| Bristow9091 said: Okay so if I'm understanding this... |
What can help diminish the gap is also the extra frequency that could push some aspects of the GPU more than higher CU count. But let's not make something of a secret sauce case, let's keep at 10-20% difference in performance.
X1X was like 30% more powerfull than PS4Pro across the board, but since base models held all back we only saw a higher res most of the time.
sales2099 said:
From my perspective, Ps3 (cell!!!), PS4 > Xbox One, PS4 pro releasing a year before Xbox X....respectfully I beg to differ. Its more for the core fans, which drive the initial sales of the console. And like I said it either helps social media PR or snowballs negatively like the various “XB1 version is only 900p” comments. Everything helps. |
On PS4 Sony gone for price and easy to develop, it being more powerful than X1 wasn't even a concern or something Sony advertised.
But yes I can understand that social media can make the performance difference something that keeps coming and could impact PR and image leading to smaller sales, though that never really affected console sales so far.
| FloatingWaffles said: Lack of full backwards compatibility with past consoles is bullshit. There's no excuse for Sony not to be able to when Microsoft is able to not only offer Xbox, Xbox 360, and Xbox One day and date WITH IMPROVEMENTS none the less on Series X. And don't give me any of that "But the PS3's cell processor!", Sony has nobody but themselves to blame for choosing to use that back then, tough shit if it's more work it's still up to them. Sony's whole attitude of thinking that BC isn't important and nobody cares just annoys me, especially after Jim Ryan's comments on it a few years ago. |
Cerny have talked about it on PS4 release, that they done their research and although BC was much talked it was low used and also didn't affect sales of consoles (X360 was selling good without, PS3 sold better when they removed it giving lower price, PS4 dominated without, etc) so basically they done a cost benefit verification and it wasn't worth the cost to make more BC then what they decided for PS5 to back into the silicon so it doesn't impact the price of the chip (so almost zero cost) while PS3 and before would either need more customization (cost and taking silicon), original chip or SW BC (MS route that is quite expensive since you need to do case by case).
FloatingWaffles said:
I don't even understand what your point is with this. Yes, just because something can be successful without something doesn't mean they shouldn't still strive to offer it if possible? I'm not saying it will be a dominating factor by any means as to whether something is successful. If you wanna argue against whether the amount of work it would take to get full BC is worth it for the amount of people who would use it versus focusing on what you know most will use, then that's a different conversation altogether. Plus, I always knew that PS1-PS2-PS3 BC was a pipe dream, i'm not annoyed that I didn't get what I wanted, moreso it's towards Sony's stance on it that it's not even worth looking into and that nobody cares about it. And to your last question you're basically asking me "Why would you want to play 4 generations of amazing games all on one single system?". |
We didn't really had a Sony stance saying they didn't look at it and nobody cares or similar. They certainly looked at how much money it would cost and bring to them and on their simulation the payback wouldn't occur.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







