By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Famitsu sales: Week 3, 2022 - (10th Jan - 16th Jan)

Some think a franchise that does over 50% of its sales in Japan is going to be aiming to alienate its biggest audience chasing the West. Its far more likely for the game to be exclusive on the Switch than aiming for PS5/Series exclusivity with Horii in charge



Around the Network
IcaroRibeiro said:
Kakadu18 said:

If a game is developed from the ground up for the Switch it doesn't take more time to optimize.

It does. Every piece of software takes some time to be optimized, mainly due to poor programming practices/strategies. However if you are running a not very demanding software in a platform where resources like memory and CPU are abundant you might very well skip most of performances tests because your software will run as expected. If resources are more limited the software is more likely to suffer few (or many) performance dips 

Don´t make any sense of your argument. The rise of the cost is because of the rise of graphic investment and value production. Making a AAA  for PS5 is more expensive than making for Switch. One 720p AAA game for the switch is more affordable than AAA 4k ps5 game. It´s production value basic. 

Your argument contradicts yourself: some producers are more time with Switch devkit than ps5. So have more experience with Swith than Ps5. 



noshten said:

Some think a franchise that does over 50% of its sales in Japan is going to be aiming to alienate its biggest audience chasing the West. Its far more likely for the game to be exclusive on the Switch than aiming for PS5/Series exclusivity with Horii in charge

Horii chase PlayStation audience and have to make a 3ds version to support the adventure.

Exclude the market leader with a game series historically launch on a Japanese market leader it´s not a good rational practice. 



We won't be seeing Horii do what he did with XI again I'll bet money that it's going to be market leader in the region first then everyone else as an after thought, XI gained 1m over the prior best seller but had a double development for two separate versions and needed to be across five platforms to gain that while in contrast all the prior best sellers did so on one platform because they stuck to the rule he imposed.



Agente42 said:
IcaroRibeiro said:

It does. Every piece of software takes some time to be optimized, mainly due to poor programming practices/strategies. However if you are running a not very demanding software in a platform where resources like memory and CPU are abundant you might very well skip most of performances tests because your software will run as expected. If resources are more limited the software is more likely to suffer few (or many) performance dips 

Don´t make any sense of your argument. The rise of the cost is because of the rise of graphic investment and value production. Making a AAA  for PS5 is more expensive than making for Switch. One 720p AAA game for the switch is more affordable than AAA 4k ps5 game. It´s production value basic. 

Your argument contradicts yourself: some producers are more time with Switch devkit than ps5. So have more experience with Swith than Ps5. 

He wasn't talking about resolution. Of course a game in 4k is more expensive to make than a game in 720p, but you can also make 720p games for the PS5.



Around the Network
Agente42 said:

Don´t make any sense of your argument. The rise of the cost is because of the rise of graphic investment and value production. Making a AAA  for PS5 is more expensive than making for Switch. One 720p AAA game for the switch is more affordable than AAA 4k ps5 game. It´s production value basic. 

Your argument contradicts yourself: some producers are more time with Switch devkit than ps5. So have more experience with Swith than Ps5. 

Being 4k is not a requirement to make games for PS5. Most of JP games released in Japan during PS4 era wasn't targeting graphical fidelity either. Even if Playstation completely dies in Japan JP devs can still sell their games outside Japan on both PS5 and PCs as porting for them is a breeze and a small investment for something that can expand a game userbase



IcaroRibeiro said:
Agente42 said:

Don´t make any sense of your argument. The rise of the cost is because of the rise of graphic investment and value production. Making a AAA  for PS5 is more expensive than making for Switch. One 720p AAA game for the switch is more affordable than AAA 4k ps5 game. It´s production value basic. 

Your argument contradicts yourself: some producers are more time with Switch devkit than ps5. So have more experience with Swith than Ps5. 

Being 4k is not a requirement to make games for PS5. Most of JP games released in Japan during PS4 era wasn't targeting graphical fidelity either. Even if Playstation completely dies in Japan JP devs can still sell their games outside Japan on both PS5 and PCs as porting for them is a breeze and a small investment for something that can expand a game userbase

Now you changing your argument. The same company could sell the game in a bigger install base: Switch. 

Sell well in Japan and Global. 



noshten said:

Some think a franchise that does over 50% of its sales in Japan is going to be aiming to alienate its biggest audience chasing the West. Its far more likely for the game to be exclusive on the Switch than aiming for PS5/Series exclusivity with Horii in charge

Capcom did that with a franchise that used to sell over 80% of its sales in Japan and now they have a worldwide hit with 20 million sales at cost of ~2million sales in Japan, I doubt they are feeling any remorse.

But of course, Dragon Quest is a JRPG and there is no precedence for JRPGs selling that much in West, Square main JRPG is West in Final Fantasy and XV sold "only" 10 million even with a PC release, so PS5/Series exclusivity is far beyond question, it will never happen, period. 



Agente42 said:
IcaroRibeiro said:

Being 4k is not a requirement to make games for PS5. Most of JP games released in Japan during PS4 era wasn't targeting graphical fidelity either. Even if Playstation completely dies in Japan JP devs can still sell their games outside Japan on both PS5 and PCs as porting for them is a breeze and a small investment for something that can expand a game userbase

Now you changing your argument. The same company could sell the game in a bigger install base: Switch. 

Sell well in Japan and Global. 

I'm not changing my argument, you simply didn't understand what I said:

"Just disclaimer, it's not more cheaper to develop to Switch. Cost development depends heavily on workforce, and games with expansive open worlds and high graphical fidelity will indeed be more costly, but you can make smaller budget games for PS5 just like most JP devs used to do on PS4"

I never said anything about not selling on Switch either. You can easily make a game for Switch and later port to other platforms which is precisely how I see JP market going forward. More platforms = More sales

Indeed I'm more inclined to believe the only games that won't be ported to PS5/PCs are the ones devs don't even plan to release outside Japan, mostly because of localization costs



IcaroRibeiro said:
noshten said:

Some think a franchise that does over 50% of its sales in Japan is going to be aiming to alienate its biggest audience chasing the West. Its far more likely for the game to be exclusive on the Switch than aiming for PS5/Series exclusivity with Horii in charge

Capcom did that with a franchise that used to sell over 80% of its sales in Japan and now they have a worldwide hit with 20 million sales at cost of ~2million sales in Japan, I doubt they are feeling any remorse.

But of course, Dragon Quest is a JRPG and there is no precedence for JRPGs selling that much in West, Square main JRPG is West in Final Fantasy and XV sold "only" 10 million even with a PC release, so PS5/Series exclusivity is far beyond question, it will never happen, period. 

Capcom launches a game with a good install base. It´s another situation here.