Shadow1980 said:
It's not "wishful thinking" because I'm not "wishing" anything. I'm glad the Switch is doing well and I think Nintendo's been doing their finest work in many years on the system, but I don't have a dog in the fight like some people do (it's just an expensive electronic toy like every other console ever, hardly deserving of tribalistic sentiment) and I don't think it's somehow downplaying the Switch's success by thinking that it might not be the new #1 system ever. I know a lot of people on this forum really don't like (and seem to take it personally) that A) I'm not all gung-ho on the idea that the Switch will destroy every record ever, and B) that the Switch owes a lot of its success over the past 13 months to outside factors, but that's their problem, not mine. With that being said, Splatoon 1 was released a bit over 21 months before the Switch was. Its final DLC, update, and Splatfest were in 2016. Nintendo were already gearing up for the next game in the series, after all. Splatoon 2 has had better support (it got DLC and regular Splatfests until 2019, some two years after launch, and continued patches up to this year; Splatfests still happen, but are far more sporadic), but it was released quite early in the Switch's life and there will have been around 4-½ to 5 years between it and Splatoon 3. I can see them supporting Splatoon 3 with DLC for two years (and regular updates past that), but that doesn't mean the next Nintendo system can't come out at or before that two-year mark, especially if (fingers crossed) it's backwards compatible with the Switch. And a lot of the games we know about are coming up within the next year or so. Are there going to be more blockbuster-tier titles in 2022 besides Pokemon Legends and Splatoon 3? We don't know. Nintendo could surprise us with Mario Kart 9, Mario Odyssey 2, new 2D Mario, and who knows what else (I'd love to see F-Zero return). Or they could continue to do what they've done for generations and slowly draw down support, with only a handful of blockbuster-tier titles left and an ever-dwindling selection of lower-tier titles over the next couple of years. And I've already commented on the Pro, but to summarize, given the impacts of second (or third) major hardware revisions on other systems (e.g., the DSi, New 3DS), it's reasonable to assume the Switch Pro will provide only a short-term boost to sales. Bofferbrauer2 said:
The way it's selling right now, I don't see how it could stop at 130M. 140M+ is pretty much guaranteed by now. |
And I've made it clear that the way it's selling now is not due to normal sales growth. As of the end of 2020, there were 9.11M units shipped to markets outside the main three, less than half of what it had sold in Japan or Europe by that point. Even if it doubles that, it won't be enough to top PS2 sales outside the main three regions (~25M units). The Switch will definitely have a solid lead over the PS2 in Japan, and possibly a lead over the PS2 in North America, but it's likely going to fall well short of the PS2 outside those two regions. Even if the Switch hits, say, 55M in North America and 30M in Japan, it would still need 73M from Europe and RoW, well over double what current sales are. Europe and RoW are glaring weak points in the Switch's chances of beating the PS2 globally. Nintendo will have to find some way to keep sales going at current levels until at least the end of 2023, and probably need to actually grow them in that span. I really don't see any possible scenario where that could happen, especially considering that the Switch's sales levels over the past 13 months are not due to normal sales growth. Bofferbrauer2 said:
The thing is, they haven't really tried yet. Mariko was essentially just a die-shrink which resulted in less power draw, but nothing more. We know NVidia is working on something (they also need new hardware for their Shield line of hardware, which use the same chips as the Switch do), but what exactly will come is still unclear as of now. It doesn't even need to be more expensive, Nintendo surely is at a position where they could drop the price of the current model and bring the new one at the current price instead of releasing a new "pro" at a higher pricetag. As for the bolded part, Gameboy Color, DS Lite and PS3 slim say you're wrong. |
The DS Lite and PS3 Slim were the first major hardware revisions for those systems. The first major hardware revision will often do a lot. Later revisions (e.g., the DSi, Super Slim)... not so much. I explicitly stated this before, but I guess I wasn't clear enough. The GB Color is an unusual and totally unique case. The OG Game Boy saw the height of its popularity in the early 90s, but continued selling at low levels for years afterward with no replacement in sight even though the NES and SNES had since been replaced. The GB Color didn't come out until nine years after the original mode, and the market (well, at least the U.S. one) responded to it as if it were a completely new system, even though it was technically a hardware revision. It also helps that it came out right at the dawn of Pokemania. Also, revisions that are spec upgrades have (except for the aforementioned GBC) never had a massive impact on sales. The DSi and New 3DS both had a very short-term impact on sales of their respective platforms. The PS4 Pro was far less popular than the Slim, and even the two of them together (they came out two months apart) had a far more modest impact than the PS3 Slim did on PS3 sales. Supposedly, the One X represented a better share of XBO sales than the Pro did of PS4 sales, but even then there's nothing to indicate it was the more popular model (I mean, it was $150 more expensive than the base model). While it does appear to the sole factor in producing the XBO's best Q1 ever in the U.S. and decent YoY gains in the April-Aug. period, it's worth pointing out in regards to the latter that that's in comparison to an absolutely lousy 2017 (plus there was a temporary price cut for both the base model and X in June, which helped). Past Q1, 2018 was an otherwise unremarkable year for the XBO's sales. Given these facts, I don't see any reason to assume that the Switch Pro will cause some massive surge in Switch sales lasting many months. I mean, what are some people really expecting it to do? Keep the Switch going at current levels in 2023 and beyond? That's the thing. We don't know. Will Nintendo continuing engaging in their old habits, or will they go back to the NES days when it comes to long-term support? It's anybody's guess. But old habits die hard, and until Nintendo proves that they're going to continue to offer real, meaningful support, meaning top-tier A-list blockbusters in addition to smaller titles, for at least another 2-3 years, I don't have any reason to think they won't do to the Switch what they did to every other system they've released since 1996. But apparently people that want the Switch to be the new #1 think otherwise. I guess we'll see how things pan out over the next couple of years, but until then I stand by my belief that past behavior is the best predictor of future behavior. |