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Immersiveunreality said:
DonFerrari said:

For me it was very easy to distinguish points of no return on TLOU2, places you had to hold the button to open/pass and areas where you would leave the map to go forward. Didn't miss a single thing because of this, the collectibles I missed (10%) were just due to being to hidden or myself thinking I checked that area fully without being true.

For my own enjoyment of storybased games i would like it to have an option to remove all collectibles,not that i demand it cause it is my own compulsive fault for wanting to get things i see on the map or around me but it would be nice to not be sidetracked or losing immersion in story because of them.

Comprehend it. For me it should have at least an easier way of tracking the collectibles and do chapter select after finishing the game.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."