mZuzek said: So just the three Witcher sequels, two Witcher spin-offs, one Cyberpunk sequel, and a new IP. |
It seems like too much on the surface, but it may not be. CD Projekt currently has 7 studios in different cities around the world, CD Projekt labelled studios in Warsaw, Cracow, Wroclaw, Vancouver, and Boston, as well as 2 studios names Spokko and Molasses Flood. This seems to the distribution of devs for these newly announced projekts:
- Witcher New Trilogy (AAA)- CD Projekt Warsaw, Cracow, and Wroclaw
- Witcher smaller side game (A or AA)- Molasses Flood
- Witcher story driven open world RPG side game (AA or AAA)- Unknown 3rd party studio founded by former Witcher devs
- Cyberpunk sequel (AAA)- CD Projekt Vancouver and Boston (many keys devs of the first Cyberpunk in Poland will be moving to Vancouver or Boston for the sequel)
- New IP (AAA)- Currently in incubation at the main CD Projekt studio in Warsaw, incubation will take a few years before it moves into pre-production. Once it enters preproduction I would assume that it will be in development alongside the Witcher trilogy at the 3 Poland studios.
- Spokko is a mobile studio and no new project was announced for them yesterday
So while it seems like alot, Cyberpunk development is being moved completely out of Poland to their 2 North American studios with key Cyberpunk 2077 devs moving to oversee the newer North American teams, so their original Poland studios will be free to work solely on Witcher and the new IP. Meanwhile, all of their internal studios will surely be expanding alot in the coming years in order to reach a high enough number of devs to oversee development on 3 AAA IP at once. Meanwhile they are moving to Unreal 5 which is an easy develop for engine with lots of automation features designed to speed up development.
Recruitment was likely the purpose of announcing these projects this early, they wanted people to know what they were working on an wanted them to know they are moving to Unreal on all of their projects (most game devs can use Unreal with ease which makes recruitment much easier than a proprietary engine like their previous Red Engine).