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Forums - Gaming Discussion - THE best looking game on the Switch: Monster Hunter Rise Review

I’m a huge Monster Hunter fan with over a thousand hours in the series, but as timing would have it, I never got to review any games in the series back in season one.  Well here we are, and I’m around to review Capcom’s latest entry in the series: Monster Hunter Rise.

Full written review can be read here: http://zyro-eg.com/2021/04/08/monster-hunter-rise-review/ 



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How is the framerate?



 

ClassicGamingWizzz said:

How is the framerate?

I mean, not that I'm trying to force you to watch it, but I talked about it in the review lol

When you're in the endgame and partying up, most of your time in combat is in the 20s, but it drops even during solo fights in many places, too.



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Good review.

Personally, I don't consider Rise among the very best looking Switch games; to me that tier belongs more to games like Luigi's Mansion 3 or Mario Odyssey. Rise does look good though, just a little too blocky/flat in some areas of the environment to be a contender for the very top shelf in my opinion.

ClassicGamingWizzz said:

How is the framerate?

According to Digital Foundry's measurements, it runs smoother than MH World did on base consoles.



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ClassicGamingWizzz said:

How is the framerate?

For me it has been a solid 30 fps 95% of the time.  However I cannot speak for full group hunts, as I have been playing solo.  As soon as I finish all the Village Rank hunts (on the last tier now), I will takle the hub and dabble more with the online.  I did do a few hub hunts early on, and had no issues.



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curl-6 said:

Good review.

Personally, I don't consider Rise among the very best looking Switch games; to me that tier belongs more to games like Luigi's Mansion 3 or Mario Odyssey. Rise does look good though, just a little too blocky/flat in some areas of the environment to be a contender for the very top shelf in my opinion.

ClassicGamingWizzz said:

How is the framerate?

According to Digital Foundry's measurements, it runs smoother than MH World did on base consoles.

This is where we're going to have some disagreements lol... But civil discourse is always welcome!

Super Mario Odyssey is out of the question to me as a competitor: it doesn't stand up to close scrutiny at all.  And it shouldn't: it targets 60fps.  It relies heavily on artstyle and animation which leads to your second one.

While I also talked about Luigi's Mansion in my video about using an mClassic, Luigi's Mansion 3 WAS the best looking game on the Switch until Rise.  Luigi's Mansion looks damned good, but not only doesn't even come close to the amount of on-screen action, but it also doesn't even touch the amount of alpha effects in use in Rise.  Then, to top that off, Luigi's Mansion 3 relies on a static camera, isometric views, and half-frame rendering to keep its framerate up.  A lot of people don't notice stuff like this, but I do.  You can record and closely inspect footage, and you'll see it "ghosting" from the half frame rendering.  Rise runs natively, while doing quite literally dozens upon dozens more things on-screen at once, all with alpha effects.  This also leads into that last part...

When it comes to end-game hunts, I don't think Digital Foundry gave everyone a good representation.  I checked that video out a day or two ago after I uploaded my review for today, and while I didn't watch it minute-for-minute, he did not in any way show what most MH players will do in the endgame: hunt in full parties.  It's a TOTALLY different ballgame with four people popping off hard on a monster while the monster is flailing about, and I guarantee when/if you see this, not only will you notice the framerate starts to dip, but you'll probably recognize why this is the best looking game on the Switch lol

Shiken said:
ClassicGamingWizzz said:

How is the framerate?

For me it has been a solid 30 fps 95% of the time.  However I cannot speak for full group hunts, as I have been playing solo.  As soon as I finish all the Village Rank hunts (on the last tier now), I will takle the hub and dabble more with the online.  I did do a few hub hunts early on, and had no issues.

Yea, solo'ing is very different.  When you hit those hub quests online in the endgame high rank stuff when everyone's starting to whoop out solid builds, things are happening at a level that makes solo'ing seem relatively "boring".  It's what keeps the game surviving so long, and is why Capcom will be undoubtedly bringing harder monster tiers/variants as well as more monsters.  It's what kept World going for so long once they brought Arch Tempered elder dragons around!



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ZyroXZ2 said:
curl-6 said:

Good review.

Personally, I don't consider Rise among the very best looking Switch games; to me that tier belongs more to games like Luigi's Mansion 3 or Mario Odyssey. Rise does look good though, just a little too blocky/flat in some areas of the environment to be a contender for the very top shelf in my opinion.

According to Digital Foundry's measurements, it runs smoother than MH World did on base consoles.

This is where we're going to have some disagreements lol... But civil discourse is always welcome!

Super Mario Odyssey is out of the question to me as a competitor: it doesn't stand up to close scrutiny at all.  And it shouldn't: it targets 60fps.  It relies heavily on artstyle and animation which leads to your second one.

While I also talked about Luigi's Mansion in my video about using an mClassic, Luigi's Mansion 3 WAS the best looking game on the Switch until Rise.  Luigi's Mansion looks damned good, but not only doesn't even come close to the amount of on-screen action, but it also doesn't even touch the amount of alpha effects in use in Rise.  Then, to top that off, Luigi's Mansion 3 relies on a static camera, isometric views, and half-frame rendering to keep its framerate up.  A lot of people don't notice stuff like this, but I do.  You can record and closely inspect footage, and you'll see it "ghosting" from the half frame rendering.  Rise runs natively, while doing quite literally dozens upon dozens more things on-screen at once, all with alpha effects.  This also leads into that last part...

When it comes to end-game hunts, I don't think Digital Foundry gave everyone a good representation.  I checked that video out a day or two ago after I uploaded my review for today, and while I didn't watch it minute-for-minute, he did not in any way show what most MH players will do in the endgame: hunt in full parties.  It's a TOTALLY different ballgame with four people popping off hard on a monster while the monster is flailing about, and I guarantee when/if you see this, not only will you notice the framerate starts to dip, but you'll probably recognize why this is the best looking game on the Switch lol

Games like Luigi's Mansion 3 do indeed rely more on things like highly stylized visuals which MH Rise doesn't have the luxury of, but I still feel they just didn't have as many rough spots.

Rise does look nice, especially stuff like the monsters, fur shading, and particle effects, I just feel like the environments were a little too low-poly or lacking fine detail in places. While I get that this was a necessary sacrifice to get a large and seamless open map running with this level of graphics on a mobile device from 2017, I still feel like games that don't have to make such sacrifices end up looking prettier as a result.

On the more aesthetically realistic side of things, games like Alien Isolation, Outlast II, FAST RMX, and The Vanishing of Ethan Carter look better on Switch in my book; again, I realize these games generally have the luxury of not having to render as many characters, particles, or open areas as Rise, but I'm talking solely about looks rather than complexity.



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

An amazing game indeed. Great review.