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Forums - Sales Discussion - Final Fantasy VII Remake shipped 5m by early August. Lifetime sales expectations (PS4 only)?

 

Final Fantasy VII Remake shipped 5m by early August. Lifetime sales expectations (PS4 only)?

Less than 6 million 48 7.19%
 
6.0 - 6.4 million 42 6.29%
 
6.5 - 6.9 million 55 8.23%
 
7.0 - 7.4 million 118 17.66%
 
7.5 - 7.9 million 81 12.13%
 
8.0 - 8.4 million 86 12.87%
 
8.5 - 8.9 million 54 8.08%
 
9.0 - 9.4 million 34 5.09%
 
9.5 - 10.0 million 35 5.24%
 
More than 10 million 115 17.22%
 
Total:668

I think this game is PS and PC only, so:

10M (PS4)

7M (PS5) + another 3M when Part 2 arrives

5M (PC)

2022:R Part 2
2025: R Part 3
2027: "Final Fantasy VII remake: Ultimania Collection" (Featuring in-game disk swapping through the parts of the game) Although I really hope they can make the in-game disk swapping without the need of releasing a new version.

2030: Final Fantasy VII-2 featuring altered story from Advent Children + dirge of Cerberus

2032: Final Fantasy Episode 0: Crisis Core Remake

2036: FINAL FANTASY VII ULTIMANIA MATERIA COLLECTION: Play through all the games as one huge adventure

Last edited by Heavenly_King - on 17 August 2020

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Do Final Fantasy games traditionally have bad legs?

Otherwise, I see no reason why FF7R doesn't clear 10 Million+ lifetime on PS4.



PotentHerbs said:
Do Final Fantasy games traditionally have bad legs?

Otherwise, I see no reason why FF7R doesn't clear 10 Million+ lifetime on PS4.

Yes, FF is typically a very frontloaded series. Some examples:

  • FF15- 5m in 24 hours, 6m in less than 2 months, 8.9m after 3 years. More than 50% of it's lifetime sales on day one.
  • FF13- 1.7m in 2 weeks in Japan, 1m in 2 weeks in the US, 830k in 2 weeks in Europe, for a total of 3.5m in 2 weeks. Sales after 7 years were just over 7m. So about 50% of it's lifetime sales were in the first 2 weeks.
  • FF12- 1.7m in 1 week in Japan, 1.5m in 1 week in the US, can't find EU sales data for it. 6m+ worldwide sales after 3 years. Nearly half of it's lifetime sales were in the first week from US and Japan alone, with EU 1st week sales factored in likely around 60% of it's lifetime sales were in the 1st week.

Compare that to FF7R. It sold 3.5m in 24 hours and 5m after 4 months. Based on the early sales/lifetime sales ratio for earlier FF releases, that suggests that lifetime sales for the PS4 version will be around 7m max, unless of course Square Enix decides to do a free PS5 upgrade for the PS4 version, instead of releasing a paid PS5 port next year, which would extend the PS4 versions legs considerably. But Square stands to make alot more money by doing a paid PS5 port than they do by doing a free upgrade for the PS4 version.

Last edited by shikamaru317 - on 17 August 2020

9.0-9.4 million.

BQ: 2027 as a crossgen title for PS5/PS6.



6 millions or even under. The game fade out very quickly



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shikamaru317 said:
PotentHerbs said:
Do Final Fantasy games traditionally have bad legs?

Otherwise, I see no reason why FF7R doesn't clear 10 Million+ lifetime on PS4.

Yes, FF is typically a very frontloaded series. Some examples:

  • FF15- 5m in 24 hours, 6m in less than 2 months, 8.9m after 3 years. More than 50% of it's lifetime sales on day one.
  • FF13- 1.7m in 2 weeks in Japan, 1m in 2 weeks in the US, 830k in 2 weeks in Europe, for a total of 3.5m in 2 weeks. Sales after 7 years were just over 7m. So about 50% of it's lifetime sales were in the first 2 weeks.
  • FF12- 1.7m in 1 week in Japan, 1.5m in 1 week in the US, can't find EU sales data for it. 6m+ worldwide sales after 3 years. Nearly half of it's lifetime sales were in the first week from US and Japan alone, with EU 1st week sales factored in likely around 60% of it's lifetime sales were in the 1st week.

Compare that to FF7R. It sold 3.5m in 24 hours and 5m after 4 months. Based on the early sales/lifetime sales ratio for earlier FF releases, that suggests that lifetime sales for the PS4 version will be around 7m max, unless of course Square Enix decides to do a free PS5 upgrade for the PS4 version, instead of releasing a paid PS5 port next year, which would extend the PS4 versions legs considerably. But Square stands to make alot more money by doing a paid PS5 port than they do by doing a free upgrade for the PS4 version.

So you made an extrapolation on the rest having 2 weeks to reach about 50% sales to 7R being 24h? the 4months would be more likely to use for upper limit of 10M. So my clearing 8M is probably more likely than your around 7M.



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Azzanation: "PS5 wouldn't sold out at launch without scalpers."

I'd say 7.5-8M.

Bonus question: I think 2025 if there's only three parts (so about 2.5 years of development for the other two parts).

EDIT: I've changed my prediction to 7-7.5M

Last edited by Link_Nines.XBC - on 18 August 2020

I honestly am surprised it hasn’t sold better. It’s a great game imo. Objectively it sold well at launch, but has had underwealming legs. Marketing wasn’t the greatest. The final trailer for the game spoils everything in a juxtaposed manner that doesn’t really make sense. I’m glad I didn’t see that as I never played the original, but even still it’s just poorly done in general. A lot of older fans seem uninterested by the gameplay and the fake classic mode might be part of the problem. I’m sure older fans on the fence saw Nomura’s name as director and read about how classic works and felt they were being trolled. Almost every review I’ve seen critical of it on youtube are from older fans unhappy with the changes. People don’t view it as a complete game. I think the game has many flaws, but I still give it a 9/10 and consider it my favorite RPG to date (of this type at least). As a standalone the game feels complete so even if I don’t like part 2 or 3 I enjoyed this game a lot. I am looking forward to PS5/PC release. I’m at least planning on playing it again on PC as long as framerates aren’t capped like console.

My guess is 7-7.5 million, but I’d like to see it hit 10 million

 Story spoiler below:

Spoiler!
Unpopular opinion, but I’d like Aerith to live and the story to change in a way that actually makes the game go off the wall. The have inserted this idea that anything can happen and if it doesn’t in part 2 I might lose interest. Her living along with something unexpected to go with that would be what I’m looking for. Although seems like she might die again, but it would be nice for the whole series to have a happy ending (in comparison the original ending which was considered “bad”) especially if this is a sequel trilogy to the original compilation 

Edit: butchered Nomura's name. fixed

Last edited by FormerlyTeamSilent13 - on 19 August 2020

I went with 7.5 to 8m. As for the bonus question, I'm thinking somewhere around 2030. People who expect only three parts are basically hoping that the rest of the game won't be as fleshed out as Part One.



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Why is shipping 1.5 million after launch considered bad legs for so many people in here? I seriously can’t wrap my mind around it