ClaudeLv250 said: Zelda has had the same control scheme for the most part since the NES game - you pick a tool and you assign it to a button. It can't get any simpler without the game actually ripping the choice of buttons away from you.
There would be two people that would benefit from a random destruction of the control scheme like that. People who don't play video games, and people who suck at them. This thread was made by a person that sucks at them and as such it explain why the suggestions are just short of offensive.
The problem with TP wasn't that there were too many items. In fact, TP is a bit light on what Link can use and magic was removed entirely. No, the problem was that the items you got had limited use outside of the dungeons you obtained them in. I'll give Nintendo credit for introducing SEVERAL new items to the series in this game, though (as opposed to OoT which simply rehashed everything from LttP).
But what's even more hilarious than the godawful "simplification" of the control scheme is the actual opposite suggestions, like using C for the shield and controlled slashes. There would be no point in controlled slashes if the enemies don't have patterns, so it could easily turn into AoL with tough enemies that need to be hit in certain areas when confronted. Then we'll end up with another thread crying for more "simplifying." |
I don't "suck" at Zelda. And how would this "help" me if I sucked? All it does is allow for more clever uses of the items you have and less tedious switching.
Also, that's the thing with the items. Surely when you have a game like TP with so many items, a lot of them are going to be neglected. That's just a fact. And I mean, it's not like it's that different of a change. Look at OoT's items
Slingshot = unused after first and second dungeon
Bombs = very useful
Boomerang = unused pretty much
Hookshot = Used a lot
Bow & Arrow = Used a lot
Skull hammer = Pretty much unused after Fire Temple
Longshot = Used a lot, upgrade to hookshot
Hover boots = Used sometimes after Shadow Temple, but for most part not really
Mirror Shield = unused after Spirit Temple
So basically it won't be that much of a change, you'll still get the items that are really used a ton, and you won't have to deal with those annoying items that only appear for one dungeon and then are completely useless.
And finally
"But what's even more hilarious than the godawful "simplification" of the control scheme is the actual opposite suggestions, like using C for the shield and controlled slashes. There would be no point in controlled slashes if the enemies don't have patterns, so it could easily turn into AoL with tough enemies that need to be hit in certain areas when confronted."
What is wrong with C for the shield? You'd rather have the auto shield that blocks everything ala TP? C could be put to much more use then for some stupid "first person view" button.
And I don't understand what you mean by "There would be no point in controlled slashes if the enemies don't have patterns"...sorry, but I'm a little confused 
You'd rather they decide "eh, waggle as B button is good enough", rather then try and put in more controlled slashes?
Anyway, I stand by my ideas. They'd be great!