| makingmusic476 said: In the next Zelda, I'm hoping that it's not so obvious that you're in a dungeon. I'm also hoping that the layout of the dungeons won't follow obvious formulas. |
I'd also like this. I'm playing Okami (on PS2) and recently I was halfway through a dungeon before I had even realized I was in a dungeon! That was awesome 
I'm surprised about the negativity surrounding this idea. I suppose they could use an item system like that of TP's with the four items, but I really think it would be a lot simplier this way.
Plus, this "simplification" of control scheme and design could actually lead to a much harder game, and I'm sure we all want that. (TP, although a lot harder then ultra easy TWW, was still too easy)
Also, as for the general game idea, a sequel to TP could work good = imagine a Zelda game where you START with all of the main items! (in this case Bow and Arrow, Bombs, Ocarina and Clawshot) That'd be cool.
I just think this could make for a refreshing change, and if they were going to do a control scheme like PH, I'm sure something like this wouldn't be too far fetched.
Top 3 favorite games: Super Mario Galaxy, The Sims 2 (PC), The Legend of Zelda: The Wind Waker







