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Forums - Nintendo - Why nintendo is regressing in quality

Leynos said:
LudensFromSpace said:

Well interactivity isn't hard to do when you don't care what it looks like. For instance you can climb anywhere in BOTW but it's just one animation that makes no sense and you're just climbing up a flat vertical surface like you're Spider-Man and it takes me right out of the game world. This applies to pretty much everything else like cutting down a tree and every tree falling down as an identical log. Point is it all looks super cheap like I'm playing a game from early 2000s.

Cheap huh. Another horrible take. You just think realism is the only thing with a budget. lol ok

I'm just giving my humble opinion and sharing how I feel about it, why are you being so hostile? And yes graphics, animations, believability are indeed extremely important factors in creating immersion. 



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LudensFromSpace said:
Leynos said:

What a load of horseshit in bold. BOTW alone is the most insanely detailed open world, Something like Horizon is eye candy but lacks the interaction BOTW has with the world and environments. Xenoblade games are massive and detailed. They don't stick to weaker hardware because they're afraid of HD development. Christ they're over that. 3D was a bigger leap anyway. Nintendo putting out a console on par with Sony or MS would not only lose them money (something they are not fond of) but it would flop hard from being redundant. Console space has proven it has limited room, it doesn't need a 3rd of the same thing. Also unless by detailed you mean "realism" ...well that's a bad way to describe that. More detail doesn't mean realism either. System is stronger than a PS3 which did TLOU. It's not that Nintendo or the hardware is incapable, it's just the style they go with and always have gone with.

Well interactivity isn't hard to do when you don't care what it looks like. For instance you can climb anywhere in BOTW but it's just one animation that makes no sense and you're just climbing up a flat vertical surface like you're Spider-Man and it takes me right out of the game world. This applies to pretty much everything else like cutting down a tree and every tree falling down as an identical log. Point is it all looks super cheap like I'm playing a game from early 2000s.

You have to be kidding.



Interesting take. Most seem to consider MK Deluxe far better. I do believe MK Wii was a better social/local multi game but 8 Deluxe had it all over MK Wii in terms of sheer content, visuals, online play, etc.. 



 

"We hold these truths to be self-evident - all men and women created by the, go-you know.. you know the thing!" - Joe Biden

LudensFromSpace said:
Leynos said:

What a load of horseshit in bold. BOTW alone is the most insanely detailed open world, Something like Horizon is eye candy but lacks the interaction BOTW has with the world and environments. Xenoblade games are massive and detailed. They don't stick to weaker hardware because they're afraid of HD development. Christ they're over that. 3D was a bigger leap anyway. Nintendo putting out a console on par with Sony or MS would not only lose them money (something they are not fond of) but it would flop hard from being redundant. Console space has proven it has limited room, it doesn't need a 3rd of the same thing. Also unless by detailed you mean "realism" ...well that's a bad way to describe that. More detail doesn't mean realism either. System is stronger than a PS3 which did TLOU. It's not that Nintendo or the hardware is incapable, it's just the style they go with and always have gone with.

Well interactivity isn't hard to do when you don't care what it looks like. For instance you can climb anywhere in BOTW but it's just one animation that makes no sense and you're just climbing up a flat vertical surface like you're Spider-Man and it takes me right out of the game world. This applies to pretty much everything else like cutting down a tree and every tree falling down as an identical log. Point is it all looks super cheap like I'm playing a game from early 2000s.

After ignoring the bolded statement that comes straight out of 2006, I respect your opinion, but I will say that I find that the more realistic graphics get, the more immersion-breaking the game gets. Name me the game that has several different climbing animations depending on the steepness and texture of the surface, or has realistic physics and progressive animations for the progress of cutting a tree (how deep the cut is in the bark with each axe swing, how realistic it falls and the leaves and branches swing, the character skinning the log to make it even for rolling, cutting the log down into equal pieces of firewood, and so on). Games on more powerful hardware have the same animation shortcuts that are just as video-gamey as BotW, because at the end of the day they are video games, not 1:1 life simulators.

I can name the game for you: Red Dead Redemption 2. The game that everyone complained tries to be too immersive, has too many systems, and has gone too crazy with the physics engine. The one that a lot of people wish it felt like they could just play the game for what they came for, not micro-manage all of these other little things in the name of realism and immersion. Things like waiting on a poker dealer properly deal all players their cards or the limited fast travel across such a humongous world are time-wasters that a lot of people don't want and would rather have immersion-breaking convenience.



LudensFromSpace said:
Leynos said:

Cheap huh. Another horrible take. You just think realism is the only thing with a budget. lol ok

I'm just giving my humble opinion and sharing how I feel about it, why are you being so hostile? And yes graphics, animations, believability are indeed extremely important factors in creating immersion. 

Yes it's cheap at $120 million. So cheap.



Bite my shiny metal cockpit!

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Leynos said:
LudensFromSpace said:

I'm just giving my humble opinion and sharing how I feel about it, why are you being so hostile? And yes graphics, animations, believability are indeed extremely important factors in creating immersion. 

Yes it's cheap at $120 million. So cheap.

Actually we don't know the budget, but I would be surprised if it's below 100mil since it took that long.



Leynos said:
LudensFromSpace said:

I'm just giving my humble opinion and sharing how I feel about it, why are you being so hostile? And yes graphics, animations, believability are indeed extremely important factors in creating immersion. 

Yes it's cheap at $120 million. So cheap.

Well Halo Infinite is said to have a $500 million budget but it doesn't mean anything cause they evidently wasted a ton of money cause they couldn't figure out what they were doing and the game development was in hell and it took forever, yet it's still a dated looking game with a ton of content missing that you'd expect in the average Halo game. So maybe Nintendo also spent $120 million on BOTW but that game also took forever so maybe they also rebooted it several times and wasted a ton of money, doesn't change the fact that it's a cheap looking game in the end compared to other modern AAA games. 



LudensFromSpace said:
Leynos said:

Yes it's cheap at $120 million. So cheap.

Well Halo Infinite is said to have a $500 million budget but it doesn't mean anything cause they evidently wasted a ton of money cause they couldn't figure out what they were doing and the game development was in hell and it took forever, yet it's still a dated looking game with a ton of content missing that you'd expect in the average Halo game. So maybe Nintendo also spent $120 million on BOTW but that game also took forever so maybe they also rebooted it several times and wasted a ton of money, doesn't change the fact that it's a cheap looking game in the end compared to other modern AAA games. 

BOTW is a Wii U game. It has AAA Wii U graphics. It's not really possible for it to look significantly better than it does while running all the simulations that it does to achieve its physics and chemistry systems in an open world setting.

I mean, would you criticize a PS4 game for not looking as good as a PS5 game?

Last edited by curl-6 - on 20 December 2021

curl-6 said:
LudensFromSpace said:

Well Halo Infinite is said to have a $500 million budget but it doesn't mean anything cause they evidently wasted a ton of money cause they couldn't figure out what they were doing and the game development was in hell and it took forever, yet it's still a dated looking game with a ton of content missing that you'd expect in the average Halo game. So maybe Nintendo also spent $120 million on BOTW but that game also took forever so maybe they also rebooted it several times and wasted a ton of money, doesn't change the fact that it's a cheap looking game in the end compared to other modern AAA games. 

BOTW is a Wii U game. It has AAA Wii U graphics. It's not really possible for it to look significantly better than it does while running all the simulations that it does to achieve its physics and chemistry systems in an open world setting.

I mean, would you criticize a PS4 game for not looking as good as a PS5 game?

Well yeah, but I already talked about Nintendo's choice to stick with weak hardware because they haven't adapted well to HD game development as it's far more intensive. It doesn't mean they won't be compared to what others are making. 



LudensFromSpace said:
curl-6 said:

BOTW is a Wii U game. It has AAA Wii U graphics. It's not really possible for it to look significantly better than it does while running all the simulations that it does to achieve its physics and chemistry systems in an open world setting.

I mean, would you criticize a PS4 game for not looking as good as a PS5 game?

Well yeah, but I already talked about Nintendo's choice to stick with weak hardware because they haven't adapted well to HD game development as it's far more intensive. It doesn't mean they won't be compared to what others are making. 

I'd say it's compared pretty favorably then, considering its one of the most highly rated games of recent years, a 20 million plus seller, and widely beloved by players.

When it comes to Switch though, that's not sticking with weak hardware, as Switch was very capable mobile tech for when it came out, that's more a choice to avoid the crowded dedicated console market and retain their portable market. And again, that has paid off handsomely as we're about to see Switch pass 100 million units sold.