Bottom line in "power terms" what Nvidia would need to give Nintendo to run PS5 ports fairly well (better than the current Switch does for PS4 games) would be
- ARM A78 CPU ... this launches this fall, so by 2023, it will be old tech, but A78 cores will be comparable to Zen 2 on the PS5.
- Tegra 5-7nm processor that's Ampere based (Ampere > PS5's RDNA2). Ampere 7nm launches this fall, so again not really a big deal to have that transition to the Tegra side three years from now. DLSS 2.0 is the key.
- LPDDR5x RAM, this will also be available this fall. On 128-bit bus you're probably looking at 100+GB/sec bandwidth, which is plenty when you factor in DLSS requiring far less pixels for the Switch 2 to render compared to what the PS5 has to do.
- Teraflop performance in the 1.5 TF undocked/3 TF docked range. That is roughly about 1/3 the PS5, the same ratio the current Switch is to XB1/PS4. That should be achievable without much fuss.
- Probably you want some high speed flash storage since that seems to be all the rage, but even this is not exotic technology for mobiles. The iPhone has had NVMe drives (the same the new XBox SX has) since the now old ass iPhone 6S which is almost half a decade old. There's also super fast UFS 3.0 more commonly available on Android phones, by 2023, that shouldn't be a problem.
The XBox Lockheart kinda makes this a joke actually, the Switch 2 with DLSS 2.0 will probably easily outperform that model straight across. PS5 it will be more equivalent to than the PS4 when you factor in DLSS 2.0. To get the same image a PS5 does, the Switch 2 will only have to render 1/4-1/15th the pixels, meaning basically the PS5 has to work 4x-15x harder.
DLSS completely changes the equation, if the current Switch had DLSS 2.0 available to it it would basically be an XBox One docked, maybe even better honestly.