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Forums - Sony - PS5 GDC Reveal and PS5 specs/performance Digital Foundry Video analysis : 3.5 Ghz 8 core Zen 2 CPU along with 10.3 TF RDNA 2 RT capable and 16GB GDDR6 RAM and also super crazy fast 5.5 GB/Second S

 

How do you feel

My brain become bigger su... 21 30.00%
 
I am wet 6 8.57%
 
What did he talked about??? 5 7.14%
 
I want some more info 9 12.86%
 
Total:41
Vodacixi said:
To all that quoted me which are quite a few. If this was especially for professionals, they should have advertised the event as such. You can talk about the tech side of a console without dedicating an hour to explain the ins and outs of SSDs and 3D Sound. That's not of interest for the general public. That's for professionals.

The presentation was originally to be held at the GDC. Game Developers Conference. Game Developers. The people who make games as a profession. That makes them...?



Hunting Season is done...

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Zoombael said:
Vodacixi said:
To all that quoted me which are quite a few. If this was especially for professionals, they should have advertised the event as such. You can talk about the tech side of a console without dedicating an hour to explain the ins and outs of SSDs and 3D Sound. That's not of interest for the general public. That's for professionals.

The presentation was originally to be held at the GDC. Game Developers Conference. Game Developers. The people who make games as a profession. That makes them...?

You gotta admit it shouldn’t have been a mass tweet to announce since most aren’t in fact like you say a Game Developer. I don’t recall MSs spec drop being criticized like this for being too technical. Probably because they just did it without notice so you can’t really fault them. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

the tech talk was interesting in it's own right, but I hope the reveal show with games and demos isn't too far off - really excited to see the line-up they've been working on



sales2099 said:
Zoombael said:

The presentation was originally to be held at the GDC. Game Developers Conference. Game Developers. The people who make games as a profession. That makes them...?

You gotta admit it shouldn’t have been a mass tweet to announce since most aren’t in fact like you say a Game Developer. I don’t recall MSs spec drop being criticized like this for being too technical. Probably because they just did it without notice so you can’t really fault them. 

As a consumer.... the way Xbox did it was much better imo.

Hopefully Sony has a follow up, to cerny.
Where they show something instead of the way they did things now.



Vodacixi said:
To all that quoted me which are quite a few. If this was especially for professionals, they should have advertised the event as such. You can talk about the tech side of a console without dedicating an hour to explain the ins and outs of SSDs and 3D Sound. That's not of interest for the general public. That's for professionals.

I found it to be an interesting learning experience(partly) but you are right,this was not for most of the people watching it and they should have made that a bit more clear or made it a secondary video AFTER a more consumer targetted vid.

All by all i'm happy about the specs and we do not know for sure if the numbers that are seen make the PS5 slower as it also has things that are supposed to be better,and imo if i only care about specs i would just stick to PC.



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sales2099 said:
Nu-13 said:

I'm asking why expect that? Ps3 and older games arent veing sold anymore.

Xbox has plenty 360 games on the store. Some OG Xbox titles too. It’s pricey relative to their age, like I saw Alan Wake for $20 CAD. But it’s there and available. 

I'm talking about physical copies.



Bristow9091 said:

Okay so if I'm understanding this...

Based purely on numbers alone the PS5 is <15% weaker/slower/whatever than the XSX, but has a much faster SSD which could help close the gap or something? I mean, I was expecting to the XSX to be the more powerful console anyway, which I'm sort of hoping means the PS5 will be the cheaper of the two.

How does this difference in specs/power/whatever look in comparison to the difference between the PS4 Pro and the One X? I'm assuming it's a much smaller gap in power? Either way I'm happy with the level of graphics and such we have now (Still think Horizon looks fucking beautiful, you PC guys are in for a treat!), so all of this doesn't really bother me, I'm just more interested in the games than what's under the hood, although I did find the presentation/talk interesting.

What can help diminish the gap is also the extra frequency that could push some aspects of the GPU more than higher CU count. But let's not make something of a secret sauce case, let's keep at 10-20% difference in performance.

X1X was like 30% more powerfull than PS4Pro across the board, but since base models held all back we only saw a higher res most of the time.

sales2099 said:
DonFerrari said:

Sony didn't worry about power difference on PS1, PS2, PS4Pro, and power never really made a system sell more than the others =p

And sure Sony will start developing the next system before the year end, be it mid gen upgrade or PS6. It have always been like that.

From my perspective, Ps3 (cell!!!), PS4 > Xbox One, PS4 pro releasing a year before Xbox X....respectfully I beg to differ.

Its more for the core fans, which drive the initial sales of the console. And like I said it either helps social media PR or snowballs negatively like the various “XB1 version is only 900p” comments. Everything helps. 

On PS4 Sony gone for price and easy to develop, it being more powerful than X1 wasn't even a concern or something Sony advertised.

But yes I can understand that social media can make the performance difference something that keeps coming and could impact PR and image leading to smaller sales, though that never really affected console sales so far.

FloatingWaffles said:

Lack of full backwards compatibility with past consoles is bullshit. There's no excuse for Sony not to be able to when Microsoft is able to not only offer Xbox, Xbox 360, and Xbox One day and date WITH IMPROVEMENTS none the less on Series X. And don't give me any of that "But the PS3's cell processor!", Sony has nobody but themselves to blame for choosing to use that back then, tough shit if it's more work it's still up to them. 

Sony's whole attitude of thinking that BC isn't important and nobody cares just annoys me, especially after Jim Ryan's comments on it a few years ago.

Full BC would have made me purchase a PS5 on that alone.

Cerny have talked about it on PS4 release, that they done their research and although BC was much talked it was low used and also didn't affect sales of consoles (X360 was selling good without, PS3 sold better when they removed it giving lower price, PS4 dominated without, etc) so basically they done a cost benefit verification and it wasn't worth the cost to make more BC then what they decided for PS5 to back into the silicon so it doesn't impact the price of the chip (so almost zero cost) while PS3 and before would either need more customization (cost and taking silicon), original chip or SW BC (MS route that is quite expensive since you need to do case by case).

FloatingWaffles said:
Bandorr said:

Never quite understood this level of thought.

The wii U had full BC. Even with wii games.

The XB1 has no BC with Kinect games. Or any games it didn't get permission from the publisher. And I doubt the X series has BC with X1 kinect games either.

The PS4 didn't have any BC - and absolutely dominated. The switch has no BC - and is absolutely dominating.

This just feels like fake rage, or rather undeserved rage built from people thinking "yeah we are getting XYZABCDEF" etc.

Plus it is 2020 and you care more about.. playing old games - like PS3 and old - than new ones?

Just DEjavu all over again with the ps4.

I don't even understand what your point is with this. Yes, just because something can be successful without something doesn't mean they shouldn't still strive to offer it if possible? I'm not saying it will be a dominating factor by any means as to whether something is successful. 

If you wanna argue against whether the amount of work it would take to get full BC is worth it for the amount of people who would use it versus focusing on what you know most will use, then that's a different conversation altogether. 

Plus, I always knew that PS1-PS2-PS3 BC was a pipe dream, i'm not annoyed that I didn't get what I wanted, moreso it's towards Sony's stance on it that it's not even worth looking into and that nobody cares about it. 

And to your last question you're basically asking me "Why would you want to play 4 generations of amazing games all on one single system?".

We didn't really had a Sony stance saying they didn't look at it and nobody cares or similar. They certainly looked at how much money it would cost and bring to them and on their simulation the payback wouldn't occur.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

ArchangelMadzz said:
haxxiy said:

I had expected the final clock would try to be even more than 2000 MHz, after the 1825 MHz of the XSX, but I expected something like 2050 MHz locked, not a variable rate.

I wonder about the thermal leeway of the APU and how exactly it's going to juggle the two frequencies. 2.23 GHz on practice is probably as much of a theoretical pipe dream as tablet APUs running at their full speeds.

The PS5 chips and cooling is literally designed to run at max frequency 100% of the time, it's only going to run lower when it needs to. 

Not really.

It's the XsX that is actually designed to run always at the highest frequencies possible, that's why it has fixed frequencies. And if it has to increase its power consumption to achieve that, it will do it.

On the other side, the PS5 is designed with a maximum power consumption limit in mind, even if that means lowering the frequencies to not trespass that limit.



Please excuse my bad English.

Former gaming PC: i5-4670k@stock (for now), 16Gb RAM 1600 MHz and a GTX 1070

Current gaming PC: R5-7600, 32GB RAM 6000MT/s (CL30) and a RX 9060XT 16GB

Steam / Live / NNID : jonxiquet    Add me if you want, but I'm a single player gamer.

JRPGfan said:
drkohler said:

How do you get to 30% weaker?

PS5 and XSX seem to have the same number of ROPs. So PS5 is 2.25/1.825 times faster than XSX. PS5 and XSX seem to have the same geometry engines. So PS5 is 2.25/1.825 times faster than XSX. Gpu cache access in the PS5 is 2.25/1.825 times faster than XSX (this is a big thing for RT).

You seem to look at cu count and forget all the things around it. Good for you, but maybe slightly naive. My guess is in "conventional" games, we might look at at a 2160p vs 1920p upscaled difference, which will not be noticable to most people.

And PS5 seems to have a practical/usable implementation of HRTF as a console standard. This might tell you nothing, but a lot to the audio freaks.

^ this.

Theres more to a GPU than just the Tflop number.

Weren't you one of many saying the ps4 gpu was 4.5x more powerful than the switch's because 1.8 tflop vs 400 gflops?



People defending as this was meant for GDC not for general consumer are ignoring the fact that how can a company address developers first about a product that hasn't had a proper reveal to general audience. I think sony deserve all the back lash they are getting right now. I m saying it again.. Sony is having some serious management issue or they have been caught off guard by MS