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Forums - Nintendo - Why did the Gamecube fail?

Leynos said:
curl-6 said:

I can't find a source still live today, but I remember reading back in the day that Factor said they hit 20 million polygons per second in Rogue Squadron III.

Maybe untextured and no logic or lighting and such but otherwise no.  Not in-game.

If it was just straight untextured polygons surely it'd be higher than that; even the PS2 could draw something like 75 million with no textures or lighting or game logic.