DonFerrari said:
Since most games there didn't show gameplay and you haven't touched them you can't really say much about the real world application not reaching any alleged Playstation fans claims.
|
Of course I can say, the FUD was just that strong. Even some of the posters in this thread were talking about how Sony was about to showcase how next gen doesn't start until they say it does, etc etc. And what did we get? A showcase of mostly smaller multiplat games with some first party sprinkled in, and you admit there was very little gameplay. AFAIK, could be wrong, haven't spent a ton of time looking up info but the only launch games we got release windows on from Sony is a stand alone small scale expansion game to Spider-Man, and a DualSense demo packed in with every console? Surely sounds like the talk was dead on.
DonFerrari said:
You have at most CGI-Quality that already explained to you and some other users in here but was ignored about the SSD really enabling gameplay that wasn't possible before. But even on the explicit case of R&C you try to put it as done before on a case that isn't even remotelly close to similar situation.
|
Explained to me, directly? Wow I must have missed it. Bear in mind, I don't read his threads. So if this is what you're referring to, I don't care. Actually I don't care either way, because words on a message board carry less weight than what we see with our eyes. Also the examples I gave are similar situations, even if you want to dismiss them. I never said or implied it was the exact same tech or situation, just simply that jumping between other worlds very quickly has been done for generations.
eva01beserk said:
Nope. Its the same as ray tracing. Thats not a feature thats just on or off. There are various degree of implementation and some look vastly better than others and is mainly due to hardware capabilities. The I/O speeds will have similar implementations. So either its disregarded, or if its implemented one will be vastly superior than the other. Just like ray tracing in wich nobody here denies the xsx will have better implementations due to its compute advantage.
|
That's a cool opinion you have, what's also cool is I am free to disagree and you're free to speculate on whatever you want. Why would I disregard the benefits of faster I/O and ditching old school HDD for SSD? Just because I disagree that PS5 has some enormous advantage here that will result in experiences not possible on PC or XSX? Because that's the FUD we have been reading lol
eva01beserk said:
Then you are minimizing the impact to suit your narrative. Up to this point its still dificult to judge what the diference is actually is, since all we can judge is that one can send data at 9gbs and the other at 4.8gbs. We still unaware of the benefits the 12 pcie lanes have over 8. We still dont know what the 6 priority levels have over 2. We still dont know the capabilities of the dedicated decompression chip has on each device. Velocity architecture, kraken, ram reserve. All we know is that the ps5 is beating the xbox in every metric when it comes to data streaming. We also know that the vast majority of devs are drooling over the ps5 I/O and xbox exec are saying that devs will work around it. I myself cant say I know any meaningfull metric, but some "leakers/insiders" saying its over 5-10 times minimun. And thats diferent ones saying a minimum and they all say the minimum is between 5-10x. Could be more.
|
I'm reacting to what logic dictates and what reality has shown us. Hope that helps, feel free to bump this in two to three years if this Secret Sauce Drive ever kicks off I guess