Older Atelier games are around 30 hours long for a first playthrough. It's only since Escha & Logy (second game of the Dusk trilogy) that they went past 40 hours. Ayesha and Escha & Logy of the Dusk trilogy still feature time limits, Shallie is the only Dusk game without one; since Shallie there's no time limit in Atelier games anymore.
The positive side of time limits (well, I do like time limits very much, so here I mean positive for people who do not like them) is that grinding (be that EXP or materials) and very excessive synthesis sequences had to be left out, simply because there's no time for that. I think I've told you this before, but the time limits usually don't put much pressure on the player. There's plenty of time to do syntheses for better equipment and battle items. Even in the unlikely case that you fail on the three year period that you are given, you'd still be able to move on to new game+ with your current equipment and money along with special alchemy equipment that reduces the time it takes for certain tasks. You'd be so much faster on new game+ that you'd wonder what to do with your time. Failure on first playthrough would also mean that you spent 20-25 hours at most.
I consider it a bigger challenge to fail than to succeed with the time limits that you are being given in Atelier games. You'd have to deliberately waste time in order to fall short of the main objectives. Time limit sounds more daunting than it really is.
A good description of time limits. Still not sure that sales me on the first ones. Makes Dusk easier I guess. The time limit, limiting what is required of the game is nice though. I got tried of grinding exp and materials etc.
- Deadliest mass shooting by an individual in US history (10/01/2017)
- Deadliest high school shooting in US history (02/14/2018)
- Deadliest massacre of Jews in US history (10/27/2018)
- Political assassination attempt of TWO former presidents(and 10+ other people) (10/23/2018 - and beyond)