Kyuu said:
Didn't know it had crossplay, any idea why they removed it? ... I hope Tekken 8 addresses most complaints now that the budget is limitless again thanks to the surprising success of Tekken 7 (I can tolerate DLC characters if the rest of it is significantly improved), I still don't quite understand how it succeeded after the superior Tag 2 bombed hard, but I am glad it did. Just reboot the series, hire better writers, redo the animations and maybe give it a distinct artstyle. Hopefully they're done recycling Tekken 6 but I'm not holding my breath. |
I was mistaken, confusing it with SF5 which did have it. I remember now that Harada didn't add it as he was afraid of PC cheaters, or that was the excuse anyway.
Tag 2 was... okay. I mean I thought the bound mechanic in it, enhanced for tag gameplay, was a mess, you could remove like 75% of someone's hp in one combo. T7 was more in line with 5, less on the juggling and more on good positioning and counters. The rage arts this time being a single special move, more fitting with other fighters at the moment.
However, what 6 had that kept me playing was the customisation, the 'story' mode and Team Battle (so I could play with friends). T7 had none of that. Customisation was pants, there was no story to unlike loads of variations of items and no team battle, big let down even if I preferred the gameplay of 7 over tag 2.