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Forums - Microsoft - MS: 1st party Xbox games will be cross-gen for "next year, two years"

Mr Puggsly said:
Pemalite said:

I don't care what Steam says. Steam accounts for all PC's, new, old, netbooks, the lot... And isn't representative of new mid-range PC's being built or sold.

You can disagree all you want. Mid-range PC's are configured with 16GB of Ram, 8GB of VRAM. Those are today's mid-range specs.

Okay, I disagree.

A mid range PC is more like enough to get the job done, nothing fancy. You instead feel mid range is a machine ready for next gen.

I remember early in the 8th gen people said these consoles were mid gen PCs. I guess you would have argued they were actually potatoes.

You are moving the goal posts just to argue for the sake of arguing.

Are you really denying that mid-range PC rigs don't come with 8GB GPU's and 16GB of System memory?

...Because like. I am ready with evidence and stuff to quickly contradict you and stuff.

Azzanation said:

Genuine question Pemalite,

The Series X has 16 Gigs (13Gigs of GDDR6 and 3 Gigs of DDR6 Ram) I don't know any GPU on the market that's mid range that offers 16gigs of GDDR6, not even high end models have 16gigs of GDDR6.. the Mid range PCs you are referring to are 16gigs of DDR3 or DDR4 with 2gigs to 4gigs of GDDR5 ram, its quite the opposite of what type of ram they are running. Correct me if I am wrong here.

Now I don't know the difference between running a game on a 16gigs DDR4 ram on PC compared to a Console running 16gigs of GDDR6 Ram.. but it doesn't sound like a mid range PC is on par there.  

Well. We don't actually know how much memory the Xbox Series X actually has yet, that information hasn't been revealed, it could be more than 16GB, it could be less. - It could be 16GB of DDR4 and 8GB of GDDR6 or HBM2, we can't actually draw comparisons yet.

PC GPU's don't need to have 16GB of GDDR6 to match the series X either, because... Like you partially alluded to... That entire 16GB isn't going to be reserved for games... And more yet isn't going to be reserved for graphics duties either... We also don't know how much DRAM will be reserved for OS/background duties, but if they are going to "suspend" more than one game at a time... There is the potential that DRAM requirements will increase over the 8th gen consoles.

And like I said... PC GPU's don't need to match the consoles to output superior results either. - I.E. A 4GB AMD Fury is going to have better graphics than the base Playstation 4 with 8GB of GDDR5... Heck a 3GB GDDR5 Radeon 7970 will output better visuals than the Playstation 4 with 8GB GDDR5 more often than not.
Shit a 2GB Radeon 7870 will crap all over the 8GB Xbox One every day of the week.

Ram Capacity is only part of the story, bandwidth, latency and so forth all play a role... So does how it's actually used by developers.

The Mid-Range PC's I am mentioning are those with... Like you said, 16GB of DDR3 or DDR4 memory and 8GB of GDDR5X/GDDR6.

Mid-Range GPU's like the Radeon 5500XT and 5600 come with 8GB of GDDR6, I would even argue they are on the lower-end of the mid-range performance spectrum rather than actually mid-range or high-end, they also lack super important next-gen features like Ray Tracing.

Such a rig would have 24GB of memory in total, that is DDR4 and GDDR6. - Nor am I suggesting that the performance would be equivalent to 16GB of pure GDDR6, just that on a totals-basis, mid-range PC's being equipped and sold today have that amount of DRAM in total.

Also we need to keep in mind to what happens to a PC GPU when it actually does exceed it's GDDR6 DRAM buffer.

Last edited by Pemalite - on 27 February 2020


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Pemalite said:
Mr Puggsly said:

Okay, I disagree.

A mid range PC is more like enough to get the job done, nothing fancy. You instead feel mid range is a machine ready for next gen.

I remember early in the 8th gen people said these consoles were mid gen PCs. I guess you would have argued they were actually potatoes.

You are moving the goal posts just to argue for the sake of arguing.

Are you really denying that mid-range PC rigs don't come with 8GB GPU's and 16GB of System memory?

...Because like. I am ready with evidence and stuff to quickly contradict you and stuff.

Azzanation said:

Genuine question Pemalite,

The Series X has 16 Gigs (13Gigs of GDDR6 and 3 Gigs of DDR6 Ram) I don't know any GPU on the market that's mid range that offers 16gigs of GDDR6, not even high end models have 16gigs of GDDR6.. the Mid range PCs you are referring to are 16gigs of DDR3 or DDR4 with 2gigs to 4gigs of GDDR5 ram, its quite the opposite of what type of ram they are running. Correct me if I am wrong here.

Now I don't know the difference between running a game on a 16gigs DDR4 ram on PC compared to a Console running 16gigs of GDDR6 Ram.. but it doesn't sound like a mid range PC is on par there.  

Well. We don't actually know how much memory the Xbox Series X actually has yet, that information hasn't been revealed, it could be more than 16GB, it could be less. - It could be 16GB of DDR4 and 8GB of GDDR6 or HBM2, we can't actually draw comparisons yet.

PC GPU's don't need to have 16GB of GDDR6 to match the series X either, because... Like you partially alluded to... That entire 16GB isn't going to be reserved for games... And more yet isn't going to be reserved for graphics duties either... We also don't know how much DRAM will be reserved for OS/background duties, but if they are going to "suspend" more than one game at a time... There is the potential that DRAM requirements will increase over the 8th gen consoles.

And like I said... PC GPU's don't need to match the consoles to output superior results either. - I.E. A 4GB AMD Fury is going to have better graphics than the base Playstation 4 with 8GB of GDDR5... Heck a 3GB GDDR5 Radeon 7970 will output better visuals than the Playstation 4 with 8GB GDDR5 more often than not.
Shit a 2GB Radeon 7870 will crap all over the 8GB Xbox One every day of the week.

Ram Capacity is only part of the story, bandwidth, latency and so forth all play a role... So does how it's actually used by developers.

The Mid-Range PC's I am mentioning are those with... Like you said, 16GB of DDR3 or DDR4 memory and 8GB of GDDR5X/GDDR6.

Mid-Range GPU's like the Radeon 5500XT and 5600 come with 8GB of GDDR6, I would even argue they are on the lower-end of the mid-range performance spectrum rather than actually mid-range or high-end, they also lack super important next-gen features like Ray Tracing.

Such a rig would have 24GB of memory in total, that is DDR4 and GDDR6. - Nor am I suggesting that the performance would be equivalent to 16GB of pure GDDR6, just that on a totals-basis, mid-range PC's being equipped and sold today have that amount of DRAM in total.

Also we need to keep in mind to what happens to a PC GPU when it actually does exceed it's GDDR6 DRAM buffer.

I think it's not so much what you can buy nowadays for pc. It's more about what the average pc gamer has in their rig right now. Of course there are pc enthusiast who are constantly upgrading and their pc will blow next gen consoles out the water. But the bulk just buys a pc for $1000, and as long as it still works, they won't upgrade unless they have to. 

Even though we don't know all the details, it's pretty save to say that the average pc gamer right now, doesn't have hardware that comes close to specs of the Series X. Now, I also have no issue with MS launching a $700, hell I would love that. But if it won't sell to the masses because it's too expensive, there also won't be that much support for it. Just look at PSVR. I think it's awesome but for a lot of people it was probably too expensive and the install base is just too small to support AAA games for it. It's a shame really that it doesn't have more games like RE7, as for me that was the most memorable and terrifying gaming experience ever!

My whole gripe with GP is that it isn't trying to target the pc enthusiast or Series X specs. MS wants as many gamers as possible to be able to play their exclusives and that would defeat the whole point. Especially if the Series X is priced as a super premium product, instead of a mass market console. That's why I think their games will run fine on X1 and the lower spectrum of pc's. Obviously, they will scale and will look and run better on high-end pc and Series X. But I just don't see the developers going all out and make games that push the Series X to its limits at 1440p/30fps and then port them individually, so they run on 4 different Xboxes and low-end pc too.  



trasharmdsister12 said:
goopy20 said:

Totally agree with this. Like I said, if MS is making their exclusives for Series X first and outsource the X1 version, that'll miss out on core features, I would have no problem with that. MS has done that in the past so it's not completely impossible.

1. The only thing that's worrying for me is their change in strategy and making it a point to have all their exclusives run on a ton of different devices for the first couple of years. It probably took a lot of work to make 2 different versions of Horizon 2, running on completely different tech. But are they really going to make 4 different versions of their exclusives for Series X, Lockhart, X1, X1X? To me it sounds more likely that it will be 1 game and that it will scale up and down their family of devices, like we're seeing on pc. But here's the thing. 2. We are now at the end of this console cycle and I can't name a single AAA game that is really a dramatically different game on pc, where we have core features missing on the ps4/Xone versions.   

There were some exceptions, 3. but generally speaking there wasn't a huge leap between the 360/Xone versions of cross-gen titles in the first couple of years. Instead, they looked like HD remasters while the exclusives did kinda stand out. Also, keep in mind that a ton of Xone cross-gen games still ran at 720p/30fps so I'm not expecting native 4k/60fps to be the standard at all next gen.

Call of Duty Ghosts 360 vs Xone 

https://www.youtube.com/watch?v=g28nO_EnQQM

NFS Rivals 360 vs Xone

https://www.youtube.com/watch?v=NImenK6e5RI

Blackflag 360 vs Xone

https://www.youtube.com/watch?v=gCPP9CBkTIc

Killzone Shadowfall

https://www.youtube.com/watch?v=w48b17ag518

Infamous SS

https://www.youtube.com/watch?v=M6qB3_phj_4

Ryse

https://www.youtube.com/watch?v=p6Vu8sVvaWk

1. With how game development works they would have to make 2 versions at worst (1 for X1 and X1X and 1 for Lockhart and XSX), 1 in the best case (for everything).

2. What does that mean to you? It can mean 1 of 2 things (or a combination of them). It either means that we're at a point that targeting higher spec hardware doesn't make a huge difference outside of graphical bells and whistle options being provided on PC or that there isn't a business case to do so, in that the return from targeting a higher spec PC version that can't be done on X1/PS4 consoles isn't viable financially. Leaning too far in one direction in what you read into this says more about your stance than what a company is actually thinking. The truth will always be somewhere in the middle. And when it comes to next gen consoles, there is a business case for companies like MS (who run the entire platform) to target a higher spec. They want to impress, they want to drum up excitement, they want to get people to play in their playground; that's the motive behind all the choice they're providing. And given that there's a business case, it's on them to do it or not. And nothing they've said precludes them from going forward with that business case to make the next-gen versions of their cross-gen games different enough from the current gen versions. We frankly don't have enough info to keep bashing our heads claiming one side or the other. We have to wait and see. Stating why you have your hopes/don't have your hopes up for it to happen only needs to happen 1 time, otherwise it comes off with negative motives that potentially break forum rules like it's coming off in this thread. So I, again, recommend we leave this conversation where it lays. 

3. In order to definitively say that we need to list each and every cross-gen game on those platforms and come to a definitive conclusion for each one whether it was or wasn't a huge leap. Neither of us have done that so this is a factoid at best. I personally thought a number of cross-gen games did an awesome job of standing out from a technical point of view given that they were launch titles with not much of a business case for the company to push a next gen version. Many of them did a good job with texture quality, object density, draw distance, and improved geometry. It's just that pesky law of diminishing returns that makes these things harder to spot but if you want to go see, go check out Cycu1's Youtube channel on the games listed below. Sadly DF didn't do much cross-gen comparison work on these titles. Those are all things you have to consider. MS has a reason to push the next gen version while a lot of these companies didn't. In the case of DICE, their games partially sell on their wow factor (not to mention there was probably some internal motive at EA to really wow so their engine would get widespread adoption through the studios early in the gen). I could go through and write a few paragraphs regarding the business case for EACH game below but this conversation is pretty much done so I'll let you do your own research.

  • Titanfall
  • Destiny
  • Watch Dogs
  • Battlefield 4
  • Call of Duty: Ghosts
  • AC4: Black Flag
  • Dragon Age: Inquisition
  • Dying Light
  • The Evil Within
  • Wolfenstein: The New Order
  • MGS5: Phantom Pain
  • Thief
  • LOTR: Shadow of Mordor

You have to admit that a lot of the things MS are doing don't sound viable if they plan on selling as many Series X boxes as possible. Traditionally platform holders use their 1st party exclusives to push console sales and that kinda works. Console generations aren't a new concept and no ps4 owner will be upset or disappointed if the exclusives on ps4 start drying out. The masses desperately want to upgrade to a new console with the promise of new games that are a radical departure of what's possible on their old console, as long as it's not more than $499.

With MS they aren't doing that. Instead they are making all their exclusives cross-gen so there's no real need to upgrade. The console itself looks like a mini pc that no single person on earth will be able to stick under the tv. And, probably the weirdest thing, they aren't just releasing their flagship exclusives on pc, they are practically giving them away for free through their $1 GP promotion. All in all it sounds like a terrible plan to launch a mass market console, but I guess we'll have to wait till MS reveals a price before it all starts to make sense. 

Last edited by goopy20 - on 27 February 2020

goopy20 said:

No ps4 owner will be upset or disappointed if the exclusives on ps4 start drying out. The masses desperately want to upgrade to a new console with the promise of new games that are a radical departure of what's possible on their old console, as long as it's not more than $499.

- citations needed

- projecting much?

- source?

- assumptions as facts again?

- all of the above



goopy20 said:
trasharmdsister12 said:

1. With how game development works they would have to make 2 versions at worst (1 for X1 and X1X and 1 for Lockhart and XSX), 1 in the best case (for everything).

2. What does that mean to you? It can mean 1 of 2 things (or a combination of them). It either means that we're at a point that targeting higher spec hardware doesn't make a huge difference outside of graphical bells and whistle options being provided on PC or that there isn't a business case to do so, in that the return from targeting a higher spec PC version that can't be done on X1/PS4 consoles isn't viable financially. Leaning too far in one direction in what you read into this says more about your stance than what a company is actually thinking. The truth will always be somewhere in the middle. And when it comes to next gen consoles, there is a business case for companies like MS (who run the entire platform) to target a higher spec. They want to impress, they want to drum up excitement, they want to get people to play in their playground; that's the motive behind all the choice they're providing. And given that there's a business case, it's on them to do it or not. And nothing they've said precludes them from going forward with that business case to make the next-gen versions of their cross-gen games different enough from the current gen versions. We frankly don't have enough info to keep bashing our heads claiming one side or the other. We have to wait and see. Stating why you have your hopes/don't have your hopes up for it to happen only needs to happen 1 time, otherwise it comes off with negative motives that potentially break forum rules like it's coming off in this thread. So I, again, recommend we leave this conversation where it lays. 

3. In order to definitively say that we need to list each and every cross-gen game on those platforms and come to a definitive conclusion for each one whether it was or wasn't a huge leap. Neither of us have done that so this is a factoid at best. I personally thought a number of cross-gen games did an awesome job of standing out from a technical point of view given that they were launch titles with not much of a business case for the company to push a next gen version. Many of them did a good job with texture quality, object density, draw distance, and improved geometry. It's just that pesky law of diminishing returns that makes these things harder to spot but if you want to go see, go check out Cycu1's Youtube channel on the games listed below. Sadly DF didn't do much cross-gen comparison work on these titles. Those are all things you have to consider. MS has a reason to push the next gen version while a lot of these companies didn't. In the case of DICE, their games partially sell on their wow factor (not to mention there was probably some internal motive at EA to really wow so their engine would get widespread adoption through the studios early in the gen). I could go through and write a few paragraphs regarding the business case for EACH game below but this conversation is pretty much done so I'll let you do your own research.

  • Titanfall
  • Destiny
  • Watch Dogs
  • Battlefield 4
  • Call of Duty: Ghosts
  • AC4: Black Flag
  • Dragon Age: Inquisition
  • Dying Light
  • The Evil Within
  • Wolfenstein: The New Order
  • MGS5: Phantom Pain
  • Thief
  • LOTR: Shadow of Mordor

You have to admit that a lot of the things MS are doing don't sound viable if they plan on selling as many Series X boxes as possible. Traditionally platform holders use their 1st party exclusives to push console sales and that kinda works. Console generations aren't a new concept and no ps4 owner will be upset or disappointed if the exclusives on ps4 start drying out. The masses desperately want to upgrade to a new console with the promise of new games that are a radical departure of what's possible on their old console, as long as it's not more than $499.

With MS they aren't doing that. Instead they are making all their exclusives cross-gen so there's no real need to upgrade. The console itself looks like a mini pc that no single person on earth will be able to stick under the tv. And, probably the weirdest thing, they aren't just releasing their flagship exclusives on pc, they are practically giving them away for free through their $1 GP promotion. All in all it sounds like a terrible plan to launch a mass market console, but I guess we'll have to wait till MS reveals a price before it all starts to make sense. 

You keep singling out Series X like it isn’t part of the Xbox family. It isn’t 1vs 1. 

People who want an investment in power, whether they get it at launch or for the majority of the gen, want a Series X. Remember 3rd party games are the majority of game sales?

MS wants you in the family. You listed all these low barrier entry ways....that’s the point. Games are where the money is, bringing in players is, never the console. But Series X will appeal to those that want it. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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goopy20 said:

You have to admit that a lot of the things MS are doing don't sound viable if they plan on selling as many Series X boxes as possible. Traditionally platform holders use their 1st party exclusives to push console sales and that kinda works. Console generations aren't a new concept and no ps4 owner will be upset or disappointed if the exclusives on ps4 start drying out. The masses desperately want to upgrade to a new console with the promise of new games that are a radical departure of what's possible on their old console, as long as it's not more than $499.

With MS they aren't doing that. Instead they are making all their exclusives cross-gen so there's no real need to upgrade. The console itself looks like a mini pc that no single person on earth will be able to stick under the tv. And, probably the weirdest thing, they aren't just releasing their flagship exclusives on pc, they are practically giving them away for free through their $1 GP promotion. All in all it sounds like a terrible plan to launch a mass market console, but I guess we'll have to wait till MS reveals a price before it all starts to make sense. 

You said "traditionally" and ended with "kinda works." This suggests you aren't entirely confident about traditional logic.

That's because you are smart enough to know launch exclusives have had a tendency to underwhelm critically. Cross gen games also dominated in 2013/2014.

The 8th gen felt like gen 7.5 in many ways. Meanwhile BC is highly requested and perhaps more popular than ever. Console generations aren't new, but maybe people don't case as much per se. Especially when 7th gen games have done great on 8th gen.

When I look at software sales and what is most active, the masses opt for online stuff and old IPs. That doesen't suggest they want content that is radically different per se. I suspect 9th gen gamers are gonna do the same. Also, it takes a couple years for the masses to jump over traditionally. Which is why so much planned content is cross gen.

The software sales numbers don't really suggest people went to the 8th gen for Knack and Killzone. Especially when CoD and BF crushed them. Clearly playing upgraded versions of games also has significant appeal early on.

Many millions of people have bought 7th gen games on 8th gen consoles. Why? Because it's generally a better experience.

The Series X can also lay on its side.

Gamepass is also about getting users engaged with MS's output and other notable 3rd party games. They don't get millions of active subscribers from monthy trials.

What exactly needs to make sense in price? The Series X will likely be expensive at launch. Millions will buy the Series X regardless, many more will stick wth X1 as prices eventually comes down. The people sticking with X1 can atleast access new notable 1st party games for a period, along with countless 3rd party cross gen games.

Last edited by Mr Puggsly - on 27 February 2020

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Conina said:
goopy20 said:

No ps4 owner will be upset or disappointed if the exclusives on ps4 start drying out. The masses desperately want to upgrade to a new console with the promise of new games that are a radical departure of what's possible on their old console, as long as it's not more than $499.

- citations needed

- projecting much?

- source?

- assumptions as facts again?

- all of the above

Just looking at best selling and most active games suggests this is not accurate.

Also, it's not like we need new specs for developers to create something unique per se. Games like Fortnite and Ark found success doing something unique, not requiring cutting edge specs.



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CGI-Quality said:
Pemalite talks more than me , but the overall message is you’re looking at a mid-ranged product that will sit nicely among console supremacy.

And yes, we need to see catchy what the XSX is sporting.

@Pemalite

I doubt they’re going the HBM2 route, but stranger things have happened!

Yeah I know. Point I was making is we don't know yet.

Probability does lend itself towards being 16GB of GDDR6 due to price/performance.

Radek said:

Xbox Series X GPU is high-end not mid-range though, am I right?

When I bought my RX 5700 XT on December 30th I thought it would match PS5 and Xbox Series X, and it's already confirmed XSX is more powerful than my new GPU :(

If we were to compare the Xbox Series X to GPU's that are currently on the market? It is certainly high-end, AMD doesn't even have a GPU that can match it in terms of features or performance.

But we are slated to get a new range of high-end Navi GPU's... And nVidia will be entering the 7nm game for the first time with the 3000 series, both should be on the market before next-gen consoles, from there the performance level of the Series X may drop to the mid range or upper-mid range when compared to those parts.

goopy20 said:

I think it's not so much what you can buy nowadays for pc. It's more about what the average pc gamer has in their rig right now.

Then if we are going to hold the PC to that standard, we should do the same for consoles, then it's an Apples to Apples comparison. - I would envisage that the average console has significantly less than 12GB of ram of the Xbox One X once we start to include the Xbox 360 which is still a functional console online and off and is still found in many homes.

It's all about the averages right? Irrespective of hardware age?

But no. I am not talking about any of that, I am talking about the average hardware that is sold today.

goopy20 said:

Even though we don't know all the details, it's pretty save to say that the average pc gamer right now, doesn't have hardware that comes close to specs of the Series X.

And? That isn't my original argument.

To play devils advocate... Every PC is better than the Series X right now, because PC's actually exist as a device that you can actually buy and own.

When the Series X, the bar will certainly shift upwards considerably.

goopy20 said:

My whole gripe with GP is that it isn't trying to target the pc enthusiast or Series X specs. MS wants as many gamers as possible to be able to play their exclusives and that would defeat the whole point. Especially if the Series X is priced as a super premium product, instead of a mass market console. That's why I think their games will run fine on X1 and the lower spectrum of pc's. Obviously, they will scale and will look and run better on high-end pc and Series X. But I just don't see the developers going all out and make games that push the Series X to its limits at 1440p/30fps and then port them individually, so they run on 4 different Xboxes and low-end pc too.  

Frame reconstruction is likely to be a go-to technology this generation, resolution will take a backseat in importance.

Mr Puggsly said:

The 8th gen felt like gen 7.5 in many ways. Meanwhile BC is highly requested and perhaps more popular than ever. Console generations aren't new, but maybe people don't case as much per se. Especially when 7th gen games have done great on 8th gen.

Backwards Compatibility has been a shining point for the Xbox One platform as a whole, it's not just breathing new life into old games, but Microsoft is also putting those older games up for sale in their Xbox One digital distribution store, so those titles continue to accrue sales.

Also means that the Xbox 360's Xbox Live is likely to stick around just that little bit longer.

It isn't a perfect scheme, some games were unplayable when released on the scheme, like Halo: Reach.
And the scheme has been canned so Microsoft can focus on Next-Gen.
And further still... Doesn't support the full Xbox or Xbox 360 games library, nor will it, there are even exclusives with expired license which will never be playable.




www.youtube.com/@Pemalite

“ The masses desperately want to upgrade to a new console with the promise of new games that are a radical departure of what's possible on their old console”

The masses want the next Madden, 2K, and CoD. Console launches are for the hardcore gamers mostly.



Pemalite said:
Mr Puggsly said:

The 8th gen felt like gen 7.5 in many ways. Meanwhile BC is highly requested and perhaps more popular than ever. Console generations aren't new, but maybe people don't case as much per se. Especially when 7th gen games have done great on 8th gen.

Backwards Compatibility has been a shining point for the Xbox One platform as a whole, it's not just breathing new life into old games, but Microsoft is also putting those older games up for sale in their Xbox One digital distribution store, so those titles continue to accrue sales.

Also means that the Xbox 360's Xbox Live is likely to stick around just that little bit longer.

It isn't a perfect scheme, some games were unplayable when released on the scheme, like Halo: Reach.
And the scheme has been canned so Microsoft can focus on Next-Gen.
And further still... Doesn't support the full Xbox or Xbox 360 games library, nor will it, there are even exclusives with expired license which will never be playable.

Maybe it's wishful thinking on my part, but I wouldn't be surprised if more OG Xbox and 360 games get added in the future.

As you said they monetize old games so its not just fan service. Also, the OG Xbox content added to X1 was the same emulator they did for 360. It seemingly just works better via brute force. So clearly the BC team could come back and add 6th and 7th gen games later.

Halo Reach was playable when it launched on BC, it just had bad frame pacing. The emulator improved greatly over time.

I suspect the BC additions have stopped primarily to make sure everything is supported. I am thinking work is being done to boost resolutions in all 360 content. DF entertained the idea of boosting resolutions in X1 content, which would be huge news, but I would bet on it.

While BC doesn't support everything on older consoles, adding notable content is most important. There is still many solid OG Xbox and 360 games they could add without licensing being a problem. I did a pretty thorough list on this very topic.

https://gamrconnect.vgchartz.com/post.php?id=8945343

Last edited by Mr Puggsly - on 28 February 2020

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