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Forums - Nintendo Discussion - The Switch heir to Wii Music is.........

After 51 Clubhouse Games was revealed, that was most of the Wii casual title boxes ticked and improved upon for Switch. Switch still needs a full on sports minigame collection and Mario Golf but other than those everything has made a reappearance except Wii Music. I wondered whether Nintendo would even bother releasing a (spiritual) successor to Wii Music but once I looked at the wiki page, it became obvious that Switch Music has been staring us in the face.

From the Wii Music wiki page https://en.wikipedia.org/wiki/Wii_Music
- Less professional content, more user generated.

- Advertised as bringing the joy of creativity without the associated expense.

- Black sheep of the family compared to the other titles in the series.

- One of the least commercially successful entries in an otherwise successful series.

So, can you guess which game it is?

....

....

....

....



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

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Mario Factory was planned for Super Famicom but didn't happen until Wii U with the new name Mario Maker.



Bite my shiny metal cockpit!

I'm starting to think the other posters missed the hidden message in the OP.



The_Liquid_Laser said:
I'm starting to think the other posters missed the hidden message in the OP.

Wouldn't be the first time.

My theory was that LABO was the 'casual' sequel to Wii Music whereas Mario Maker might be more of a core attempt at the creativity stuff.

The MM bit might be a stretch but I haven't played any of the games so LABO being Wii Music might be a stretch too.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

CaptainExplosion said:

I can't think of any actual music game on Switch that can count as heir to Wii Music.

Thank God.

Wii Music wasn't a traditional music game. It was about being creative, music was just one option.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!

Around the Network
RolStoppable said:
Pyro as Bill said:

Wouldn't be the first time.

My theory was that LABO was the 'casual' sequel to Wii Music whereas Mario Maker might be more of a core attempt at the creativity stuff.

The MM bit might be a stretch but I haven't played any of the games so LABO being Wii Music might be a stretch too.

Nah, Wii Music and Labo are very, very similar. Hardly any actual content in the game, both games being refered to as toys by Nintendo rather than games. The reason for the word 'toy' is that players are supposed to be creative with the arrangement of the pieces that are in the game. The spiritual predecessors to Wii Music are the Mario Artist series on the 64DD (Japan-only Nintendo 64 add-on) and Mario Paint on the SNES.

Nintendo never used the word 'toy' to describe either one of the SMM games. If I remember correctly, SMM has ~80 levels and SMM2 ~100. That's about the number that normal 2D Mario games have, so consumers aren't asked to make content themselves almost from the get-go like in Nintendo's toy-like "games".

Of course the blatantly obvious drawback of the SMM series is that they don't offer a coherent adventurous progress through a game world, hence why the majority of 2D Mario fans isn't interested in SMM.

Heh, I guess "game as a toy" is how Nintendo marketing tries to sell a game with almost no actual content.  Animal Crossing, as a game, actually is more of a toy.  It's more of a sandbox where you make your own goals.  However it isn't marketed this way, because Animal Crossing also has a ton of actual content.



RolStoppable said:
Pyro as Bill said:

Wouldn't be the first time.

My theory was that LABO was the 'casual' sequel to Wii Music whereas Mario Maker might be more of a core attempt at the creativity stuff.

The MM bit might be a stretch but I haven't played any of the games so LABO being Wii Music might be a stretch too.

Nah, Wii Music and Labo are very, very similar. Hardly any actual content in the game, both games being refered to as toys by Nintendo rather than games. The reason for the word 'toy' is that players are supposed to be creative with the arrangement of the pieces that are in the game. The spiritual predecessors to Wii Music are the Mario Artist series on the 64DD (Japan-only Nintendo 64 add-on) and Mario Paint on the SNES.

Nintendo never used the word 'toy' to describe either one of the SMM games. If I remember correctly, SMM has ~80 levels and SMM2 ~100. That's about the number that normal 2D Mario games have, so consumers aren't asked to make content themselves almost from the get-go like in Nintendo's toy-like "games".

Of course the blatantly obvious drawback of the SMM series is that they don't offer a coherent adventurous progress through a game world, hence why the majority of 2D Mario fans isn't interested in SMM.

SMM has more content than I gave it credit for.



Nov 2016 - NES outsells PS1 (JP)

Don't Play Stationary 4 ever. Switch!