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Azzanation said:
LivingMetal said:

Of course I wouldn't say the same.  Microsoft kills creative freedom.  And Kojima knows it.  So Microsoft wouldn't get Kojima exclusively anyway.  Reality is a nice place to live in.  You should try it sometime.

Reality is a nice place to live in. Care to prove your point of creative freedom this gen?

Rare used to make fun, creative, original games. This gen they made....Sea of Thieves. 

Gears, Halo, and Forza are still the only real exclusives on the console aside from some super minor indies. 

Ryse was a boring, by-the-numbers game. 

Dead Rising was a boring, needlessly bland and gritty sequel. 

Scalebound and many others that actually looked great and unique and fun all got cancelled. 

The only things good to come out of the Xbox that were also wholly unique and creative were Ori and the Blind Forest and Cuphead - both of which I have on Switch and PC. Whereas on PS4, we got stuff like Death Stranding, Bloodborne, Horizon Zero Dawn, and many, many others. God of War was a total departure from prior games in the series, Spider-Man was kind of out of left field in how good it was. Nioh, Nier: Automata, Persona 5, all wholly unique experiences. We're getting new IPs, new takes on old IPs, original experiences, transcendant stuff like Journey, and so many others on PS4. Everything on Xbox is either a racing game or a shooter, it seems (with few exceptions.) 

Like, you might not like Death Stranding (I know I didn't), but you can't say it wasn't wholly unique. 

You might not think Horizon Zero Dawn was all that original, but it was such a left turn from Guerrilla Games' previous games, and was a tonne of fun with a lot of color and gameplay that was pretty unique. a huge risk. 

bloodborne may have been Dark Souls Gothic Edition, but it was such a unique look and feel to its spiritual predecessors. 

Again, God of War was far and away the best in its series, while completely departing what made it popular and successful. That was a HUGE risk. 

What risks has Microsoft's studios taken recently? When did anything actually pay off for them? Forza's falling down the loot crate hole (might be crawling out of it.) Crackdown was a terrible, offensively bad joke. Sea of Thieves was a pretty but barren excuse for a pirate game. ReCore was....I don't even know, it was that forgettable. Scalebound got cancelled, Fable's sequel got cancelled, and everything that remained was either a shooter, a racer, a gritty realism sequel, or Ori/Cuphead. and seriously, Ori and Cuphead are SO good, but two small indie games (That came out on Switch) isn't really enough to say anything good about Microsoft's history for originality. 

This is why I like Sony and Nintendo so much. most multiplatform games nowadays are just boring, games-as-service garbage with loot boxes and online requirements. Nintendo and Sony make engaging, interesting, fun singleplayer games that sell VERY well. And when you look at Sony and Nintendo's exclusive output, you see fighting games, party games, shooters, platformers, action/adventure games, toony games, RPGs, and racing games as well as a bit of everything in between. with Microsoft you get Shooter Shooter Racer Racer Shooter Shooter open world action ancient RPG Metroidvania platformer. you get some variety, but nowhere near as much as the competition; and that's why I'd argue that JRPGFan has a point when he says that Kojima likely avoided Microsoft - at least in part - due to Microsoft not really having a history of supporting esoteric stuff like what Kojima had in mind. 

Do you honestly think Death Stranding could have possibly come out on the Xbox One without being cancelled? Nothing in Microsoft's histort (Especially not recent history) would make me believe that. 



My Console Library:

PS5, Switch, XSX

PS4, PS3, PS2, PS1, WiiU, Wii, GCN, N64 SNES, XBO, 360

3DS, DS, GBA, Vita, PSP, Android