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Forums - Sony - Report: Sony looking to acquire Metal Gear, Castlevania, and Silent Hill IP's from Konami, Kojima involvement planned

Azzanation said:
setsunatenshi said:

What world do you live in that you're comparing brand loyalty to a first party gaming company that has a legacy of 3rd party exclusives or de facto exclusives (like Metal Gear, Castlevania SOTN, FF7, etc) and for close to 30 years cultivates an audience that is a fan of said games, to random (insert DVD maker brand here) which functions as a tool to simply play some physical media?

People that have a console of preference, do so because of the legacy of said console and the fact their tastes are catered to. If your preferences lie in the Xbox side of things, I'd be surprised if you didn't like at least 2 of the 3 (Halo, Gears, Forza). So it's obvious the divide comes from the different tastes in software being made available. If any person that's primarily an Xbox gamer really misses the type of titles available on the PS side, they would have bought a Playstation in addition to their Xbox. It's as simple as that.

So, if you (general you) are a gamer that has nostalgia for the type of experiences Konami used to put out, you're probably more catered to on Sony's side of things. So the option being Sony possibly reviving these franchises or them staying dormant in some Konami vault behind the pachinko machines, what's the question here?

Nintendo had the FF and MGS IPs way before Sony did and yet you act like it earnt its success because it was on PS. That's why it makes no sense to me. Sony did not create the games nor do they own them (Not yet anyway) There success came from being good games not because they were on a type of platform. Different story if we are referring to 1st party games.

The fact you look at it like sides instead of a whole is odd. Games are games and should not matter what console you buy as long as gamers have access to them, hence my comparison. If its a 1st party game I will agree with you 100% however you are talking about 3rd party games with a legacy of being on multiplatform systems. You have that mind set of screwing over millions of gamers to please more millions of gamers. We don't know Konami's plans, we can only assume.

Wrong, MGS(olid) was first on PS1, Metal Gear did come before on Sega Mastersystem though. FF used to be in Nintendo until they decided not to go with optical media which caused the migration to PS and stay there ever since for the main series.

I'm not the one making it into sides, it's how things are naturally. Otherwise you wouldn't be poo pooing the fact Sony may or may not have these exclusives, you would be celebrating that these games might be made at all. Oh, sorry, I forgot, you don't care about them at all...

I didn't give a shit when Hellblade 2 became an Xbox thing, even though the first one was a PS4 exclusive, so what's the problem with Sony having Kojima and MGS or Silent Hills? 



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ARamdomGamer said:
setsunatenshi said:

What world do you live in that you're comparing brand loyalty to a first party gaming company that has a legacy of 3rd party exclusives or de facto exclusives (like Metal Gear, Castlevania SOTN, FF7, etc) and for close to 30 years cultivates an audience that is a fan of said games, to random (insert DVD maker brand here) which functions as a tool to simply play some physical media?

People that have a console of preference, do so because of the legacy of said console and the fact their tastes are catered to. If your preferences lie in the Xbox side of things, I'd be surprised if you didn't like at least 2 of the 3 (Halo, Gears, Forza). So it's obvious the divide comes from the different tastes in software being made available. If any person that's primarily an Xbox gamer really misses the type of titles available on the PS side, they would have bought a Playstation in addition to their Xbox. It's as simple as that.

So, if you (general you) are a gamer that has nostalgia for the type of experiences Konami used to put out, you're probably more catered to on Sony's side of things. So the option being Sony possibly reviving these franchises or them staying dormant in some Konami vault behind the pachinko machines, what's the question here?

With the logic of resonance of IPs, then the one that should go for Castlevania is Nintendo.

There is more to vania than SotN, and games of that style have 6 exclusive titles across the GBA and DS.

Yeah, in a way, sure. But we all know SOTN is the best Castlevania anyway :). Btw, nobody excluded Nintendo out of the console wars, they excluded themselves.



setsunatenshi said:
Azzanation said:

Nintendo had the FF and MGS IPs way before Sony did and yet you act like it earnt its success because it was on PS. That's why it makes no sense to me. Sony did not create the games nor do they own them (Not yet anyway) There success came from being good games not because they were on a type of platform. Different story if we are referring to 1st party games.

The fact you look at it like sides instead of a whole is odd. Games are games and should not matter what console you buy as long as gamers have access to them, hence my comparison. If its a 1st party game I will agree with you 100% however you are talking about 3rd party games with a legacy of being on multiplatform systems. You have that mind set of screwing over millions of gamers to please more millions of gamers. We don't know Konami's plans, we can only assume.

Wrong, MGS(olid) was first on PS1, Metal Gear did come before on Sega Mastersystem though. FF used to be in Nintendo until they decided not to go with optical media which caused the migration to PS and stay there ever since for the main series.

I'm not the one making it into sides, it's how things are naturally. Otherwise you wouldn't be poo pooing the fact Sony may or may not have these exclusives, you would be celebrating that these games might be made at all. Oh, sorry, I forgot, you don't care about them at all...

I didn't give a shit when Hellblade 2 became an Xbox thing, even though the first one was a PS4 exclusive, so what's the problem with Sony having Kojima and MGS or Silent Hills? 

The problem for him is that people buy consoles for these three games but no one will buy for hellblade 2.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Bandorr said:
Rafie said:

I actually agree with this. Castlevania does feel like a Nintendo property more than anything else. MGS and Silent Hill definitely feels more Sony.

I gotta ask - how did Nintendo get into this? Is Nintendo supposely in a bidding war with Sony?

Konami isn't giving these to the best home. The rumor is Sony is buying them (or more likely renting them over a long time).

I mean yeah I agree. I think Castlevania I think NES absolutely.

But I'm fine with Sony getting Castlevania since as they haven't put out a game in 5+ years. If Nintendo wants to step up, cool.

I just saw a lot of comments here and other places (NintendoLife, Kotaku, etc) say things like this. I'm not sure Nintendo is involved in any acquiring licensing or IP of this series.

Essentially I agree with you whole heartedly about Sony picking it up if no one else is utilizing them in the way it should.



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Azzanation said:
LivingMetal said:

Kojima on Silent Hill and MGS as PlayStation exclusives is better than Silent Hill and MGS multi-platform without Kojima.

And Sony has a great history of allowing developers to work with creative freedom.

Make It Happen!

Would you say the same if MS countered Sonys deal, and hired Kojima and brought the IPs for thier eco-system only?

Of course I wouldn't say the same.  Microsoft kills creative freedom.  And Kojima knows it.  So Microsoft wouldn't get Kojima exclusively anyway.  Reality is a nice place to live in.  You should try it sometime.

Last edited by LivingMetal - on 18 March 2020

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DonFerrari said:
setsunatenshi said:

Wrong, MGS(olid) was first on PS1, Metal Gear did come before on Sega Mastersystem though. FF used to be in Nintendo until they decided not to go with optical media which caused the migration to PS and stay there ever since for the main series.

I'm not the one making it into sides, it's how things are naturally. Otherwise you wouldn't be poo pooing the fact Sony may or may not have these exclusives, you would be celebrating that these games might be made at all. Oh, sorry, I forgot, you don't care about them at all...

I didn't give a shit when Hellblade 2 became an Xbox thing, even though the first one was a PS4 exclusive, so what's the problem with Sony having Kojima and MGS or Silent Hills? 

The problem for him is that people buy consoles for these three games but no one will buy for hellblade 2.

To be clear, I'm not at all trashing Hellblade or any other MS exclusive, I just happen not to have found one that resonates with me yet. I got a 360 way back when because they had a few interesting Japanese games and some RPGs that I wanted to play, so boom, bought it and problem solved.

I just can't take the position of cheering when MS starts buying studios left and right, but when the competitor (maybe) gets a few IPs to turn to future project, that's not ok.



setsunatenshi said:
DonFerrari said:

The problem for him is that people buy consoles for these three games but no one will buy for hellblade 2.

To be clear, I'm not at all trashing Hellblade or any other MS exclusive, I just happen not to have found one that resonates with me yet. I got a 360 way back when because they had a few interesting Japanese games and some RPGs that I wanted to play, so boom, bought it and problem solved.

I just can't take the position of cheering when MS starts buying studios left and right, but when the competitor (maybe) gets a few IPs to turn to future project, that's not ok.

To recognize that it is much more likely that people would buy a console because of MGS, Castlevania, Silent Hill, etc than Hellblade isn't trashing the series, is just a recognition of the IP power at the moment. That can certainly change in the future. PS first party wasn't that strong in PS2, in PS3 they tried a lot and created several good IPS but sales and critics weren't still at a great level, but on PS4 they are. MS can do it as well if they do things right.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Azzanation said:
setsunatenshi said:

They didn't, and if they did I have a sneaking suspicion you would be celebrating it, wouldn't you?

MS did buy Ninja Theory, Double Fine and several other studios that will now be making MS exclusive content or did I dream that? Were you defensive about those as well?

You didnt anwser the question.

No i could give jack shit for those IPs, this isnt about me. Also there is a difference between buying studios and whoring out IPs. I already stated that. Try reading my posts next time.

He didn't have to since it was me whom you were asking which I did respond.  But he did respond to you in kind:

"...if they did I have a sneaking suspicion you would be celebrating it, wouldn't you?"

Go figure.  We all have read your posts and are not falling for your self-imposed labeling and logic because anyone who buys out a studio can also "whore" out those IPs as they please.  So there is no difference in that context. 

Last edited by LivingMetal - on 18 March 2020

LivingMetal said:

Of course I wouldn't say the same.  Microsoft kills creative freedom.  And Kojima knows it.  So Microsoft wouldn't get Kojima exclusively anyway.  Reality is a nice place to live in.  You should try it sometime.

Reality is a nice place to live in. Care to prove your point of creative freedom this gen?



Azzanation said:
LivingMetal said:

Of course I wouldn't say the same.  Microsoft kills creative freedom.  And Kojima knows it.  So Microsoft wouldn't get Kojima exclusively anyway.  Reality is a nice place to live in.  You should try it sometime.

Reality is a nice place to live in. Care to prove your point of creative freedom this gen?

Rare used to make fun, creative, original games. This gen they made....Sea of Thieves. 

Gears, Halo, and Forza are still the only real exclusives on the console aside from some super minor indies. 

Ryse was a boring, by-the-numbers game. 

Dead Rising was a boring, needlessly bland and gritty sequel. 

Scalebound and many others that actually looked great and unique and fun all got cancelled. 

The only things good to come out of the Xbox that were also wholly unique and creative were Ori and the Blind Forest and Cuphead - both of which I have on Switch and PC. Whereas on PS4, we got stuff like Death Stranding, Bloodborne, Horizon Zero Dawn, and many, many others. God of War was a total departure from prior games in the series, Spider-Man was kind of out of left field in how good it was. Nioh, Nier: Automata, Persona 5, all wholly unique experiences. We're getting new IPs, new takes on old IPs, original experiences, transcendant stuff like Journey, and so many others on PS4. Everything on Xbox is either a racing game or a shooter, it seems (with few exceptions.) 

Like, you might not like Death Stranding (I know I didn't), but you can't say it wasn't wholly unique. 

You might not think Horizon Zero Dawn was all that original, but it was such a left turn from Guerrilla Games' previous games, and was a tonne of fun with a lot of color and gameplay that was pretty unique. a huge risk. 

bloodborne may have been Dark Souls Gothic Edition, but it was such a unique look and feel to its spiritual predecessors. 

Again, God of War was far and away the best in its series, while completely departing what made it popular and successful. That was a HUGE risk. 

What risks has Microsoft's studios taken recently? When did anything actually pay off for them? Forza's falling down the loot crate hole (might be crawling out of it.) Crackdown was a terrible, offensively bad joke. Sea of Thieves was a pretty but barren excuse for a pirate game. ReCore was....I don't even know, it was that forgettable. Scalebound got cancelled, Fable's sequel got cancelled, and everything that remained was either a shooter, a racer, a gritty realism sequel, or Ori/Cuphead. and seriously, Ori and Cuphead are SO good, but two small indie games (That came out on Switch) isn't really enough to say anything good about Microsoft's history for originality. 

This is why I like Sony and Nintendo so much. most multiplatform games nowadays are just boring, games-as-service garbage with loot boxes and online requirements. Nintendo and Sony make engaging, interesting, fun singleplayer games that sell VERY well. And when you look at Sony and Nintendo's exclusive output, you see fighting games, party games, shooters, platformers, action/adventure games, toony games, RPGs, and racing games as well as a bit of everything in between. with Microsoft you get Shooter Shooter Racer Racer Shooter Shooter open world action ancient RPG Metroidvania platformer. you get some variety, but nowhere near as much as the competition; and that's why I'd argue that JRPGFan has a point when he says that Kojima likely avoided Microsoft - at least in part - due to Microsoft not really having a history of supporting esoteric stuff like what Kojima had in mind. 

Do you honestly think Death Stranding could have possibly come out on the Xbox One without being cancelled? Nothing in Microsoft's histort (Especially not recent history) would make me believe that. 



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