goopy20 said:
I also think they've done a much better job at balancing the hardware compared to current gen. So while graphics shouldn't be that hard to scale down, cpu bound things like animations, physics, ai, world simulations etc. will be a lot harder.
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CPU tasks are scalable as well, just as scalable as graphics tasks.
Many rendering techniques are very CPU-heavy like reflections and shadowing, even some forms of Anti-Aliasing is done on the CPU as is allot of post-process filters.
A.I. can be scalable in the amount of actors you have on screen. - Physics can be scaled upwards or downwards in precision and thus CPU loads as well.
Battlefield on PC dual vs quad core CPU.
If you loaded Battlefield on a PC with a dual-core processor, the game would recognize that and reduce the amount of A.I characters in the game. I.E. No barking dog behind a fence.
goopy20 said:
Looking at the specs of the Series X it does look amazing, but I got a feeling it'll also come with a shocking price tag. I'm guessing $599 and that's me being conservative. I will probably still buy one, but only if they can convince me with eyeball melting games. But a $599+ console that plays the same games, just better doesn't fire up consumers like the promise of new games that offer a radical departure from previous gen games.
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Price isn't an issue for me. I spend upwards of $2,000 on phones every year or two. I own a high-end PC. $600 is a small price to pay for the best console hardware.
In saying that... We don't know what the price is, it hasn't been announced. The Xbox One got burned partially by price as did the Playstation 3, lessons were learned.
Microsoft did get it's userbase adjusted to a $499 price point with the Xbox One X though.
Radek said:
You can't scale games for CPU as much as you can for GPU, so Jaguar CPU is still the bottom line, no matter how low/high you take resolution and effects.
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That's actually false.
The PC has been scaling games across multiple generations of CPU's for years now.
You can take a game and run it at 30fps on a Core 2 processor and scale it up to the latest Ryzen 8-core chips.
Mr Puggsly said:
I am not an expert on the subject but visuals/effects does appear to have have a fairly significant impact CPU. For example, games aiming for 60 fps solely on X1X tend to leave graphics settings lower due to their impact on CPU.
Gears 5 on PC says world textures settings has a significant impact on CPU. Therefore it makes sense Gears 5 on X1X didn't boost texture quality for that reason, in spite of having more RAM.
Games can be developed with the superior 9th gen CPU in mind, but I suppose the engine needs to be designed to scale back CPU needs as well for certain visuals, reduce physics fidelity, etc. Stuff like this has been fairly common in PC games for decades.
So if people have the impression CPU is solely frames and AI instructions, that isn't the whole story. There are plenty of CPU usage aspects that can scale back without breaking the experience, but reducing 60 fps to 30 fps is an easy start for cross gen content.
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Framerates are the responsibility of every component in a system, not just the CPU.
If you are GPU bound, you will be framerate limited.
The texturing settings in Gears 5 having a CPU impact is likely due to texture decompression being handled by the CPU cores.
The flipside is that a game like the Witcher is likely being held back by the GPU on the Switch.
Every game is different, every game has different hardware demands.
Radek said:
Keep in mind next gen CPU's are at least 4 times faster than Jaguar cores we have now, and they won't make Xbox One game run at 15 fps because of ancient CPU.
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You start leveraging some of the instructions that Zen 2 is proficient at (Like AVX) and Zen 2 will be probably closer to 8x faster, possibly even more... I.E. There were instances where Zen 2 was 150% or more faster than Zen 1 in some AVX workloads... At the same clocks. - And Zen 1 was a big step up over Jaguar, not just in AVX, but also clockrates!
AVX deals with Vector extensions, which is very important for things like Physics calculations, which is why Physics in the 8th gen were a big step up over the 7th gen.
| Conina said:
Also if 4 times the resolution is only "just a bit better" in your opinion, it could have to do with the fact that you are sitting 13 feet away from the TV. People who sit nearer of course can see much more details; for them the difference will be bigger. https://gamrconnect.vgchartz.com/post.php?id=9110183
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Resolution is always important. Up to a point.

Mr Puggsly said:
SSD being utilized is really just games streaming data more quickly (textures for example) and faster loading. These are things we see PC games do already while having standard HDD support. These are aspects where RAM and CPU also help.
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PC's are obviously different. PC isn't constrained by memory.
The average mid-range gaming PC today generally has 16GB+ of System memory and 8GB+ of GPU memory, that's 24GB total. - The OS isn't likely to push past 3-4GB for itself and can reduce it's footprint down to 1-1.5GB if push came to shove.
The Xbox One and Playstation 4 have roughly only 5GB - 5.5GB of Ram, Xbox One X. - 9GB.
There is simply less of a need to stream data into memory on a per-needs basis on the PC, so the requirement for an SSD is significantly lessened.