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Forums - Sony - Playstation IR 2021 info (women, UC4 PC, 48 mil ps+, PS5 profits???)

As long as Sony is making consoles, there will always be some timed-exclusives at the very least. Right now they're bringing "older" games to PC. They're still using new titles to to drive people to buy consoles and enter their ecosystem for now. If Sony really wants to set more records with the PS5 like they say they want to, then I believe this will continue for years to come.

As a side note, I think Horizon 2 is going break some records for Sony.



Sony, if you're reading this, do something new with The Legend of Dragoon. You will make me a happy man. Thanks.

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mjk45 said:
Dallinor said:

When you can sell over 7 million PS5's at a loss and still have your most profitable year ever, it shows the extent to which services and online sales now dwarf any sort of revenue previous generations could provide. 

48 million subscribers and $8.59 billion in DLC and microtransactions. 

It also shows exactly why MS are putting everything into Gamepass and putting it on everything they can.

Yes in PS4's case they have had their audience surpass PS3 total years ago and that combined with the near extra 30 million sales makes the post successor hardware drop off pretty meaningless it also explains why Sony wasn't to bothered in pushing sales up toward 130 million plus and instead like you mentioned kept the PS4 price point where it was and put it's manufacturing resources across to the PS5 knowing it could put that PS4 base to good use and it's why we got the back flip around cross gen, as to the PS2 here's a thought imagine if that had todays ecosystem behind it.

Exactly. That's no longer the metric of success. 

Instead of cutting prices and aggressively pushing old hardware to reach new heights at the tail end of a gen, the focus will be much more on a faster transition to new hardware and maintaining subscriptions. 

Gamers in their ecosystem, cloud saves, cross generation game offerings and complete hardware BC also allow them to transition into the next generation a lot smoother and a lot faster. So a new generation isn't really a hard reset anymore, it's more of a continuation. 

With that in mind, I don't think we will ever see PS reach the hardware sales of the PS2 again. In fact, looking ahead I believe the PS5 might be the last high (100m+) selling PS hardware unit, as the transition to PlayStation as a service will considerably ramp up in the coming years.

They essentially will follow the same road as MS eventually, but will be slower to move completely to PS as a service, because there is billions still to be made with their existing model.



 

zero129 said:

But i have a question do you honestly believe that Sony wont port any of their PS5 games such as Horizon 2 etc to PC until the end of the ps5 life?. At the end of the day the is only so many PS3/PS4 games they can use before they need to start porting newer games in them IP's. I expect Horizon 2 to launch on PC 1.5-2 years after its PS5 release. And thats the release dates i expect for any PS5 game Sony plans on porting to PC going forward is between 1 and 2 years.

A PS5 port in 1 - 2 years is extremely optimistic, considering Sony has a large back catalog of PS4 games they can use, & the inconsistent time period before something actually gets ported. So far, they aren't even porting multiple first party games in a single year.

But even if Sony start porting 2 - 3+ titles starting in 2022, they have no reason to port PS5 exclusives until they exhaust their PS4 catalog [a catalog spanning 7 years], unless their console model gets disrupted in the near term. 

Last edited by PotentHerbs - on 29 May 2021

zero129 said:
mjk45 said:

reread my mention of Days Gone I was talking about how it had gone through the price cycle and it was free in April's PS Plus monthly games and  is also available for free as part of the PS5 collection that doesn't mean it isn't selling at all but the sales and margins have dropped. so the extra ROI to be made on a PC Port increases. 

I also know what you are saying but it still doesnt change my point. An exclusive console game might slow down in sales but it doesnt take away its value. As thats the only console you can play that game on Remember the overlap between Console and PC gamers isnt as big as some people seem to think and both markets are not going to eat each other.

If you own a Switch or PS4/5 you have 3 options to play XBox games, Buy an xbox console, Buy a gaming PC(Going to cost more then the console for the same output) use Gamepass Streaming, Halo Inf being on them services in no way lowers the IP's value, and if the game is killer you can bet more people will be buying an XBS/X then going out buying gaming PC's or using their smartphones to play it, All them extra players that are now playing it on their PC or Smartphone are a bonus.

But i have a question do you honestly believe that Sony wont port any of their PS5 games such as Horizon 2 etc to PC until the end of the ps5 life?. At the end of the day the is only so many PS3/PS4 games they can use before they need to start porting newer games in them IP's. I expect Horizon 2 to launch on PC 1.5-2 years after its PS5 release. And thats the release dates i expect for any PS5 game Sony plans on porting to PC going forward is between 1 and 2 years.

Just like you me and every one here I wouldn't have a fucking clue, the whole point was from the beginning based around the question asked of why they would start with UC4 rather than the trilogy remasters.

about the rest it's obvious that this gen has around 7 years to run and the starting and endpoints rarely match, but I can with my fingers crossed (it's a sign of sincerity  here in Tasmania ) promise  you this, Sony won't do day one 1st party on PC or other platforms until their ecosystem is a lot closer to no longer relying  on a console now  whether that's pure streaming or hybrid with supplemental hardware is for fortune-tellers, but then again who knows you may well be right about delayed  releases  it's seems to me that our main difference is, I see more value on the service side needing to be addressed before they move beyond the present policy and the timeline being longer than you do. so let's talk again at the old peoples home. if we can remember that is.

Last edited by mjk45 - on 30 May 2021

Research shows Video games  help make you smarter, so why am I an idiot

PotentHerbs said:
zero129 said:

But i have a question do you honestly believe that Sony wont port any of their PS5 games such as Horizon 2 etc to PC until the end of the ps5 life?. At the end of the day the is only so many PS3/PS4 games they can use before they need to start porting newer games in them IP's. I expect Horizon 2 to launch on PC 1.5-2 years after its PS5 release. And thats the release dates i expect for any PS5 game Sony plans on porting to PC going forward is between 1 and 2 years.

A PS5 port in 1 - 2 years is extremely optimistic, considering Sony has a large back catalog of PS4 games they can use, & the inconsistent time period before something actually gets ported. So far, they aren't even porting multiple first party games in a single year.

But even if Sony start porting 2 - 3+ titles starting in 2022, they have no reason to port PS5 exclusives until they exhaust their PS4 catalog [a catalog spanning 7 years], unless their console model gets disrupted in the near term. 

I know its speculation on everyone's part, but I'd bet against this time frame. It is incredibly optimistic.

The game would still be selling millions of copies in it's second year. It seems 2-3 + years is far more likely as the impact of the game on hardware sales would have slowed, with newer big hitting releases taking the spot. The title would also have had a chance to sell the majority of it's front loaded sales by then, and then it can be spun off to the PC for easy cash.

2-3 years would also put a franchise essentially an entry behind at PC level, if Sony's goal of faster development time for sequels develops.