I have no issue with games being hard, my real problem is the saving progress. As an adult working full time with a family I find it hard to get time to play, so it pissed me off to spend an hour in a game just to be killed and lose all my progress. If a boss is hard I enjoy finding a way to kill him, but not doing all the dungeon again. For me difficulty is not a problem, I enjoy the challenge, but losing all my progress just because a bad turn. That is going to make leave a game.
I too am an adult with stuff to do, but I still prefer fewer save points, because when I know I cant die before saving, then Ill be more cautious, making the game more exciting. To date, 30 years of gaming, the best gaming feel I ever had was on ZombiU with the hardcore mode, 1 single life, if you die, you had to restart from the very beginning, you would lose the save so there was no getting back if you died.
It gave me a lot of tension, pressure, specially having to manage 2 screens, with no pause when looking into inventory and stuff, it created a lot of realism, and I actually felt myself in that world fighting to survive.
And if I lost 1 hour progress, then I would know it was my fault, and I would know I have to be more careful next time, that enhances the game for me. And I respect more developers who treat us like real gamers, there should always be an easy option for kids, even tough I'd prefer if there wasn't, I'd prefer there would be more games aimed at kids, and other games aimed at teens and adults.
But kids these days are too soft, I was finishing games like Zelda and Tomb raider back in the day when we didn't have internet and we could get any help and our parents would have no clue, we had to figure it out by ourselves, I was age 8 and I finished the first tomb raider by myself, there was no easy mode or frequent checkpoints, and there were more ways to die, jumps had to be very precise. At around the same time I finished GT, there was no easy mode, and it was hard to get gold in everything.
All other games that have restarts from a checkpoint 2 minutes ago, they all lose the impact, because you never care if you die, you know youll just get back to where you were. If gams had less checkpoints and less lives, then games would put us more on the edge, and be more realistic, example, if you fall off a cliff, you wont just magically get back in real life, that's why in real life we are more cautious and think more about the actions we do.
Worst of all was Mario odyssey, a game in where you cant lose even if you try, so what's the point, I still enjoyed the game but it would have been a much better game if you had a limit of lives, and had to really try and be careful. That's like watching someone playing the game on youtube, yeah its still cool and all but what's the point, you wont get that feeling of pressure to succeed, because you already succeeded from the get go.
The reason I started playing games in late 80's was to be able to pass the challenge of passing a level or finishing the game, they we had more challenges, to hit better scores and such. That's why games were more addictive and exciting back then.
Some modern games still have that feeling, like resogun for example, you will have to sweat a lot to complete all the challenges. And the hardest mode is next to impossible, I love it.
For me, difficulty can make or break the game, example, I loves new super Mario U, but I hated new super Mario on 3ds and wii, because those were far too easy.
Last edited by victor83fernandes - on 20 February 2020