RolStoppable said:
Nah, Wii Music and Labo are very, very similar. Hardly any actual content in the game, both games being refered to as toys by Nintendo rather than games. The reason for the word 'toy' is that players are supposed to be creative with the arrangement of the pieces that are in the game. The spiritual predecessors to Wii Music are the Mario Artist series on the 64DD (Japan-only Nintendo 64 add-on) and Mario Paint on the SNES. Nintendo never used the word 'toy' to describe either one of the SMM games. If I remember correctly, SMM has ~80 levels and SMM2 ~100. That's about the number that normal 2D Mario games have, so consumers aren't asked to make content themselves almost from the get-go like in Nintendo's toy-like "games". Of course the blatantly obvious drawback of the SMM series is that they don't offer a coherent adventurous progress through a game world, hence why the majority of 2D Mario fans isn't interested in SMM. |
SMM has more content than I gave it credit for.
Nov 2016 - NES outsells PS1 (JP)
Don't Play Stationary 4 ever. Switch!