prevalence of cross-play in the gaming industry, where gamers play against others on a different console. Are there technical barriers to offering those services?

In its latest questionnaire, the commission asks games publishers about their distribution agreements with consoles and the advantages or disadvantages of making a blockbuster game exclusive to a certain console.

If a large proportion of PlayStation users switched to another console, would this change a developer's incentive to make games for PlayStation? How many users would have to switch for a developer to no longer have an incentive to make PlayStation games?

Other questions seek to determine what impact the deal would have on rival game subscription services and cloud gaming services, and how markets for these services are likely to develop in the next five to 10 years.

What time and resources are necessary to start providing a cloud game streaming service? What are the main factors of competition between such services, and how likely are consumers to subscribe to more than one service at once?

The commission wants to know what would be the impact on competition if the Activision Blizzard catalog was to become available on a cloud gaming service.

Other questions focus on the impact the takeover could have on rival manufacturers of PC operating systems. Is demand likely to increase for cloud gaming services on PCs in in the coming years, in particular on low-end PCs that would not normally be able to run complex games like Call of Duty?

The commission asks if "compatibility layers" can be used to run Windows games on non-Windows PCs. Would Microsoft have the ability to prevent Activision Blizzard's games from being compatible in this way on other operating systems in the future?

Could cloud gaming be an effective way to bring more PC games to non-Windows operating systems, the commission asks.

Should Activision Blizzard's games be only available for streaming on Windows PCs, would this attract additional users to Windows and discourage users from buying PCs with other operating systems?

Finally, a regulatory body that seems to be doing it's job in an impartial manner. All those questions are legit, some of them have already been answered some have already been addressed through legally binding deal offering, but all are legit and show the will of the EC to judge the deal on it's merits and not some politically motivated argument. It also shows that the EC is willing to engage with MS to resolve any potential issue.

At this point a think MS could agree to extend the Activision deal to every existing Acti-blizzard IPs and almost all of the questions/issues they try to portray would be resolved. Although it would be a nuclear option it would have a side effect of greatly protecting those assets value. 

If MS were to use this nuclear option only those easy to answer questions would be left:

More broadly, does Microsoft compete most closely with Sony or Nintendo, or both? Which of the two competes most closely with Microsoft's Xbox in the distribution of console games, or do they both do so equally?

  • but the answer to that question would be of no effect if the context they extend the deal to cover all existing IP.

Further questions ask about the prevalence of cross-play in the gaming industry, where gamers play against others on a different console. Are there technical barriers to offering those services?

  • The only true barrier is sony unwillingness to do so but it's not technical. XD Other than that different framerate, resolutions, and IO devices for input will offer various degrees of fairness but that can be mitigated with sufficient data and features in place.

What time and resources are necessary to start providing a cloud game streaming service? What are the main factors of competition between such services, and how likely are consumers to subscribe to more than one service at once?

  • Gaikai did so more than 10 years ago and Sony bought them so it's probably not that hard for any actor in the industry as of now, although the success of those services has not materialized yet.

The commission asks if "compatibility layers" can be used to run Windows games on non-Windows PCs. Would Microsoft have the ability to prevent Activision Blizzard's games from being compatible in this way on other operating systems in the future?

  • Yes technically it's doable but MS as probably no will to do so. Having all their catalog on Steam is pretty much garrant to that, when a game is sold through steam it is of no value for MS that the game run on Windows or another OS.
  • MS may need to offer a legally binding concession on this but it cannot guarantee that performance will not be affected by the compatibility layer.

Could cloud gaming be an effective way to bring more PC games to non-Windows operating systems, the commission asks.

  • Yes as proven by the Samsung tv app

Should Activision Blizzard's games be only available for streaming on Windows PCs, would this attract additional users to Windows and discourage users from buying PCs with other operating systems?

  • Could be but, Xcloud is platform agnostic and is already on Android, Ios, Samsung smart tv, any device that run Edge, safari, google chrome (officially) and all other chromium based browser (tested and it work on opera/opera gx). Ms don't lock out content from Xcloud based on where it is being run. 
  • MS may have to make leagaly binding concession here but probably an easy one to agrees to.
Last edited by EpicRandy - on 20 December 2022

Red letter media is in HIgh on life, that caught me by surprise...






I wonder what is going on with Gamepass. For as long as I have been subbed to Gamepass we have always got 2 updates per month, but it is already the 20th and we still haven't gotten the 2nd December update. Tuesday is usually the day they post the Gamepass updates but so far nothing today.



Around the Network

overall hours played seems off



So let me get this straight … Phil outplayed @ice on hrs whilst also running Xbox. I’ve put a collection bin near the exit for some of you to return to your Xbot loyalty cards, please form a line.

Last edited by VersusEvil - on 20 December 2022

Ride The Chariot || Games Complete ‘24 Edition

Makes sense that Phil played so much Vampire Survivors. Very easy game to pick up and play when you just got a little bit of time here and there. Hell, if you go about it efficiently, once you cross like 15 minutes or so in a round, you can put it down and the game will play itself lol.



ice said:

overall hours played seems off

Mine was the same, hours played seems to be off for sure. I know I spent more than 498 hours playing Xbox games this year, just looking at multiplayer games I would estimate 150+ hours into Overwatch 2 since it released in October, maybe 40 into Halo Infinite early this year before i stopped playing it to wait on more content, 20 into Dead By Daylight, 40 into Fall Guys, and 20 into MultiVersus. So from multiplayer games alone I should be over 250 hours.

Co-Op wise I played through all of It Takes Two, Lego Jurassic World, and TMNT Shredder's Revenge with my sister or people online in TMNT, plus probably 30+ hours of Terraria with my sister.

Going into singleplayer my most played this year was 144 hours in AC Valhalla, while my 2nd most was Far Cry 6 with 60 hours. Plus I played a bunch of other singleplayer games in 2022 including Control with it's DLC's, Saints Row 3 Remaster with its DLC's, Alan Wake's American Nightmare, Trek To Yomi, Final Fantasy 13, Panzer Dragoon Remake, and Guardians of the Galaxy, plus several others which I started but left unfinished including Tunic, Eiyuden Chronicle Rising, Scarlet Nexus, The Good Life, Shedders, Escape Academy, and Deathloop. Also put probably 20 more hours into Cyberpunk 2077 after the big update earlier this year. And I have so far put 13 hours into Wonderlands and 6 hours into Witcher 3 next gen update since starting them both recently.

Last edited by shikamaru317 - on 20 December 2022



VGChartz Sales Analyst and Writer - William D'Angelo - I stream on Twitch and have my own YouTubeFollow me on Twitter, Bluesky, and Threads.

I post and adjust the VGChartz hardware estimates, with help from Machina.

Writer of the Sales Comparison | Monthly Hardware Breakdown Monthly Sales Analysis | Marketshare Features, as well as daily news on the Video Game Industry.