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Forums - Microsoft - MS: 1st party Xbox games will be cross-gen for "next year, two years"

goopy20 said:
sales2099 said:

You have to understand that not all gamers are the same. Series X appeals to those who want it. Same goes for Xcloud and GP. Sure there is some overlap but you have to try to understand that Xcloud is for people who would have never bought a Xbox in the first place. 

And hey, it’s all core games, so it’s hard to actually complain ;)

I know that buddy. There's nothing really wrong with GP and Xcloud, just like there was nothing really wrong with Kinect. It's the shift in priority with MS that is a bit worrying. The Series X sounds amazing and 12Tflops is pretty crazy. But for argument's sake, lets say that I am right and until Xcloud can run Series X games on a ton of different devices, we will not see any MS exclusive that'll make good use of all that horse power. Doesn't that kinda suck? 

Lol cmon. Kinect was for casuals and fragmented the customer base. Everything now is options for core gamers. It all revolves around the 14 studio core teams. 

We all ready established.....so many times, that we only get glorified tech demos at launch. I’d much prefer a high metacritic, and it still will be the best version. 

Please tell me you understood that. 



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

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goopy20 said:
LudicrousSpeed said:
Except they do have a timeline, it was right in the same interview where Matt Booty IIRC confirmed there would be cross gen games. "one to two years from now" or something to that effect, meaning the end of 2021 at the latest. aka one year of XSX.

Also MS has said repeatedly that xCloud is not meant to be a replacement for hardware, will always be inferior to local hardware, and is more of a convenience. You're overreacting hard to xCloud in all of your theories while for MS it's just a nice optional service they can give to some gamers lol

One or two years sounds a bit vague to me. But yeah, by then the next gen should be in full effect and the "winner" of the next gen console race will probably already be determined. All 3rd party developers would have moved on from current gen and it wouldn't make sense to still support the X1. What they're not doing, though, is create a desire for next gen games from the start by at least having a couple exclusive launch titles that show what the Series X can do. You know something that every every console in history has had. 

All I'm saying is that selling Series X boxes is definitely not their main priority like it will be with Sony. And no, Phil Spencer didn't say Xcloud is something they'll do a bit on the side, it's their end game... 

Neither Google nor Amazon has publicly announced plans to launch a game console, but both are positioned to compete directly with Microsoft’s Xbox when it comes to what Spencer sees as the next great expansion in gaming.

“Amazon and Google are focusing on how to get gaming to 7 billion people around the world,” Spencer told Protocol. “Ultimately, that’s the goal.”

"Though game consoles like Xbox One and PlayStation 4 sell in the tens or, in the case of PS4, hundreds of millions, the real potential market for gaming, Spencer believes, is in the billions of people on Earth who don’t – or can’t – own a game console. "

https://www.businessinsider.nl/xbox-boss-says-xbox-now-competes-with-google-and-amazon-2020-2?international=true&r=US

Nothing vague about it.

And Phil has repeatedly said hardware isn’t going anywhere. He recently said consoles will still be around for at least a decade plus. This notion that selling XSX isn’t a priority is baffling if you actually read interviews and comments execs say. 



goopy20 said:

I know that buddy. There's nothing really wrong with GP and Xcloud, just like there was nothing really wrong with Kinect. It's the shift in priority with MS that is a bit worrying. The Series X sounds amazing and 12Tflops is pretty crazy. But for argument's sake, lets say that I am right and until Xcloud can run Series X games on a ton of different devices, we will not see any MS exclusive that'll make good use of all that horse power. Doesn't that kinda suck? 

Incredibly poor logic demonstrated here. Gamepass and xCloud actually enhance the core gaming experiences of Xbox.

Using Gamepass gets people more engaged with Xbox content which is primarily core software being offered.

Meanwhile xCloud just gives you access to those same titles via streaming.

The Kinect library was almost entirely casual experiences and a poor predicition of how much people cared about motion controls and voice commands. It's an awful comparison you keep pushing and seemingly nobody agrees with.

If the Lockhart model does exist I believe that will be used for xCloud. Otherwise they may be producing a version of Series X intended for xCloud.

They could also have a mix of both X1 and Series X hardware on xCloud. Old games will continue to X1 while 9th gen exclusives use Series X hardware. I imagine PS Now is doing the same thing.



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I look at it this way.

If Microsoft retains Xbox One/Xbox One S/Xbox One X compatibility with all ports for a couple of years... I am okay with that, it doesn't affect me in the slightest.

However, if there is a clear trend that my games are being held back by inferior hardware, then you can bet Microsoft will draw my criticism... And it would be well deserved, otherwise it's really not important.

Game engines have been scalable for decades, take a look at the PC. - You had games like Battlefield that was scaling down to the anemic Xbox 360... And can scale upwards and look glorious at 8k on a high-end PC, it was a generational graphics divide with just that single game. - Shit it still gives the latest console games a run for it's money in the graphics stakes.

It all depends on what is the lead platform.




www.youtube.com/@Pemalite

Pemalite said:

I look at it this way.

If Microsoft retains Xbox One/Xbox One S/Xbox One X compatibility with all ports for a couple of years... I am okay with that, it doesn't affect me in the slightest.

However, if there is a clear trend that my games are being held back by inferior hardware, then you can bet Microsoft will draw my criticism... And it would be well deserved, otherwise it's really not important.

Game engines have been scalable for decades, take a look at the PC. - You had games like Battlefield that was scaling down to the anemic Xbox 360... And can scale upwards and look glorious at 8k on a high-end PC, it was a generational graphics divide with just that single game. - Shit it still gives the latest console games a run for it's money in the graphics stakes.

It all depends on what is the lead platform.

Totally agree. If MS somehow manages to push the Series X with their exclusives, while still supporting previous gens, I have no problem with that either. But I still think developers will be able to do a lot more with the ps5 exclusives because they're not bound to the ps4. Some games obviously scale better than others but that really depends if the developers are making the game with parity in mind. BF was one of the few franchises where they didn't aim for parity across all platforms, at least when it comes to the multi player. That's why BF3 looked like a different game on pc, compared to the ps3/360 version and did have bigger maps and a higher player count. Generally speaking though, most cross-gen games in the first 2 years didn't look all that different on 360 compared to the Xone.

I also think they've done a much better job at balancing the hardware compared to current gen. So while graphics shouldn't be that hard to scale down, cpu bound things like animations, physics, ai, world simulations etc. will be a lot harder. Developers will simply be a lot more limited in taking advantage of the cpu and ssd tech if they constantly have to think "will this also run on Xone". The thing is, I just can't think of a single good reason not too have exclusives. And if they do think it's a good idea, why stop supporting the Xone after 1 or 2 years? In the end that will still piss off Xone owners and it will just create a weird stop gap.

Looking at the specs of the Series X it does look amazing, but I got a feeling it'll also come with a shocking price tag. I'm guessing $599 and that's me being conservative. I will probably still buy one, but only if they can convince me with eyeball melting games. But a $599+ console that plays the same games, just better doesn't fire up consumers like the promise of new games that offer a radical departure from previous gen games. 

Last edited by goopy20 - on 26 February 2020

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goopy20 said:

Some games obviously scale better than others but that really depends if the developers are making the game with parity in mind. BF was one of the few franchises where they didn't aim for parity across all platforms, at least when it comes to the multi player.

...

The thing is, I just can't think of a single good reason not too have exclusives. And if they do think it's a good idea, why stop supporting the Xone after 1 or 2 years? In the end that will still piss off Xone owners and it will just create a weird stop gap.

“Parity“ has died years ago, at least since the beginning of this gen.

If developers would have tried to waste the extra performance of the PS4 to make PS4-version and XBO-version the same, they would have been called out. With the arrivals of PS4 Pro and Xbox One X parity wasn’t only dead and buried, the chances of resurrecting it are close to zero.

And for the hundred‘s time: Microsoft never said that they won‘t have “next gen“ exclusives ar all.

They think it is a good idea to wait with the “true next gen games“ until they had enough time to create them from ground up instead of releasing them halfbaked!

It is a transition period of one or two years which makes totally sense from a developers view (more needed development time) and also from a business view (bigger hardware base for the transition games, not reset to zero as it happened in the past.)

You often showed DriveClub as a shining example of early next gen games... well, from a business standpoint the small hardware base it hurt them a lot and they had to close.

Last edited by Conina - on 26 February 2020

And the mishandling of the launch and online component wasn‘t an indication that they hadn‘t enough time and resources for a „true next gen game“ so close at launch?

That is exactly the problem I have with most „true next gen games“ close at launch: they don‘t get the development time they need and are released too early and half baked. The day one patch and the first following patches also fix only the absolute minimum and at this point the reputation of the game (and often the reputation of the developer) is damaged.



Conina said:
goopy20 said:

Some games obviously scale better than others but that really depends if the developers are making the game with parity in mind. BF was one of the few franchises where they didn't aim for parity across all platforms, at least when it comes to the multi player.

...

The thing is, I just can't think of a single good reason not too have exclusives. And if they do think it's a good idea, why stop supporting the Xone after 1 or 2 years? In the end that will still piss off Xone owners and it will just create a weird stop gap.

“Parity“ has died years ago, at least since the beginning of this gen.

If developers would have tried to waste the extra performance of the PS4 to make PS4-version and XBO-version the same, they would have been called out. With the arrivals of PS4 Pro and Xbox One X parity wasn’t only dead and buried, the chances of resurrecting it are close to zero.

And for the hundred‘s time: Microsoft never said that they won‘t have “next gen“ exclusives ar all.

They think it is a good idea to wait with the “true next gen games“ until they had enough time to create them from ground up instead of releasing them halfbaked!

Parity never died and never will. Developers will always pick the console with the largest userbase as the base platform and build their core game around those specs. The only thing they were able to do with the mid-gen consoles is raise the resolution and/or framerate. For some people, like me, that was worth upgrading for. But playing on ps4 pro isn't exactly a generational leap from playing on ps4 and most people didn't think it was worth it. I mean what is the point of upgrading to a mid-gen console if you don't own a 4k tv?

I know MS will have next gen exclusives eventually, but you should ask yourself why they made a statement about it in the first place. If they really didn't have any exclusives in the pipeline, which is just very odd considering the planning involved with launching a next gen console and them releasing Gear of War on the exact same day the ps3 launched,  they should have just said nothing. 



Goopy in all seriousness the recent posts of myself, Ludicrous, and Pugsly all gave a collective definitive argument that you ignored and proceeded to respond to others like nothing happened.

Unless you respond to us you are telling everybody you aren’t open to new perspectives. At least tactically withdraw until there’s industry news that backs up your claim.

I am who I am but I’ll concede in a debate if multiple people have knowledge that contradicts my point of view



Xbox: Best hardware, Game Pass best value, best BC, more 1st party genres and multiplayer titles. 

 

zero129 said:
I honestly do not understand what groopy finds so hard to understand about scaling the games engine.
I can take almost any of the best looking PC games right now and scale it down to look like it would run on a phone never mind an XBone.
This whole conversation is pointless anyways until we see what the launch release games look like on PS5 and SeriesX.

Because it's not about what's possible with scaling and porting games over. Like CGI quality said, it's about what base platform they're aiming for and how much of a focus there will be on parity. If MS 1st party studios make a game that takes full advantage of the Series X's cpu, the ssd tech etc. and then have a different team make a X1 version that basically looks and play like a different game, it would be a different story. But generally speaking, cross-gen games are designed to look pretty much identical on previous and next gen consoles in the first couple of years.