Right from the start I want to let everyone know what I believe about this game, and why it is so important that this game is so different from the pervious Metroid titles.
Point 1 - Metroid Prime sold over 2.5 million Worldwide
Point 2 - Metroid Prime 2 Echoes sold just over 1.2 million Worldwide
Point 3 - Halo sold over 6.4 million Worldwide
Point 4 - Halo 2 sold over 7.8 million Worldwide
Why do I bring up Halo? Because whether anyone wants to admit it in Nintendo or from the fanboy world or not these games are going head to head and these games are going to compared to each other directly (whether they are related in essence or not).
Now Nintendo has to be thinking the same thing, but why does Halo sell so many while Metroid doesn't?
Nintendo can NO WAY be happy with 1.2 million for Metroid Prime 2 and I even think they would want to sell more.
Now what I want to discuss in this thread is what people think is the main driving force for sales of this game?
I don't think it has ANYTHING to do with being a Metroid game, or that it stars Samus or that it plays for x hours or that it has x quality graphics, all of these features are shells for a simple thing... and that is a definitive demonstration of how a Wii FPS can be controlled.
IF the controls are spectacular and really are intuative and fun and feel 'right' to play like they are touted then this game SHOULD sell more then both Metroid Prime and Metroid Prime 2, simply because it will be the FPS game for FPS games to 'try' because they hear the controls are so awesome... IF it's good enough for these players to try it and enjoy playing this way within a short amount of time, then it has succeeded.
IF the controls are good but not great then this game is doomed, and further Wii potential as an FPS console will be squashed and it will lose a BIG chunk of a very large market.
Do I think that this game can sell at levels as high as Halo 3 is likely too? Yes I do, if it is done right...
Do I think that this game can steal some of Halo 3's thunder? Again, yes I do, ALOT if the controls are as good as they are supposed to be (multiplayer or not a majority of Halo players will be buying the game for the singleplayer campaign).
Notice how Nintendo announced their release date to be a month before Halo 3? Do you think if the game was released after Halo 3 it would be swallowed up in the Halo 3 hype storm? Yes, I do think so, it is retail suicide to go head to head with it. I think Nintendo made their release date AFTER they know when Halo 3 was going to release, because the one month extra hype, word of mouth and impressions are going to do wonders for this game IF ITS GOOD ENOUGH!a
Do I think Nintendo are holding back the impressions of the game for a good reason? Yes I do... it's all about getting the right 'idea' of the game into the public... if it receives crappy or average reviews then its going to do crap, if it is touted as the 'next best thing' then it's going to be massive... they are waiting and there is going to be a media HURRICAINE leading up to the release of this game.
Nintendo talks constantly about Nintendo being the disrupter, and Metroid is exactly that, it's there to disrupt and 'steal' sales from Halo, not go head to head, but to cut a chunk out of it.
All it comes down to is whether or not the FPS controls are good enough and above expectations and standards... it doesn't matter that it's Metroid or Samus or has x polygons like i said... I know it's been said to death, but for this one it's true... it's Gameplay over Graphics.








