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Forums - Gaming Discussion - Phil Spencer Says Xbox Series X Games Aren't Being Held Back By Xbox One

chakkra said:
DonFerrari said:

You are wrong man.

Sony released games for PS1, PS2 and PS3 even after the sucessor had released. PS4 is receiving TLOU2, FF VIIR, GoT, etc months before PS5 release. But after a console release it is expected that they support the newer system. Meaning, titles that were near end of development will release on the system even if the replacement have released (perhaps with some remaster or port for the newer system) but like 2 years before the system is replaced all the new titles were already made thinking about the next gen system, and even some titles that got some issues during development on original system may become crossgen (like BOTW).

So what you're saying is that Sony is the one who decided to drop their fanbase this time around, but somehow that makes MS the bad guys.

this

Sony was being praised here at the start of the gen for continuing to support PS3 after the PS4 launched, both with full retail games and cross gen games. Oh how consumer friendly they are! All hail Kenny K and his ten year support plan!

Now it's "thank you for cutting off 100,000,000+ PS4 owners Sony, we are humbled! greedy MS supporting Xbox One for more years LOL who would ever want that".

It's cute.



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DonFerrari said:
sales2099 said:

I think it’s fair to say there’s a 20-30% gap. PS5 can’t overclock their games 100% of the time where as Series X is consistent. 

I’m looking at Gears 5 and Forza 7 which are both 4K/60 FPS on Xbox X. Both aren’t ugly games by any stretch of the imagination. If any console has a shot of hitting those benchmarks while STILL providing a next gen visual upgrade it’s Series X. Even if it’s 4K checkerboard with 60 I’m sure is an option only Series X can do comfortably. 

Not realy. From what Mark Cerny said the system can sustain that peak GPU performance or CPU performance for as long as needed and that dropping a mere 2% on their performance would save over 10% on the electricity. The GPU and CPU float performance mostly because a lot of the time they aren't being fully utilized on most games.

You are looking at X1X, so XSX would be about 2x more powerful, 3x at most so when you keep the same 4k60fps (for games that were designed for 8 gen no-less) you won't have that much jump to next gen. GTS is near 4k60fps on PS4Pro (and 1080p60fps on PS4). We already have very pretty looking game this gen, that is not something in dispute. But again the jump won't be that big if you want to pick a game that is 1080p30fps on PS4 and make it 4k60fps on PS5 or XSX.

Seems like no math or reason will make you believe that the gap between PS5 and XSX won't be one that would allow same game to have double pixel and/or framerate than PS5.

I simply maintain they can do whatever they have to do and yet still produce a great looking game. They get their PR buzzwords and we still get purdy pictures 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

i avoided this thread because i expected a shitshow, you guys didn't disappoint

my advice stop speculating, stop saying he said shit he didn't say and wait untill you actually play on it and have fun with the games.
I know i will, then again fun isn't in the dictonary here it seems so why i even bother is a second

Last edited by kirby007 - on 13 July 2020

 "I think people should define the word crap" - Kirby007

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kirby007 said:

i avoided this thread because i expected a shitshow, you guys didn't disappoint

my advice stop speculating, stop saying he said shit he didn't say and wait untill you actually play on it and have fun with the games.
I know i will, then again fun isn't in the dictonary here it seems so why i even bother is a second

They're just as bored as you and me, posting in this thread, adding nothing relevant :p

Ghost of Tsushima soon and Paper Mario (maybe) then Flight Simulator. No need for next gen yet.



LudicrousSpeed said:
goopy20 said:

Its the only reason why MS would say things like "The differences between current and next gen are mainly in the resolution and framerates". And "we don't care if you buy Series X or not". Lets face it, ever since MS announced a 12Tflops console it has felt like there's always been some kind of catch, like the no exclusives for the first 2 years thing. I mean if its Phil's job not to get people excited about Series X, he sure has been doing a fantastic job.

1. They didn't say the main differences will be resolution and frame rate. Phil did say steady frame rates was one of the biggest differences you will feel. Outside of the graphics, of course. He also mentioned SSD benefits.

2. They didn't say that they don't care if you buy a Series X or not. Do you even understand what quotes are?a

3. They never said no exclusives for the first two years of XSX. It was two years from November 2019. aka one year of XSX, at a maximum. How many times do you need to be corrected on this before you stop spreading FUD?

There's a pattern here that has been clear for awhile. Hell, I've already seen you warned and later removed from threads for being a liar regarding quotes like these. Do you never learn? Everything you just said is factually wrong and a quick Google search can tell you that. You can't really claim ignorance if you are making no effort to fact check your FUD.


goopy20 said:

Now, just imagine there was no Series X and MS only announced Lockhart. People would be pissed as 4Tflops doesn't sounds like much of an upgrade. So what do you do? You announce the premium 12Tflops Series X first, while at the same time talk about how the generational jump will be a lot smaller compared to previous gens and lower people's expectations. Then you announce the 4Tflops Lockhart saying it plays the same games as Series X except in 30fps/1440p at a third of the price...

Hot fan fiction bro. Idk how you expect me to relate it to reality. Also thanks to the mid gen refreshes, this jump is pretty small in some areas. The SSD will change things quite a bit. Good thing MS has said as such.


goopy20 said:

We already know that only 1/5 of ps4's sold were pro models. So why would MS use 4k/60fps as the main selling point for Series X, knowing most people don't care about it and 80% will likely opt for the cheaper version? I'm telling yas, we're all getting bamboozled!  

Because Series X can hit 4K60fps?

I don't know what is worse, your ignorant nonsense or your ignorant conspiracy theories.

Again, why are you allowed to even talk Xbox? Can anyone here imagine how quickly someone who is consistenty being negative and lying about things Sony or Nintendo said would be repeatedly banned and eventually barred from even talking about them? Yet with goop the FUDmeister it seems to be fine.

Will you ask for they to also ban you from Sony threads?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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I already stay out of a vast majority of Sony threads and I certainly don’t FUD them up like this. Hope that helps.



LudicrousSpeed said:
I already stay out of a vast majority of Sony threads and I certainly don’t FUD them up like this. Hope that helps.

And is long enough to know the forum rules and for people to know you. You may say you don't spread FUD, but certainly will be hard to see you saying anything good about Sony at all, plus you on all your righteouness only have an urge to correct someone if that person is saying something bad about MS or good about Sony. In this thread alone a lot of miss information was said in favor of MS and you didn't had a need to correct any of them per usual. And I see you a lot on Sony threads for you to say you stay out of the majority.

zero129 said:
DonFerrari said:

I heard it was just one generation apart because X1X is gen 8 while Switch is gen 9.

You are factually wrong. The UE5 demo had RT on it, what it didn't do was use the RT cores of the PS5, which would likely show a better image if used.

Also Cerny on the presentation said some of the builds they done in Sony had 3 of the 4 main elements of RT and the impact in performance was small. That was the objective with the RT cores, to give RT without taxing the rest of the GPU (sure some devs may go even heavier and then need to use the rest of the GPU for it).

Yes the game is only 1 gen apart but im on about looks from them images. Lowest quality image looks like an PS2 game.

I guess you missed the hint totally. Switch is the gen 9.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

zero129 said:
SvennoJ said:

https://www.eurogamer.net/articles/digitalfoundry-2019-the-witcher-3-switch-tech-interview

Digital Foundry: How long did this take to develop?

Piotr Chrzanowski: Over a year now. Well it depends on whether you want to add the business stuff, but then I would say it's around 12 months at this point.

Digital Foundry: How did the first attempts at getting Witcher 3 running Switch pan out?

Piotr Chrzanowski: We had the project set up in a very clear [direction]. We wanted to achieve each stage that was planned - what was aimed at. Of course one of the first things was to make sure that engine would actually run on the Switch. I would say the other big milestone was to have a piece of the game actually playable. So we went with Kaer Mohren with the prologue, because it was a self-contained world that has all the systems, including combat etc. We looked through that, we saw how we needed to shape the next stages of the project. And then we could expand to the White Orchard, and then to the rest of the world.



https://www.eurogamer.net/articles/digitalfoundry-2019-the-witcher-3-switch-tech-analysis

Pick a busy street in Novigrad for example, and the lowest reading comes in at just 810x456. For perspective, that's 63 per cent on each axis of 720p.

Jump to PS4, and there's not a tangible a difference in NPC density, just going by eye. Of course, their draw distance is compromised on Switch, but the rendering range on NPCs is generous enough to cram everyone in. The only snag is that the frame-rate on characters is halved towards the distance.

Beyond the inevitable blurriness, there are further downsides. The first is pop-in; often it's well-handled, but Switch has limits in how quickly it can draw everything in. The big trouble spot is cut-scenes; fast camera cuts overwhelm the system, and the way geometry flickers in and out can be pretty glaring. Detail-rich areas such as Novigrad can also push the streaming systems hard, resulting in pop-in that varies on repeat tests.

The Witcher 3's drive for compression also has an impact beyond FMV quality. Textures and sound also take a hit. Texture assets and filtering are of a notably lower quality, where a form of trilinear filtering is used which adds to the generally blurry look - while the assets themselves are essentially very similar to the PC' version's low setting.

Docked play is solid, but dense areas like Novigrad will see performance drop to something closer to 20fps. Portable play is similar, but not quite as robust overall.


A lot of work, a lot of compromises and downgrades. And what does it prove, TW3 has no next gen game play, just better graphics!


Yep, if you work long enough on it and comprise enough you can port things down quite a lot

Minecraft on new 3DS


Minecraft on PC

Of course TW3 and Minecraft have nothing to do with automatic scaling. Tons of work went into these versions with severe compromises. TW3 got the game play in yet Minecraft not so much.

Anyway these examples have nothing to do with being held back, since the 3DS version of MC and Switch version of TW3 came later and had no influence on the design of each game.

I dont know why your bringing the Switch into this when them gameplay videos are from the PC version of the Witcher and to get the settings that low took nothing more then a few INI tweaks.

Point being do both images not look like they are at least 2 gens apart?. Engines can scale im sorry if you console fans have a hard time understanding this.

The good old condescending tone.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

zero129 said:
SvennoJ said:

https://www.eurogamer.net/articles/digitalfoundry-2019-the-witcher-3-switch-tech-interview

Digital Foundry: How long did this take to develop?

Piotr Chrzanowski: Over a year now. Well it depends on whether you want to add the business stuff, but then I would say it's around 12 months at this point.

Digital Foundry: How did the first attempts at getting Witcher 3 running Switch pan out?

Piotr Chrzanowski: We had the project set up in a very clear [direction]. We wanted to achieve each stage that was planned - what was aimed at. Of course one of the first things was to make sure that engine would actually run on the Switch. I would say the other big milestone was to have a piece of the game actually playable. So we went with Kaer Mohren with the prologue, because it was a self-contained world that has all the systems, including combat etc. We looked through that, we saw how we needed to shape the next stages of the project. And then we could expand to the White Orchard, and then to the rest of the world.



https://www.eurogamer.net/articles/digitalfoundry-2019-the-witcher-3-switch-tech-analysis

Pick a busy street in Novigrad for example, and the lowest reading comes in at just 810x456. For perspective, that's 63 per cent on each axis of 720p.

Jump to PS4, and there's not a tangible a difference in NPC density, just going by eye. Of course, their draw distance is compromised on Switch, but the rendering range on NPCs is generous enough to cram everyone in. The only snag is that the frame-rate on characters is halved towards the distance.

Beyond the inevitable blurriness, there are further downsides. The first is pop-in; often it's well-handled, but Switch has limits in how quickly it can draw everything in. The big trouble spot is cut-scenes; fast camera cuts overwhelm the system, and the way geometry flickers in and out can be pretty glaring. Detail-rich areas such as Novigrad can also push the streaming systems hard, resulting in pop-in that varies on repeat tests.

The Witcher 3's drive for compression also has an impact beyond FMV quality. Textures and sound also take a hit. Texture assets and filtering are of a notably lower quality, where a form of trilinear filtering is used which adds to the generally blurry look - while the assets themselves are essentially very similar to the PC' version's low setting.

Docked play is solid, but dense areas like Novigrad will see performance drop to something closer to 20fps. Portable play is similar, but not quite as robust overall.


A lot of work, a lot of compromises and downgrades. And what does it prove, TW3 has no next gen game play, just better graphics!


Yep, if you work long enough on it and comprise enough you can port things down quite a lot

Minecraft on new 3DS


Minecraft on PC

Of course TW3 and Minecraft have nothing to do with automatic scaling. Tons of work went into these versions with severe compromises. TW3 got the game play in yet Minecraft not so much.

Anyway these examples have nothing to do with being held back, since the 3DS version of MC and Switch version of TW3 came later and had no influence on the design of each game.

I dont know why your bringing the Switch into this when them gameplay videos are from the PC version of the Witcher and to get the settings that low took nothing more then a few INI tweaks.

Point being do both images not look like they are at least 2 gens apart?. Engines can scale im sorry if you console fans have a hard time understanding this.

My bad, I wrongly assumed that was the Switch version. I thought it look rather rough, thought it was just a bad screenshot

Anyway, it does prove the point that tailor made ports >>>>>>> scaling!



zero129 said:
goopy20 said:

The point I'm trying to make is that it isn't just the 2 years of Xone support that will be a pain in the ass. The remainder of next gen developers will need to work around the limitations of the 4Tflops Lockhart. Of course MS will say Lockhart won't be holding Series X back. But how are we supposed to believe that when they say even the ancient Xone isn't holding it back?

To me it sounds the Series S will actually be MS's main next gen console and Series X is their mid-gen console coming early. Its the only logical explanation why MS is talking so much about 4k/60fps.

Except the Series S is still a next gen system. Its still using the new RDNA2 chipset, its still using the same CPU as Series X, same SSD speeds etc.

It will have no problems playing all nextgen games in a lower res and i already showed you how nvidia has tech that can take a 540P image and upscale it to 1080P while also looking better then a native 1080P image and a 720P image up to 1440P. MS and AMD have also been working on such tech and it makes perfect sense why with the Series S targeting 1080-1440P and series X Targeting 4K as such tech will allow both console to hit that target at a fraction of the cost easy.

But i understand why your downplaying this a lot goopy as you have a lot to be worried about. Like i said in another thread if parents, low income gamers, casual gamers (The biggest majority of gamers pretty much)  see Series S multi-plat games such as GTA6, CoD, Fifa etc running in 1080P on Series S and looking just as good (To them) as the PS5 versions i mean you did say before too that people wont care about a few extra pixels or more shadow detail etc if the game looks pretty much the exact same to the casuals. And if Series S cost $199-249 like the rumors vs a $449 ps5 i know what console they will be picking up and i think so do you. MS doesnt care if you buy Series S or Series X so it doesnt matter to them if Series X is mostly for the Hardcore gamer who wants the best graphics.

But Like i said Series S is a next gen console but for 1080P tv owners.

One can hope. Competition brings out the best in games. Another easy generation for Sony would be bad for the industry. The better Series S does the sooner we will have games that make full use of the PS5 SSD :) Another lopsided gen would only lead to more lazy sequels.

The Series S does have me questioning whether MS will get into VR later this gen. Sony didn't want any ps4 pro exclusive psvr games and not sure if Series S is powerful enough for next gen VR.

Whatever, get some 50/50 market share going first.