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Pemalite said:

Basically a TLDR:

Microsoft is basically keeping the development environment very similar from the Xbox One to Xbox Series X.
Which makes sense as the Xbox Series X's GPU although Navi based, is still based on the Graphics Core Next instruction set, the CPU is still the same x86 instruction set.

So allot of the tools and development pipeline can just be retained but improved and that flows onto development.

So similar to developing to Xbox One, that type of familiarity is good for devs and can speed up process.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."