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ZyroXZ2 said:
curl-6 said:

Games like Luigi's Mansion 3 do indeed rely more on things like highly stylized visuals which MH Rise doesn't have the luxury of, but I still feel they just didn't have as many rough spots.

Rise does look nice, especially stuff like the monsters, fur shading, and particle effects, I just feel like the environments were a little too low-poly or lacking fine detail in places. While I get that this was a necessary sacrifice to get a large and seamless open map running with this level of graphics on a mobile device from 2017, I still feel like games that don't have to make such sacrifices end up looking prettier as a result.

On the more aesthetically realistic side of things, games like Alien Isolation, Outlast II, FAST RMX, and The Vanishing of Ethan Carter look better on Switch in my book; again, I realize these games generally have the luxury of not having to render as many characters, particles, or open areas as Rise, but I'm talking solely about looks rather than complexity.

While it would require a whole video and full discourse for us to hash this out, I did quickly export some footage from an endgame Rajang fight and post it to Twitter for you and the other guy to see (they don't know I did this just for you, haha!).

It isn't just aesthetics, and as I did say in my review (again, not forcing you to watch it, BUUUT) that close inspection starts to show where it falls apart, but the overall tech that's happening at once.  There's no prettier game on the Switch pulling all these things off at once.  They put maximum effort into this game at levels unseen by any other game on the platform, and I've played just about every Switch exclusive!

Some part of me knew someone would disagree, as aesthetically speaking, even TLoZ:Link's Awakening is graphically "superior".  But it clearly doesn't do anything nearly as "large scale" as this.  I put this in quotes because if we start including the other consoles, then this is pretty small scale, actually lol

EDIT: Okay, this forum didn't embed the video from the tweet like I thought I would, but if you click the "pic" part of it, it'll take you to the tweet with the video I just posted for ya, hahaha

Its monsters and weapon effects, and the amount of chaos happening on screen at once sometimes is indeed very impressive we agree.

When I assess graphics though I'm just personally more about the whole picture rather than what it took to get there, so to me I'd rank a more polished game with less going on over a more demanding but less polished presentation. I guess that's just me though.

At the end of the day, its definitely a strong showing for Capcom, their RE Engine, and the Switch. I just feel a few of the sacrifices necessary to get there keep it just shy of the very prettiest Switch games to date.