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Forums - Sony Discussion - Ghost of Tsushima - Review Thread (MC: 83 / OC: 85)

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EnricoPallazzo said:
DonFerrari said:

Because I have a 5 year old son and sometimes he likes to play together or watch. He have almost finished GoW when he was 3.

Wow... 3? Youre a good parent.

Of course it's amazing that kids nowadays can play games in their own language, I definitely would have enjoyed so much more games back then if they were in portuguese.

But playing final fantasy 6 and chrono trigger on snes with a portuguese/english dictionary by my side when I was 14y had such an impact on me and my appreciation for the english language that I really dont know if I would be fluent in english when I was 18 if it were not for those non translated games. The same can be said for a lot of my friends. 

He took appreciation to gaming from a very early age =] he have finished Knack 1 and 2 like 10 times each. He also play games that aren't dubbed and still can't read almost anything.

When I was around 14 I think there were some crazy colleagues that finished FF VII in Japanese without any walkthrough, magazine or dictionary. They were just writing down what they thought were the kanji and basically discovering what type of magic was good against what type of monster and trial and error until the end. Probably they became quite OP through grinding and probably didn't do superboss. Some people go through the heights to play what they like.

And you talking about playing with dictionary, I would say most of the english I learnt was by playing.

EnricoPallazzo said:
DonFerrari said:

And boost mode will basically work for every game.

It probably won't be as robust as the BC solution on MS that will also add HDR. But should improve all games. Sure some devs may also go above and beyond and patch the games for PS5 for even better performance.

Well the boost mode was said to work for most of the titles. So I think for the top selling games it will work fine, and even for most games it should also work fine.

Why do you think PS5 would struggle to run PS4 games at 1080p30fps?

Never said that. I said current gen struggle at 1080p 30fps. Mostly of course, sony first party games usually have no trouble. 

Then that is where you got me confused, I was talking about how the boost mode will allow most PS$ games to perhaps get 4k60fps on PS5 and seemed that you were saying they wouldn't even be 1080p solid 30fps.

But seeing your other post, it would be good that games allow you the option for higher IQ or FPS when it can't do 4k60fps on gen 9.

V-r0cK said:
Hiku said:

About what I expected.

Still haven't read any reviews, and probably won't, since I'll play it anyway. But I enjoyed all these games, so hopefully it'll be the same with this one.

I really enjoyed the first 2 Infamous games, how does Second Son compare? I havent played it but lost interest when Cole was no longer in the game. 

It is my favorite inFamous and my favorite early title, almost plat it twice. It is just gorgeous to look at and super fan to play.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

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DonFerrari said:

V-r0cK said:

I really enjoyed the first 2 Infamous games, how does Second Son compare? I havent played it but lost interest when Cole was no longer in the game. 

It is my favorite inFamous and my favorite early title, almost plat it twice. It is just gorgeous to look at and super fan to play.

That's awesome to hear! I'll definitely give it a try :) 



DonFerrari said:
EnricoPallazzo said:

Wow... 3? Youre a good parent.

Of course it's amazing that kids nowadays can play games in their own language, I definitely would have enjoyed so much more games back then if they were in portuguese.

But playing final fantasy 6 and chrono trigger on snes with a portuguese/english dictionary by my side when I was 14y had such an impact on me and my appreciation for the english language that I really dont know if I would be fluent in english when I was 18 if it were not for those non translated games. The same can be said for a lot of my friends. 

He took appreciation to gaming from a very early age =] he have finished Knack 1 and 2 like 10 times each. He also play games that aren't dubbed and still can't read almost anything.

When I was around 14 I think there were some crazy colleagues that finished FF VII in Japanese without any walkthrough, magazine or dictionary. They were just writing down what they thought were the kanji and basically discovering what type of magic was good against what type of monster and trial and error until the end. Probably they became quite OP through grinding and probably didn't do superboss. Some people go through the heights to play what they like.

And you talking about playing with dictionary, I would say most of the english I learnt was by playing.

EnricoPallazzo said:

Never said that. I said current gen struggle at 1080p 30fps. Mostly of course, sony first party games usually have no trouble. 

Then that is where you got me confused, I was talking about how the boost mode will allow most PS$ games to perhaps get 4k60fps on PS5 and seemed that you were saying they wouldn't even be 1080p solid 30fps.

But seeing your other post, it would be good that games allow you the option for higher IQ or FPS when it can't do 4k60fps on gen 9.

V-r0cK said:

I really enjoyed the first 2 Infamous games, how does Second Son compare? I havent played it but lost interest when Cole was no longer in the game. 

It is my favorite inFamous and my favorite early title, almost plat it twice. It is just gorgeous to look at and super fan to play.

That reminds me I finished final fantasy tactics 100% in english the first time. A magazine in Brazil released a 12 page translation of all menus and there I went playing the game with no idea what was the story and just doing stuff my general knowledge of final fantasy, by trial an error and memorizing a few kanji and which magic/ability it was. I think this was in 1998 or something.

Later on I played the game again this time in english for PSone. Still had no idea about the crazy story.

Then several years later played the best version for psp with new translation an stuff. Still have no idea about the story hahaha.

But finishing it in japanese the first time was a great accomplishment for me a that time.

Just found out 1 week ago that my wife is pregnant, I hope my son/daughter gets the same appreciation for games as you son.



EnricoPallazzo said:
DonFerrari said:

He took appreciation to gaming from a very early age =] he have finished Knack 1 and 2 like 10 times each. He also play games that aren't dubbed and still can't read almost anything.

When I was around 14 I think there were some crazy colleagues that finished FF VII in Japanese without any walkthrough, magazine or dictionary. They were just writing down what they thought were the kanji and basically discovering what type of magic was good against what type of monster and trial and error until the end. Probably they became quite OP through grinding and probably didn't do superboss. Some people go through the heights to play what they like.

And you talking about playing with dictionary, I would say most of the english I learnt was by playing.

Then that is where you got me confused, I was talking about how the boost mode will allow most PS$ games to perhaps get 4k60fps on PS5 and seemed that you were saying they wouldn't even be 1080p solid 30fps.

But seeing your other post, it would be good that games allow you the option for higher IQ or FPS when it can't do 4k60fps on gen 9.

It is my favorite inFamous and my favorite early title, almost plat it twice. It is just gorgeous to look at and super fan to play.

That reminds me I finished final fantasy tactics 100% in english the first time. A magazine in Brazil released a 12 page translation of all menus and there I went playing the game with no idea what was the story and just doing stuff my general knowledge of final fantasy, by trial an error and memorizing a few kanji and which magic/ability it was. I think this was in 1998 or something.

Later on I played the game again this time in english for PSone. Still had no idea about the crazy story.

Then several years later played the best version for psp with new translation an stuff. Still have no idea about the story hahaha.

But finishing it in japanese the first time was a great accomplishment for me a that time.

Just found out 1 week ago that my wife is pregnant, I hope my son/daughter gets the same appreciation for games as you son.

Will pray for the happiness and health of your baby. And that it share your interests.

Well FF Tactics is a much harder game than regular FF imho, so congrats to beating it without properly understanding what was written and instructed.

I would feel odd playing FF without understanding the story because besides the top notch graphics much over the rest of the games at the time it was the story of FFIX that got me glued to the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

BraLoD said:
Cerebralbore101 said:

I think a lot of the 10's for TLoU2 are pretty baffling. I mean, it's a great game, but not BotW or God of War levels of near perfection.

Why? It's nearly perfect.

It's beautiful, it has details without par in the industry, it has amazing animation, it has great music and sound quality, it has amazing level design, it has a great and fun gameplay, it has great action performance, it has great enemies design, it has variety in scenarios and is a huge length for an action game, it has a great atmosphere, a great story, it is able to mess with your feelings and expectations all the time to keep it interesting.

TLoU2 is one of the most accomplished games ever on basically every possible way.

I think God of War is still my favorite game this gen (waiting for Ghost of Tsushima here to ship) but it doesn't take any merit from TLoU2 at all.

TLoU2 is the real deal.

Well, I thought the level design was kind of annoying. There were a lot of impassable bushes and brush, that it looked like you could go through, but served as invisible walls. Because of this it was difficult to find the edges of the level. Opening drawers, and cupboards for supplies was slow and tedious. The game wanted you to find collectibles, but did a lot of things to frustrate your hunt for them. Once you passed certain areas of a level a cutscene would trigger, or some other mechanic would keep you from backtracking. You really had little way of knowing when you passed the point of no return in a level. Add in the lack of the ability to hard save your game at any point, and you have a recipe for being locked out of finding collectibles in a level once you missed them.

I thought the story was great, but not insanely amazing ala TLoU1 or GoW. There were a lot of unskippable "walk slowly next to your companion" moments that served as unskippable cutscenes. The story did have it's highs, such as the space scene, and final return to the aquarium, and the theater fight. The beach fight felt tacked on though, unneeded, and anticlimactic.

Overall, I'd give it an 8.5. Thought it was a great game, but far from a masterpiece.



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Cerebralbore101 said:
BraLoD said:

Why? It's nearly perfect.

It's beautiful, it has details without par in the industry, it has amazing animation, it has great music and sound quality, it has amazing level design, it has a great and fun gameplay, it has great action performance, it has great enemies design, it has variety in scenarios and is a huge length for an action game, it has a great atmosphere, a great story, it is able to mess with your feelings and expectations all the time to keep it interesting.

TLoU2 is one of the most accomplished games ever on basically every possible way.

I think God of War is still my favorite game this gen (waiting for Ghost of Tsushima here to ship) but it doesn't take any merit from TLoU2 at all.

TLoU2 is the real deal.

Well, I thought the level design was kind of annoying. There were a lot of impassable bushes and brush, that it looked like you could go through, but served as invisible walls. Because of this it was difficult to find the edges of the level. Opening drawers, and cupboards for supplies was slow and tedious. The game wanted you to find collectibles, but did a lot of things to frustrate your hunt for them. Once you passed certain areas of a level a cutscene would trigger, or some other mechanic would keep you from backtracking. You really had little way of knowing when you passed the point of no return in a level. Add in the lack of the ability to hard save your game at any point, and you have a recipe for being locked out of finding collectibles in a level once you missed them.

I thought the story was great, but not insanely amazing ala TLoU1 or GoW. There were a lot of unskippable "walk slowly next to your companion" moments that served as unskippable cutscenes. The story did have it's highs, such as the space scene, and final return to the aquarium, and the theater fight. The beach fight felt tacked on though, unneeded, and anticlimactic.

Overall, I'd give it an 8.5. Thought it was a great game, but far from a masterpiece.

For me it was very easy to distinguish points of no return on TLOU2, places you had to hold the button to open/pass and areas where you would leave the map to go forward. Didn't miss a single thing because of this, the collectibles I missed (10%) were just due to being to hidden or myself thinking I checked that area fully without being true.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Cerebralbore101 said:

Well, I thought the level design was kind of annoying. There were a lot of impassable bushes and brush, that it looked like you could go through, but served as invisible walls. Because of this it was difficult to find the edges of the level. Opening drawers, and cupboards for supplies was slow and tedious. The game wanted you to find collectibles, but did a lot of things to frustrate your hunt for them. Once you passed certain areas of a level a cutscene would trigger, or some other mechanic would keep you from backtracking. You really had little way of knowing when you passed the point of no return in a level. Add in the lack of the ability to hard save your game at any point, and you have a recipe for being locked out of finding collectibles in a level once you missed them.

I thought the story was great, but not insanely amazing ala TLoU1 or GoW. There were a lot of unskippable "walk slowly next to your companion" moments that served as unskippable cutscenes. The story did have it's highs, such as the space scene, and final return to the aquarium, and the theater fight. The beach fight felt tacked on though, unneeded, and anticlimactic.

Overall, I'd give it an 8.5. Thought it was a great game, but far from a masterpiece.

For me it was very easy to distinguish points of no return on TLOU2, places you had to hold the button to open/pass and areas where you would leave the map to go forward. Didn't miss a single thing because of this, the collectibles I missed (10%) were just due to being to hidden or myself thinking I checked that area fully without being true.

For my own enjoyment of storybased games i would like it to have an option to remove all collectibles,not that i demand it cause it is my own compulsive fault for wanting to get things i see on the map or around me but it would be nice to not be sidetracked or losing immersion in story because of them.



Immersiveunreality said:
DonFerrari said:

For me it was very easy to distinguish points of no return on TLOU2, places you had to hold the button to open/pass and areas where you would leave the map to go forward. Didn't miss a single thing because of this, the collectibles I missed (10%) were just due to being to hidden or myself thinking I checked that area fully without being true.

For my own enjoyment of storybased games i would like it to have an option to remove all collectibles,not that i demand it cause it is my own compulsive fault for wanting to get things i see on the map or around me but it would be nice to not be sidetracked or losing immersion in story because of them.

Comprehend it. For me it should have at least an easier way of tracking the collectibles and do chapter select after finishing the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:
Immersiveunreality said:

For my own enjoyment of storybased games i would like it to have an option to remove all collectibles,not that i demand it cause it is my own compulsive fault for wanting to get things i see on the map or around me but it would be nice to not be sidetracked or losing immersion in story because of them.

Comprehend it. For me it should have at least an easier way of tracking the collectibles and do chapter select after finishing the game.

Yeah like The Witcher 3 tracking although that would not really make so much sense in a world without ''magic'',but still it can be regarded as an accesibility option like the plenty others this game has.

Ontopic:  This game surely goes on my list of games i want to play,i'm really into art and the use of standout colors and contrast and what i have seen so far is just wow.



Immersiveunreality said:
DonFerrari said:

Comprehend it. For me it should have at least an easier way of tracking the collectibles and do chapter select after finishing the game.

Yeah like The Witcher 3 tracking although that would not really make so much sense in a world without ''magic'',but still it can be regarded as an accesibility option like the plenty others this game has.

Ontopic:  This game surely goes on my list of games i want to play,i'm really into art and the use of standout colors and contrast and what i have seen so far is just wow.

Well the radar really makes it quite easy to see there are collectibles nearby, and changing color scheme make they easy to distinguish from sceneary. But I was talking more about on the menu during game you being able to see how many you picked in the area instead of just on the chapter select menu.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."