By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Endymion said:
Farsala said:

Edit: Btw here is an example of the Media create top 500 (2007) when Nintendo had a dominant console.

215 x NDS
112x PS2
58x Wii
57x PSP
33x PS3
19x X360
6x GBA

Was there a big 3rd party shift back then too?

Yours is a perplexing question.

I suppose you began fairly recently to follow the videogames sales data for the japanese market.

From Media Create Top 200 for 2004 one can infer that third-party software on PlayStation platforms sold several times more than third-party software on Nintendo platforms in that year.

In 2007 the situation was completely changed, with the majority of the annual third-party software which was sold on Nintendo platforms (Media Create Top 500), specifically the main contributor was the DS (Wii was never much supported by japanese publishers).

My suggestion would be to not just at look at the numbers in isolation instead to understand the context behind them.

It make no sense to compare the context in 2007 with the current one because the videogame world has completely changed in the past 15 years.

RolStoppable said:

I would have liked to add 2007 too, but nobody has done the work of tallying up the top 500 software. As a sidenote, the difference between a top 500 and a top 1,000 in units sales is in the ballpark of only 1-2m, so comparing 2007 to years of the 2010s wouldn't be too much of a problem.

https://www.installbaseforum.com/forums/threads/the-reasons-and-consequences-of-the-decline-of-playstation-in-japan-update-new-guidelines.287/page-2#post-16596

I suggest as well to look at things logically to ascertain why PS games might not chart.

2022 is much more different than 2014 or 2007.

Media create 1000 from 2014 or Media create 500 from 2007 pretty much tells us the same thing.