konnichiwa said:
My two cents about the controversy.
First of all Bethesda was always hated by a big group of gamers, Fallout 76 hate was everywhere.
With Fallout 4 it was clear that many were giving up bethesda some disliked and some hated it.
Anygry Joe gave F4 still an 8/10 but ended with 'get rid of the engine, make it fun, get rid of bugs etc' and his review is still coming up for starfield...
What's even troublesome how you have reviews who basically complain about Todd lies or Bethesda and not even mention Xbox but still some xbots come in and say stuff as 'reviewers just hate xbox'
"Starfield will be huge and will have an big impact on the industry...."
It really doesn't feel huge at all, except maybe player numbers but that's basically it.
-Worked a long time on the game
-Had almost a year extra dealy
-Graphics aren't great,Performance isn't great, and gameplay can be dull and annoying..
-Bugs are indeed not so frequent but the amount of almost gamebreaking bugs is honestly troublesome'
I am still enjoying my time with the game but I hate how MS and especially Todd is handling it.
Larian was like 'we hear you and we will fix the bugs + adding some free (cut) content later. It is like Larian treat us like consumers and MS ignores us.
What is the roadmap for Starfield? What will they add? Buggfixing updates when? Why are they so silent for the issues?
Honestly any xbox fan who has an issue how people treat bethesda oh boy....wait till Acti/Blizzard deal goes trough, with WoW failing, Diablo 4 being a disgrace, Overwatch 2 death, CoD MWIII looking to be in a troubled state and Toys for boy making a MP crash game that barely any cares about.....
MS buying studios who fail will not lead to love for Xbox...
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Well, you're certainly welcome to your opinion, but I can't say I agree with that:
-Bethesda always did have a group of haters, mainly due to the buggy state they were known for releasing their games in and their usage of outdated engines, but that group was never huge, it was a fairly niche group before Fallout 76, which is why Skyrim has user reviews of 94% on Steam and Fallout 4 managed a lower but still respectable 83%. Fallout 76 grew that group of Bethesda haters by quite alot, which is why we started to see their youtube videos getting more dislikes after that, including the Starfield reveal trailer before Xbox had even bought them.
-Fallout 4 most certainly wasn't hated by a large group of people. It managed a respectable 83% user score on Steam as I mentioned before, which was honestly impressive considering how rushed Fallout 4 was, Bethesda released it with just 2.5 years of full development, the full dev team wasn't on it until after Skyrim's last DLC released in mid 2013, with the game releasing 2.5 years later in late 2015.
-Nearly every lower review that I have seen for Starfield has been tainted by nonsense, from IGN's Dan Stapleton expecting the game to be a full on space sim instead of a more arcadey space RPG like he should have known Bethesda was aiming for, to Jim Sterling claiming that Bethesda's game making hasn't improved at all since Fallout 3 (even though he gave both Skyrim and Fallout 4 good reviews and they both released after Fallout 3 and would have also suffered from a lack of evolution if his claim was true, and yet he gave them both good reviews regardless). It's clear to see that the infamous Xbox Tax is in full effect with these reviews, if this game had been a Sony or Nintendo exclusive I guarantee you that the reviews would be over 90 average, instead of 85 on Metacritic and 88 on Opencritic.
-Starfield is a huge game and will have an impact on the industry, just like Skyrim did before it (though likely a smaller impact than Skyrim had). Skyrim inspired many devs to make open world games who had never done so before, and I fully expect Starfield will inspire more devs to use randomization systems like Bethesda used for NPC's, world terrain, repeatable missions, and creatures/aliens in Starfield.
-Starfield is most certainly massive in areas other than player count. It has 3 large hub cities, the largest of which, New Atlantis, is the biggest city that Bethesda has ever built. It has 1000+ planets and moons, and between those quite a few smaller named settlements (such as Gagarin, New Homestead, Dydonia, Hopetown, and Red Mile) which each have quests that take you to them and side quests to discover inside of them. Based on the fact that I'm at 54 hours playtime and still have barely touched the main story or the 4 faction storylines, it is a safe bet that Starfield is the largest game that Bethesda has ever made in terms of hours of content on release.
-They worked a long time on Starfield because a. they remade Creation Engine as Creation Engine 2, b. it was a new IP and new IP's always take longer, and c. it was the largest game they have ever made in virtually every metric, as I mentioned above.
-The extra year was for optimization and bug fixes and the game was certainly better for it.
-I think the environment graphics are excellent, I can run through a city like Neon and it looks as good as Cyberpunk 2077's Night City to my eyes. Likewise, there are some truly gorgeous randomized planets with both good landscapes and gorgeous skyboxes. Character model graphics are less good, they do look a bit outdated due to things like a lack of subsurface scattering on skin and the fact that they used a facial animation AI system instead of mo-cap, and the randomization of the character creator they used for non-named "Citizen" type NPC's occasionally produces less than flattering results. But overall, this is the best looking game Bethesda has ever released, and Digital Foundry agreed with that in their analysis.
-Performance could be better, I agree there, but the game seems to be heavily CPU intensive due to things that Bethesda does with their Creation Engine that few other developers do, like hundreds of interactable objects which each have real-time position tracking and the ability to save their location when you exit an instance and have them there again when you re-enter; a large number of NPC's walking around the cities, including named NPC's each having daily schedules of things they do and places they will be (from work to eating to sleeping). The fact of the matter is that many other games are seeing performance issues in cities these days, including Larian's Baldur's Gate 3, which is currently suffering from major frame drops in a large city in Act 3. CPU improvements have gotten stagnant over the years due to Intel getting lazy and AMD failing to keep Intel on their toes (particularly during the FX years from 2011 to 2017), so GPU improvements have outpaced CPU improvements, so these days whenever a developer tries to do anything that is even remotely CPU intensive in their games, we end up with CPU related frame drops. While Xbox Series and PS5 are certainly more balanced systems than Xbox One and PS4 were (which were almost all GPU and next to nothing on CPU), the fact that we have seen many CPU intensive games even on PC recently just goes to show how much the stagnant period for CPU development has hurt gaming, though AMD and Intel are both trying harder on the CPU front these days, we will be feeling the effects of the stagnant period of CPU improvements from the last decade for years to come still.
-Starfield has the best gameplay of any Bethesda game ever. Shooting actually feels good now, so you no longer need a handholding device like VATS to do well at the shooting. The space combat is fantastic, some of the best space combat of any game I have ever played.
-All I can say is have encountered far fewer bugs than any past Bethesda game, and the few I have encountered have mostly been minor visual or physics glitches, the biggest issue I have ran into was the vanishing ship issue I had yesterday, which thankfully has a workaround until the devs patch it.
-Just because Bethesda haven't announced any sort of roadmap doesn't mean that they aren't working on bug fixes right now as we speak, lol. I can guarantee you that many of the hundreds of devs at Bethesda right now, as people at the Zenimax multi-studio QA team and the Xbox multi-studio QA team, are pounding out bug fixes right now as we speak. There are far fewer bugs for them to fix in Starfield post-release than in their past games, so they may just be able to fix just about everything over the next 1 and a half years or so of DLC support for Starfield, so it won't be like Skyrim and Fallout 4 which were left unfinished in terms of bug fixes when they moved on to fully developing their next game, where you pretty much needed to download an unofficial modder developed patch in order to play free of issues for years to come.
Last edited by shikamaru317 - on 09 September 2023