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Forums - Gaming Discussion - Deathloop: The Rival is human controlled

Nautilus said:

This could be interesting, but also extremely annoying.

Imagine yourself not being that great at this game, and the rival being that guy who played 300 hours of this game and knows every nook and crany of it. And due to that, you make zero progress on the game. Maybe the progress you make ends up being negative, because the rival may kill you even earlier than the prvious kill.

I mean, there are ways around it, such as cycling the player who controls the rivals and all, so that he dosen't fight the same player twice, but I really hope there is a way to deactivate the human controlled aspect of the rival.

I would figure that you would turn it off during your first play through. The mechanic seems really good for replayability.



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Nautilus said:

This could be interesting, but also extremely annoying.

Imagine yourself not being that great at this game, and the rival being that guy who played 300 hours of this game and knows every nook and crany of it. And due to that, you make zero progress on the game. Maybe the progress you make ends up being negative, because the rival may kill you even earlier than the prvious kill.

I mean, there are ways around it, such as cycling the player who controls the rivals and all, so that he dosen't fight the same player twice, but I really hope there is a way to deactivate the human controlled aspect of the rival.

Considering that the entire premise of the game is built around this idea, I would hope that they thought to implement some kind of matchmaking like every other shooter in existence.



Sounds like Watch Dogs.

It wasn't a very good mechanic there. Doubt it will be here either.



Wasn't that what everyone already thought? At east the last few seconds of the trailer pretty much showed that already. How else would it be "the enemy" you have to beat in the game if not played by another person.