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Forums - Nintendo - Why nintendo is regressing in quality

curl-6 said:
LudensFromSpace said:

Well yeah, but I already talked about Nintendo's choice to stick with weak hardware because they haven't adapted well to HD game development as it's far more intensive. It doesn't mean they won't be compared to what others are making. 

I'd say it's compared pretty favorably then, considering its one of the most highly rated games of recent years, a 20 million plus seller, and widely beloved by players.

When it comes to Switch though, that's not sticking with weak hardware, as Switch was very capable mobile tech for when it came out, that's more a choice to avoid the crowded dedicated console market and retain their portable market. And again, that has paid off handsomely as we're about to see Switch pass 100 million units sold.

Yeah no one's denying the success of Nintendo's strategy for what it is...



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LudensFromSpace said:
curl-6 said:

I'd say it's compared pretty favorably then, considering its one of the most highly rated games of recent years, a 20 million plus seller, and widely beloved by players.

When it comes to Switch though, that's not sticking with weak hardware, as Switch was very capable mobile tech for when it came out, that's more a choice to avoid the crowded dedicated console market and retain their portable market. And again, that has paid off handsomely as we're about to see Switch pass 100 million units sold.

Yeah no one's denying the success of Nintendo's strategy for what it is...

It's a success period, no need for a backhanded qualifier.

But saying they opted for weak tech with Switch simply isn't true as it was one of the stronger mobile chips available at the time they finalized it.



curl-6 said:
LudensFromSpace said:

Yeah no one's denying the success of Nintendo's strategy for what it is...

It's a success period, no need for a backhanded qualifier.

But saying they opted for weak tech with Switch simply isn't true as it was one of the stronger mobile chips available at the time they finalized it.

Yeah, they've abandoned the AAA console market and have opted to stick with the handheld market where they excel, good on them I guess. I was just expressing my disappointment in that choice as I'm not much of a mobile gamer and enjoy the immersive AAA gaming. 



LudensFromSpace said:
curl-6 said:

It's a success period, no need for a backhanded qualifier.

But saying they opted for weak tech with Switch simply isn't true as it was one of the stronger mobile chips available at the time they finalized it.

Yeah, they've abandoned the AAA console market and have opted to stick with the handheld market where they excel, good on them I guess. I was just expressing my disappointment in that choice as I'm not much of a mobile gamer and enjoy the immersive AAA gaming. 

Nintendo were never really in business of making the kind of "immersive AAA" experiences you refer to. Those games as they exist today are a concept birthed from PS3 and 360 that Nintendo never embraced to begin with. 

We also know from Nintendo's own usage stats and the sales ratios of the different models that Switch is not just selling as a handheld. 



curl-6 said:
LudensFromSpace said:

Yeah, they've abandoned the AAA console market and have opted to stick with the handheld market where they excel, good on them I guess. I was just expressing my disappointment in that choice as I'm not much of a mobile gamer and enjoy the immersive AAA gaming. 

Nintendo were never really in business of making the kind of "immersive AAA" experiences you refer to. Those games as they exist today are a concept birthed from PS3 and 360 that Nintendo never embraced to begin with. 

We also know from Nintendo's own usage stats and the sales ratios of the different models that Switch is not just selling as a handheld. 

Yeah they went a different direction after GC failed to compete with not just PS2 but also got outsold be Xbox. NS for the most part is a successor to the DS, with an option to connect it to a TV but it looks too terrible on my 55" 4K screen it hurts. 



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LudensFromSpace said:
curl-6 said:

Nintendo were never really in business of making the kind of "immersive AAA" experiences you refer to. Those games as they exist today are a concept birthed from PS3 and 360 that Nintendo never embraced to begin with. 

We also know from Nintendo's own usage stats and the sales ratios of the different models that Switch is not just selling as a handheld. 

Yeah they went a different direction after GC failed to compete with not just PS2 but also got outsold be Xbox. NS for the most part is a successor to the DS, with an option to connect it to a TV but it looks too terrible on my 55" 4K screen it hurts. 

Again, Nintendo never made immersive AAA games, that paradigm hails from after the time of the Gamecube. 

If the Switch sold just as a handheld, the Lite would be the best selling model by far as it offers that functionality at the lowest price. The fact the hybrid SKU has consistently and greatly outsold the Lite proves your inference incorrect.



Kakadu18 said:
Leynos said:

Yes it's cheap at $120 million. So cheap.

Actually we don't know the budget, but I would be surprised if it's below 100mil since it took that long.

2 million to break even Nintendo said. Puts the budget at $120 million.



Bite my shiny metal cockpit!

Leynos said:
Kakadu18 said:

Actually we don't know the budget, but I would be surprised if it's below 100mil since it took that long.

2 million to break even Nintendo said. Puts the budget at $120 million.

Surely that's not all you're basing it on cause that assumes Nintendo gets the full $60 of a sale (which is not the case as retailers take a 3rd of it), and they also weren't factoring in marketing costs when they were talking about breaking even.



Leynos said:
Kakadu18 said:

Actually we don't know the budget, but I would be surprised if it's below 100mil since it took that long.

2 million to break even Nintendo said. Puts the budget at $120 million.

That was a misstranslation. They never said anything like that or talked about breaking even in the first place. The 2 million number is what they said they expect their games to sell on average.



LudensFromSpace said:
curl-6 said:

It's a success period, no need for a backhanded qualifier.

But saying they opted for weak tech with Switch simply isn't true as it was one of the stronger mobile chips available at the time they finalized it.

Yeah, they've abandoned the AAA console market and have opted to stick with the handheld market where they excel, good on them I guess. I was just expressing my disappointment in that choice as I'm not much of a mobile gamer and enjoy the immersive AAA gaming. 

I just bought Dying Light and Doom Eternal for the Switch, two games that just about everyone sworn would be absolutely impossible to port to it four years ago. Like Curl said, Nintendo was never about AAA. But AAA seems to not have abandoned the Switch.