Bigger than the Wii U tablet??? No thanks
Thoughts on the Steam Deck? | |||
Way too big, who wants to play an anvil? | 18 | 26.09% | |
Bad design but still cool idea | 17 | 24.64% | |
Maybe a Steam Deck Mini w... | 3 | 4.35% | |
Does it come with a wireless gamepad? lol | 1 | 1.45% | |
I'll just play it on my c... | 0 | 0% | |
It's huge but still looking forward to it | 11 | 15.94% | |
You're crazy it looks awesome | 19 | 27.54% | |
Total: | 69 |
Bigger than the Wii U tablet??? No thanks
the-pi-guy said:
>But if we want to go that way there will be a gen difference in quality between a top level gamer PC and Steam Deck don't you think? My point wasn't that the Vita/PSP were behind, and so will the Steam Deck be behind. My point is for a portable you have to balance between performance, size, battery life (and release date technically). Sony and Nintendo made performance, and release date sacrifices for a smaller portable console. Valve is making size and battery life sacrifices for a more powerful console. If your goal is to play 2022 AAA PC games on the bus (and not on an oversized laptop), you can't really make a better console than the Steam Deck. There seem to be a few things that Nintendo/MS/Sony would make better. But it would not be the size or the battery life. If your goal is just to comfortably play great games on a dedicated handheld on the bus, then there are different choices you should make. Nintendo/Sony usually prioritize battery life and size for that reason, by sacrificing performance. |
True there will always be compromises and sure portability makes other areas compromise even more (and that is one of the points on saying one of the biggest sacrifices they made was portability, with big device with short battery life).
Much is said about the flexibility of current dev tools, so perhaps they could make less performance for smaller device or more battery life (and on this as I said I would rather a device is a little bulkier for more battery).
And well on the portability and comfort the best bet is unfortunately cloud computing so you can have the best performance with less sacrifice (seems it work fine on 5G on Japan for Switch right? And Xbox Cloud seems to also been doing good on smartphones if I'm not wrong).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."
It's going to be as popular as portable DVD players were. Cool tech, but games are better enjoyed elsewhere. And just like portable DVD players, streaming will soon make it obsolete or rather just as niche as portable DVD players are today.
Last edited by SvennoJ - on 11 February 2022the-pi-guy said:
>But if we want to go that way there will be a gen difference in quality between a top level gamer PC and Steam Deck don't you think? My point wasn't that the Vita/PSP were behind, and so will the Steam Deck be behind. My point is for a portable you have to balance between performance, size, battery life (and release date technically). Sony and Nintendo made performance, and release date sacrifices for a smaller portable console. Valve is making size and battery life sacrifices for a more powerful console. If your goal is to play 2022 AAA PC games on the bus (and not on an oversized laptop), you can't really make a better console than the Steam Deck. There seem to be a few things that Nintendo/MS/Sony would make better. But it would not be the size or the battery life. If your goal is just to comfortably play great games on a dedicated handheld on the bus, then there are different choices you should make. Nintendo/Sony usually prioritize battery life and size for that reason, by sacrificing performance. |