RolStoppable said:
Farsala said:
NES ~1200 (~20m hardware) 1/2 GB+SNES ~2000 (~33m hardware) Is far more impressive than DS+ Wii for obvious reasons. So that would be 4 out 7 being impressive if we include the Switch. |
Well, the original topic here is Nintendo vs. Sony software market share over the years, so the two generations before the PS1 don't contribute to the picture of how this software market share was distributed between Nintendo and Sony. During the four generations since the PS1, Sony was on top three times, so the DS+Wii generation does not qualify as the norm. The DS+Wii generation marked a shift in third party support, but the troubling thing about the next shift (PSV+PS4) is that these Sony consoles' hardware total was lagging behind their Nintendo counterparts. A shift of that magnitude shouldn't have occured in the first place, especially when you take another look at the numbers earlier in the thread where the Vita was outpacing the 3DS in the number of retail releases for an extended period of time, particularly at the moment when the hardware battle had long been settled in favor of the 3DS. The current shift in third party support is a real shift again and that's visible from the graph for software sales on PS home consoles (also found earlier in this thread). In that graph the PS3 averaged ~11m annually, the PS4 only ~9m annually, but with the caveat of growing digital sales, therefore mitigating this ~2m difference. The transition year between the PS3 and PS4 (2014) saw a soft drop whereas the transition year between the PS4 and PS5 is seeing a significant drop. That's a crucial difference we are witnessing and that's despite the PS4's and PS5's respective first year in hardware being very similar. But 2021 is just the beginning, because software decisions are made years in advance and it takes time until they materialize in the marketplace. Given how various Japanese third parties have talked about the PS5 software situation, there doesn't seem to be the same faith in the PS ecosystem as a generation ago where the PSV and PS4 were bombarded with software irrespective of their slow hardware sales. It's not outrageous to expect annual PS5 retail software to be in the neighborhood of ~5m, so about half of what the PS4 accomplished. That is a significant decline before addressing the complete breakdown of software sales for portable PS hardware which had greatly helped PlayStation's overall software numbers for two generations. Lastly, instead of merely counting the number of titles charting in the yearly top 500/1,000, it wouldn't be a bad idea to look at unit sales. I added 2017 as the midway point between the previously mentioned years 2014 and 2020. 2014: 26,690,929 for Nintendo, 16,067,673 for Sony 2017: 19,983,946 for Nintendo, 12,214,294 for Sony 2020: 24,836,808 for Nintendo, 8,018,518 for Sony I think the key point here is that the large volume of PSV games didn't sell a lot of units individually, but they kept adding up to millions which then have transitioned slowly over to Nintendo and they aren't going to go back to Sony anytime soon. The above three sample years form a gradual decline for Sony that will see a more drastic drop once 2021 figures are in. Previously the decline was 1-2m units annually, but that decline is going to at least double in 2021. I would have liked to add 2007 too, but nobody has done the work of tallying up the top 500 software. As a sidenote, the difference between a top 500 and a top 1,000 in units sales is in the ballpark of only 1-2m, so comparing 2007 to years of the 2010s wouldn't be too much of a problem. Anyway, while there are ebbs and flows due to transitional years between generations (quickly looked up, 2016 for Nintendo was ~17m), this generation Sony isn't going to come anywere close to recovering to a ~15m level and that's not just due to the lack of portable PS hardware. If I had the time, and more importantly, the determination to compile a full list of yearly unit sales totals, I'd do it. The follow-up step to getting the totals would be to include Microsoft as well and then calculate the software market share for each year for each console manufacturer. I have no idea if this post is even coherent all the way through, because after I had started typing I began to look up more and more historic sales data. There's certainly more to be learned by putting more data together, although the big question mark is who is going to put in the effort to compile complete data before the 2010s. But either way, what's clear is that Sony has reached a historic low point of theirs, and it's damn low at that. |