RolStoppable said:
Nah, Wii Music and Labo are very, very similar. Hardly any actual content in the game, both games being refered to as toys by Nintendo rather than games. The reason for the word 'toy' is that players are supposed to be creative with the arrangement of the pieces that are in the game. The spiritual predecessors to Wii Music are the Mario Artist series on the 64DD (Japan-only Nintendo 64 add-on) and Mario Paint on the SNES. Nintendo never used the word 'toy' to describe either one of the SMM games. If I remember correctly, SMM has ~80 levels and SMM2 ~100. That's about the number that normal 2D Mario games have, so consumers aren't asked to make content themselves almost from the get-go like in Nintendo's toy-like "games". Of course the blatantly obvious drawback of the SMM series is that they don't offer a coherent adventurous progress through a game world, hence why the majority of 2D Mario fans isn't interested in SMM. |
Heh, I guess "game as a toy" is how Nintendo marketing tries to sell a game with almost no actual content. Animal Crossing, as a game, actually is more of a toy. It's more of a sandbox where you make your own goals. However it isn't marketed this way, because Animal Crossing also has a ton of actual content.
curl-6 bet me that PS5 + X|S sales would reach 56m before year end 2023 and he was right.
My Bet With curl-6
My Threads:
Master Thread, Game of the Year/Decade
Switch Will Be #1 All Time
Zelda Will Outsell Mario (Achieved)
How Much Will MH Rise sell?
My Bet With Metallox