Leynos said:
Well, WWE2k20 bricked consoles and I'm not sure I'd say CP2077 worked on PS4. |
They should have had that Nintendo Seal of Quality
Leynos said:
Well, WWE2k20 bricked consoles and I'm not sure I'd say CP2077 worked on PS4. |
They should have had that Nintendo Seal of Quality
RolStoppable said: What I think is that the gaming media has done a great job of shaping a narrative where Nintendo is out of touch with gaming whenever they don't conform to the norm. What both your video and the longwinded article completely leave out is that both Sony and Microsoft spent tremendous amounts of money to lock out Nintendo platforms from certain games. The article you linked was published right before Switch's launch and carries the tone that Nintendo was once again doing their own thing and set up to repeat their failures out of stubbornness. |
I think that narrative is not just intentional shaping of this perception but also a lack of research from these outlets going all the way back to the 16 bit era and the transition into the 3D area. Mainly, the event of the creation and failure of the Nintendo PlayStation, which has the common historical narrative that Nintendo was the big goliath bad guy against the small poor Sony. It is in part also cause of Nintendo's lack of openness about this event but also the eagerness of Sony and its fans to let it persist. In reality of course, Nintendo was a deal away from signing away their IP and making any money from the add-on, and Sony as the giant conglomerate that it was back then trying to strong arm its way into the video game industry.