Nice post, but Metroid & Halo are *very* different games (with different expectations) and here is why.
1/ Halo is the "platform leader" on the Xbox. People buy the device to buy the game, and its the flagship title for MS. It also represents the 'character' (or spirit) of the console.
Metroid is NOT the same to Nintendo. Its a "big" franchise, but doesn't come close to Mario or Zelda. It never will. People do not (primarily) buy Nintendo hardware to play Metroid - they do to play Zelda/Mario. Metroid is closer to say... PGR than it is to Halo.
2/ Halo also represents the "pinnicle" of MS's online efforts. It has always been online, and this is the main selling point - a kick-butt online title.
Metroid is the opposite. It is NOT online (and I do not think it should be) - it should focus on being an awesome single-player, fantasy/sci-fi adventure game. And I think it achieves its objectives pretty well.
...
Whether Nintendo try and position Metroid as a Halo killer is up to them - but I think its a bad move. It is a different type of game (its not even an FPS - nor should it be one).
If Nintendo want to create a Halo "killer", they should create a new franchise (i.e. their own Killzone). But Miyamoto (now famously) said "he doesn't want to make Halo". I'm sure they would love to have the sales of Halo though ;)
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