Alcyon said:
So you consider that YOUR way of enjoying games IS universal and refuse to understand that some people don't enjoy games the way you do, and call it "lack of logic". Great. So you refuse to understand that I can accept that some games have an easy mode but I also don't want an easy mode in every game. Yes, when at the beggining I have to decide a level of difficulty, it affects me. I don't have a clue if hard means "just a bit harder" or "your tears will be made of blood". So I have to decide. If the game is too easy/hard, I either have to restart from the beggining or not fully enjoy the game. And I don't even know if after that point, the game will be harder or keep a similar level of difficulty. Yes, when the game dynamically adjust the difficulty, it affects me. I never asked them to hold my hand. Yes, when I was looking for tips for a specific type of builds in Path of Ecile, I won't have to dismiss 90% of them because they were from people playing in "normal" mode and not "hardcore" (you are a lot more defensive when you can't die even once). Yes it affects me when I have to faceroll a game to have access to some "hard mode" (and usually more than just harder and not even balanced). https://www.makinggames.biz/news/debating-difficulty-settings-in-game-design11134.html But yeah, the best argument when you don't understand something is "your complete lack of logic". If the game doesn't suit you, don't play that game. Simple and easy. Again, just don't play that game and play something else. |
No, I consider your argument devoid of logic for complaining about something that benefits others while not affecting you in the slightest. And before you say it. NO. What you just wrote doesn't even qualify as a first world problem because it isn't a problem at all.
Last edited by Nu-13 - on 22 February 2020