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Many of the problems you guys have can easily be solved, albeit not all. Enemies are too hard? Use the first sword, I did that throughout almost the entire game.

Too good shield? Take on a wooden shield, make it burn up, voila, you have no shield at all. I did this most of the time.

Those two make you have to think of clever ways to use your other items in fights, as you'll get pretty badly owned otherwise.



Now, some of the following might be a mix-up in my head from previous games, so remember that!

Boomerang - stuns opponents, great if enemy is already damaged a bit. You can easily run in and finish him off.

Skull Hammer - Great after opponent has already been "boomed"


There were also 2 more, but I forgot them while writing those. I'll put them up later.

Face it - Zelda Wii isn't going to be a lot harder. Maybe a bit, but not a lot. 33% of the people playing Zelda TP were women/girls. (Nintendo something october last year). Most of them are casual, and that aso gives a perspective that casuals might be very important for the tLoZ franchise.

The only thing you can hope for, is a "normal" and a "hard" mode, and that would effect the enemies only.


If you want the game to be more difficult, MAKE it more difficult by taking away your own stuff. That will make you have to think before most battles.

Oh, and another one, only use the sword from Epona when you're on the field. That will make it a bit harder too.





http://www.vgchartz.com/games/userreviewdisp.php?id=261

That is VGChartz LONGEST review. And it's NOT Cute Kitten DS