JackHandy said:
Yeah, I know. But subscriptions? It's just sad, imo. And yeah, Patcher is really something. Any one of us could provide, at the very minimum, the exact same service, if not far superior. And yet here we all are, doing it for free. |
Makes you wonder if any of those guys that look to his advice otherwise afterwards also look at forum reactions to said advice to get a more balance view of things. I think most of them just take his words as gospel and then go invest in stuff (even if what is said, by pachter looks weird, to us).
Its the same with that EA head, going "DA veilguard failed (to make money) because it was not a GaaS game".
(who are these people kidding.... and they get away with saying things like that)
They won't say it was because it alienated franchise loyals, by not being party turn-based dark theme story based game,
center around meaningfull choices... ei. a RPG.
Instead its a action-game with bland everything, poor writing, and divisive social political messaging aim'ed at "the modern audience" (who are few, and don't buy games, but are journalists or activist on twitter. You pick them over gamers, and your game doesn't sell).
It comes off as very dishonest... . or a crazy take/wrong lesson learnt.
Like there are big hit AAA rpgs out there, that I assume did really well, profit wise.
Like The Witcher, and BG3. I bet Avowed does so too... like I think it looks fine, and will likely sell well.
(much better than DA-Veilguard, while costing a fraction to develope).
This "it needs to be a GaaS to make money" take is just.... sad.
resetera:
https://www.resetera.com/threads/ea-ceo-andrew-wilson-dragon-age-veilguard-was-a-high-quality-launch-it-failed-because-players-want-shared-world-features-and-deeper-engagement.1100508/
Neogaf thread:
https://www.neogaf.com/threads/ea-ceo-implies-dragon-age-veilguard-failed-due-to-not-being-a-live-service.1680458/