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Forums - Gaming Discussion - developing for XSX: how does it feel

start the video at 11.25 if you just want the sauce

but the video in general is suberb



 "I think people should define the word crap" - Kirby007

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 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

Surprise, it's also easy to develop for.



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

the latter part discusses this vid



 "I think people should define the word crap" - Kirby007

Join the Prediction League http://www.vgchartz.com/predictions

Instead of seeking to convince others, we can be open to changing our own minds, and seek out information that contradicts our own steadfast point of view. Maybe it’ll turn out that those who disagree with you actually have a solid grasp of the facts. There’s a slight possibility that, after all, you’re the one who’s wrong.

kirby007 said:

You should have titled it getting the dirt on XSX



Research shows Video games  help make you smarter, so why am I an idiot

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Basically a TLDR:

Microsoft is basically keeping the development environment very similar from the Xbox One to Xbox Series X.
Which makes sense as the Xbox Series X's GPU although Navi based, is still based on the Graphics Core Next instruction set, the CPU is still the same x86 instruction set.

So allot of the tools and development pipeline can just be retained but improved and that flows onto development.



--::{PC Gaming Master Race}::--

Pemalite said:

Basically a TLDR:

Microsoft is basically keeping the development environment very similar from the Xbox One to Xbox Series X.
Which makes sense as the Xbox Series X's GPU although Navi based, is still based on the Graphics Core Next instruction set, the CPU is still the same x86 instruction set.

So allot of the tools and development pipeline can just be retained but improved and that flows onto development.

So similar to developing to Xbox One, that type of familiarity is good for devs and can speed up process.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Well it's just an API, as long it has directX then developer just use the API to optimize for whatever the platform has. It's basically a powerful mini "PC". Multiplatform games will just be targeted DirectX sdk the engines will adapt to whatever the platform has. 



I want to see more their first party games , i want to see what Xbox SX unique capability that never been done before. I hope July event we will see more.



Still developers are not that interested for this platform and it will be seen in the coming months.

User was moderated for this post- JWeincom

Last edited by JWeinCom - on 11 June 2020