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Forums - Sony Discussion - Final Fantasy XVI teaser site is Live! Big info dump (Setting and Nations and characters)

■ Key Visual

—Protagonist, Clive Rosfield, on a dark and dangerous road to revenge.

Final Fantasy XVI brings players into a world where Eikons are powerful and deadly creatures that reside within Dominants—a single man or woman who is blessed with the ability to call upon their dreaded power. The story follows Clive Rosfield, a young man dedicated to mastering the blade, who is dubbed the First Shield of Rosaria and tasked to guard his younger brother Joshua—the Dominant of the Phoenix. Unexpected events set Clive on a dark and dangerous road to revenge.

■ World

Valisthea―A Land Blessed in the Light of the Mothercrystals

The land of Valisthea is studded with Mothercrystals—glittering mountains of crystal that tower over the realms around them, blessing them with aether. For generations, people have flocked to these beacons to take advantage of their blessing, using the aether to conjure magicks that let them live lives of comfort and plenty. Great powers have grown up around each Mothercrystal, and an uneasy peace has long reigned between them. Yet now the peace falters as the spread of the Blight threatens to destroy their dominions.

Eikons and Their Dominants

The Eikons are the most powerful and deadly creatures in Valisthea. Each resides within a Dominant—a single man or woman who is blessed with the ability to call upon their dread power. In some nations these Dominants are treated as royalty in admiration of this strength—in others they are bound in fear of it, and forced to serve as weapons of war. Those who are born as Dominants cannot escape their fate, however cruel it may be.

The Realms of Valisthea

—The Grand Duchy of Rosaria

Long ago, a group of small independent provinces in western Valisthea found strength in unity, and formed the Grand Duchy of Rosaria. After years of relative prosperity, the duchy now finds itself threatened by the spread of the Blight—a threat that, left unchecked, would doubtless usher the realm to ruin. Rosaria draws its aether from Drake’s Breath, a Mothercrystal situated on a volcanic island off the coast. The Dominant of the Phoenix, Eikon of Fire, is enthroned as Archduke when they come of age.

—The Holy Empire of Sanbreque

Sanbreque is the largest theocratic force in Valisthea. The Empire’s holy capital Oriflamme is built around Drake’s Head, the Mothercrystal that blesses the surrounding provinces with abundant aether. The people happily take advantage of this, living in comfort and security under the watchful gaze of the Holy Emperor, whom they worship as the living incarnation of the one true deity. The Dominant of serves as the empire’s champion, taking to the field in times of war to rout its enemies.

—The Kingdom of Waloed

Waloed claims the entirety of Ash, the eastern half of Valisthea, as its dominion. The kingdom’s control of the continent has oft been tested by the orcs and other beastmen who make their home there, but the current ruler of the realm—Dominant of —has succeeded in quelling their rebellions. Using the power of the kingdom’s Mothercrystal, Drake’s Spine, this new king has built up a mighty army, with which he now seeks to test the borders of his neighbors.

—The Dhalmekian Republic

The Dhalmekian Republic is made up of five states, from which the members of its ruling parliament are drawn. Its Mothercrystal, Drake’s Fang, is half-hidden in the heart of a mountain range—the republic’s control over it, and its aether, securing the obedience of the large part of southern Valisthea. The Dominant of Titan, Eikon of Earth, is installed as a special advisor to parliament and has a significant say in its decision-making.

—The Iron Kingdom

A small group of islands off the coast of Storm, the western half of Valisthea’s twin realms. Here the Crystalline Orthodox, an extreme faith that worships crystals, reigns supreme. The Iron Kingdom controls Drake’s Breath, the Mothercrystal that sits at the heart of one of their islands—long a source of contention with neighboring Rosaria. Isolated and aloof from the mainland nations, the Ironblood speak their own language. Orthodox doctrine judges Dominants to be unholy abominations, and any unlucky enough to be born on the islands are executed.

—The Crystalline Dominion

The Crystalline Dominion sits at the heart of Valisthea, built around the tallest of all the Mothercrystals, Drake’s Tail. Many bloody battles were fought for control of this small plot of land due to its strategic importance, till the warring realms finally agreed to an armistice. As part of the peace treaty, the islands around Drake’s Tail became an autonomous dominion led by a council of representatives from the surrounding nations—each realm enjoying equal claim to the Mothercrystal’s blessing. No Dominant makes their home there.

■ Characters

Clive Rosfield

The firstborn son of the Archduke of Rosaria. Though all expected him to inherit the Phoenix’s flames and awaken as its Dominant, destiny instead chose his younger brother Joshua to bear this burden. In search of a role of his own, Clive dedicated himself to mastering the blade. His practice pays off when, at just fifteen years of age, he wins the ducal tournament and is dubbed the First Shield of Rosaria—tasked to guard the Phoenix and blessed with the ability to wield a part of his fire. Alas, Clive’s promising career is to end in tragedy at the hands of a mysterious dark Eikon, Ifrit, setting him on a dangerous road to revenge.

Joshua Rosfield

The second son of the Archduke of Rosaria and Clive’s younger brother by five years. Joshua awoke as the Dominant of the Phoenix soon after his birth. Despite his noble upbringing, Joshua treats all his father’s subjects with warmth and affection—none more so than Clive, whom he deeply admires. Joshua often laments that it was he, the frail and bookish younger son, who was granted command of the firebird’s flames, and not his stronger, braver brother. While Clive will gladly throw himself into any danger, Joshua quails at the sight of a carrot on his dinner plate. But carrots become the least of his concern when he, too, is swept up into the tragic events that change Clive’s life forever.

Jill Warrick

Born in the fallen Northern Territories, Jill was taken from her homeland at a tender age to become a ward of Rosaria, securing peace between the two warring nations. The Archduke insisted that she be raised alongside his sons, and now, at twelve years of age, she is as much a part of the Rosfield household as Clive and Joshua. Ever kind, gracious, and unassuming, Jill has become a trusted confidant to the brothers.



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Dragon's Dogma vibes again! Whole thing with Ifrit is similar to the Dragon thing. Final Fantasy x Dragon's Dogma would be incredible!



Really excited about this. Unimpressed by the lead character design which feels quite uninspired, but excited about everything else



Otter said:

Really excited about this. Unimpressed by the lead character design which feels quite uninspired, but excited about everything else

Agreed, 2nd least visually interesting lead (first is FF14 guy). Design is definitely targeting west. 



Ka-pi96 said:
Clive? Joshua? Jill? Did they run out of cool fantasy names or something?

The world sounds interesting, looks like they're fleshing it out a fair bit. FF games have never skimped on world building. There's what, 6 separate countries though? Seems incredibly unlikely they'll all be included to that much of an extent in a single game. Can't help but wonder if they're going for an FF12 like approach here, with a few spin-off games set in the same world or something.

Based on what? 



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How much yall wanna be that Drake spine, and tooth and head ext, are all pieces of Bahamut? Honestly, I'm a little tired summons being such a central focus to FF storylines. I also bet there is be the obligatory fight all he summons thing.



FF has not felt like FF since IX on PS1. So while I am glad they returned to a more classic setting. I have been burned by this series too much to be hyped. Consider me cautiously optimistic.



Bite my shiny metal cockpit!

I`m very excited for this game, thanks for the info.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I like it when games develop their lore this way, this really gives me FF Tactics/FF12 vibes



Not going to read as I want to go in fresh but the art looks amazing. Skimming though the banners, there looks like quite a few factions, probably fighting for dominance with Crystals.. I presume.